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IL-2 Sturmovik The famous combat flight simulator.

 
 
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Old 12-18-2010, 03:05 PM
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KG26_Alpha - does 'Alfa' have something to do with your call-sign?


Quote:
Originally Posted by Splitter View Post
Well, Manifold Pressure (MP) should depend on throttle and mixture. As you rise in altitude, you have to play with the mixture to get the best MP...unless the aircraft is set up to handle mixture automatically somehow. (I know you know this so we are probably just in the middle of a language thing here)

It would be tremendous if Oleg modeled the characteristics of different engines for MP though. There are ramifications for running lean or rich at a given altitude.

Just think of trying to follow your opponent in a dogfight, changing altitudes, and having to also get your mixture right for maximum MP as you go through a 10,000 dive or climb.

Splitter
I see your point now. And you're exactly right - having different Manifold intakes affecting engine performance (MP or engine vacuum) simulated, not emulated would be simply awesome. I don't doubt that we will have different MP's for each engine, IL2 already had that.

A bullet hole rupturing your intake manifold and affecting engine performance, imagine that... But we're probably asking for too much here since programs that model this today are very complex (i.e. AVL BOOST).

Most people don't know this, but engine block in a sports car is (usually) the same as the one found in a road car. The design of intake and exhaust manifolds make all the difference (i.e. BMW).
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Last edited by T}{OR; 12-19-2010 at 11:16 AM. Reason: spelling
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