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IL-2 Sturmovik The famous combat flight simulator.

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  #161  
Old 12-21-2010, 02:42 PM
6S.Manu 6S.Manu is offline
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Quote:
Originally Posted by Redwan View Post
BoB is just a game and not a simulator (in a real flight simulator, the complexity of dynamics would make BoB look like a mario bros on PS1 ...

Difference between a game and a flight simulator:

Real Flight Simulator – How Realistic Is It?

http://www.realflightsimulator.net/

- So just how realistic is a real flight simulator? Here are 5 examples of how the lines between a real flight simulator and a real aircraft have become blurred thanks to modern computer software technology:

- The flight instrument panel in a typical flight simulator program is programmed to look and operate exactly like the instrumentation panel in the flight simulation’s real world aircraft counterpart. Every button, every dial, every knob, every instrument looks, behaves, and responds exactly the same way as its real world counterpart does. CHECK (most in il2 already)

- The simulated aircraft’s control surfaces can be manipulated in exactly the same way that a real aircraft’s control surfaces can be manipulated by using the control yoke, wing flaps, rudder pedals, throttle, and trim controls. CHECK (most in il2 already)

- The aircraft in a real flight simulator responds to simulated weather phenomena such as winds, precipitation, temperature variations, and icing, in exactly the same way that its real life aircraft counterpart would. CHECK(few in il2... SoW?)

- In a real flight simulator, the aircraft is also programmed to respond to and be subject to external and internal forces, such as weight and balance considerations, center of gravity, and G-forces. CHECK (most in il2 already... 4.10 adds structural damage too)

- Anything that could damage the aircraft in real life can also “damage” the virtual aircraft in a real flight simulator. (how many variables here? Neither in expensive simulators you can expect all types of damages)

- The computer software engineering technology behind the development of simulation programs has evolved, and continues to evolve, over the years to become more and more real. Flight simulator technology is widely used as a means to supplement real-world flight training. BoB > Il2
From most I've read in the site that you've provided... yes, SoW will be a simulator, not a game.
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  #162  
Old 12-21-2010, 03:21 PM
speculum jockey
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Originally Posted by tourmaline View Post
It's a game, if you want realism, fly the real thing.

By the way, every fryday there is something new to whine about, i am quite sure Oleg and team will do their best to make it as realistic as possible but not losing to much fps ingame. You want to be able to fly the darn thing, are you? Ultrarealistic will also mean huge hit on pc!
Oleg allready said that ultrarealistic is not for the moment, otherwise no current pc is able to run this game!
Exactly! There is a reason why actual flight simulators (military and commercial) use what are essentially supercomputers (20 core+ systems).

One reason is rendering the sim onto a few displays (sometimes almost 360 degrees) and another is the colossal number crunching dedicated to ultra-realistic flight modeling, flight systems, damage modeling, and a host of other things that you don't have the time or resources to put into a game, which is what SOW is.

They might call this a flight sim, but no matter which way you cut it, it's sill a game meant to generate sales and revenue. Real sims are designed to do neither, they are commissioned by a government body or a commercial sector and made with little thought put towards hardware requirement, money, or fun-factor. The only thing they really have in common with SOW and other flight sims with regards to development might be "development time" but in a lot of cases they're being made at the same time the actual aircraft is being developed so it's not that much of a race.
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  #163  
Old 12-22-2010, 11:26 AM
The Kraken The Kraken is offline
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Quote:
Originally Posted by Redwan View Post
BoB is just a game and not a simulator (in a real flight simulator, the complexity of dynamics would make BoB look like a mario bros on PS1 ...

Difference between a game and a flight simulator:

Real Flight Simulator – How Realistic Is It?

http://www.realflightsimulator.net/
You realize that you're linking to a poor rip-off that repackages FlightGear, which in itself is a nice open-source project but hardly the pinnacle of professional flight sim development, spiced up with some shallow marketing hogwash to make people spend money on something they could download for free? Not sure that's such a good source for information on "real flight simulation"

Most professional flight simulators anyway focus on specific aspects and are pretty poor in others, depending on the type of training they're meant for. They rarely require the combined level of detail in graphics, flight/ballistics/damage modeling, AI or WAN network connectivity that a PC flight sim like SoW needs.

Last edited by The Kraken; 12-22-2010 at 11:39 AM.
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  #164  
Old 12-22-2010, 11:33 AM
Sutts Sutts is offline
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>>Originally Posted by Redwan View Post
>>BoB is just a game and not a simulator (in a real flight simulator, the complexity of dynamics would make BoB look like a mario bros on PS1 ...


I think we're all agreed that compromises in fidelity have to be made to allow SoW to run on current home PCs and allow for the extra environmental modelling that military sims generally lack.

However, in no way does this make SoW default automatically to game status. In my opinion saying that is an insult to the skills and vision of Oleg and team. This is as close to real as Oleg is able to get us based on current hardware limitations. Knowing how Oleg operates, if PCs were more capable we would have proper airflow dynamics modelled by now. It just isn't possible yet on a home PC.

SoW will give us a pretty accurate flight experience. It may lack some of the subtle control inputs and response to airflow that a military simulator can offer but a comparison to mario bros on PS1 is way out of order.
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  #165  
Old 12-22-2010, 11:45 AM
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major_setback major_setback is offline
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Quote:
Originally Posted by Redwan View Post
BoB is just a game and not a simulator (in a real flight simulator, the complexity of dynamics would make BoB look like a mario bros on PS1 ...

Difference between a game and a flight simulator:

Real Flight Simulator – How Realistic Is It?

http://www.realflightsimulator.net/

- So just how realistic is a real flight simulator? Here are 5 examples of how the lines between a real flight simulator and a real aircraft have become blurred thanks to modern computer software technology:
- The flight instrument panel in a typical flight simulator program is programmed to look and operate exactly like the instrumentation panel in the flight simulation’s real world aircraft counterpart. Every button, every dial, every knob, every instrument looks, behaves, and responds exactly the same way as its real world counterpart does.
- The simulated aircraft’s control surfaces can be manipulated in exactly the same way that a real aircraft’s control surfaces can be manipulated by using the control yoke, wing flaps, rudder pedals, throttle, and trim controls.
- The aircraft in a real flight simulator responds to simulated weather phenomena such as winds, precipitation, temperature variations, and icing, in exactly the same way that its real life aircraft counterpart would.
- In a real flight simulator, the aircraft is also programmed to respond to and be subject to external and internal forces, such as weight and balance considerations, center of gravity, and G-forces.
- Anything that could damage the aircraft in real life can also “damage” the virtual aircraft in a real flight simulator.
- The computer software engineering technology behind the development of simulation programs has evolved, and continues to evolve, over the years to become more and more real. Flight simulator technology is widely used as a means to supplement real-world flight training.
Seeing as you can download it for free I can't see how you can even think of comparing it to SoW:BoB.
The screenshots are terrible.
That list of requirements looks like just sales garb, and as far as I can tell SoW will fulfil most of them, if not all.

Screenhots from Real Flight Simulator





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Last edited by major_setback; 12-22-2010 at 11:52 AM.
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  #166  
Old 12-22-2010, 12:06 PM
Abbeville-Boy Abbeville-Boy is offline
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nudge to back on topic
i would think that the flames should not be visible in bright conditions
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  #167  
Old 12-22-2010, 03:19 PM
Splitter Splitter is offline
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Quote:
Originally Posted by Abbeville-Boy View Post
nudge to back on topic
i would think that the flames should not be visible in bright conditions
My guess is that Oleg turned up the visibility of the flames in the screen shots so we could see the flames and the planes at the same time.

Splitter
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  #168  
Old 12-22-2010, 04:21 PM
erco erco is offline
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Quote:
Originally Posted by speculum jockey View Post
Exactly! There is a reason why actual flight simulators (military and commercial) use what are essentially supercomputers (20 core+ systems).

One reason is rendering the sim onto a few displays (sometimes almost 360 degrees) and another is the colossal number crunching dedicated to ultra-realistic flight modeling, flight systems, damage modeling, and a host of other things that you don't have the time or resources to put into a game, which is what SOW is.

They might call this a flight sim, but no matter which way you cut it, it's sill a game meant to generate sales and revenue. Real sims are designed to do neither, they are commissioned by a government body or a commercial sector and made with little thought put towards hardware requirement, money, or fun-factor. The only thing they really have in common with SOW and other flight sims with regards to development might be "development time" but in a lot of cases they're being made at the same time the actual aircraft is being developed so it's not that much of a race.
The last time I was at FlightSafety for recurrent training, I spent some time with the sim techs, asking questions and looking at the hardware. I was surprised to learn that today's multi-core desktops have more than enough computing and graphics power to run a Level D full motion simulator. What the desktop can't do is properly synchronize everything so that everything that's supposed to happen NOW happens NOW. Thus you need a multi-board/multi-processor thing that lives in a server rack. But, relatively speaking, powerful it ain't.
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  #169  
Old 12-22-2010, 10:21 PM
Trumper Trumper is offline
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You also don't get the physical effects,the g forces,the positive and negative,the being thrown around,the force of acceleration and deceleration.
I have to go on a simulator at work [not a pilot one, a train driving one every year ] and the biggest complaint we have is the lack of movement [the seat of the pants driving].You can see the simulated scenery going past but there's no "feeling" of moving.
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  #170  
Old 12-23-2010, 01:19 AM
speculum jockey
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Another thing you don't get in a commercial sim is the rendering of every little subsystem that an aircraft has. Throttle, Pitch, Mixture, compression, etc are pretty good for a flight sim game, but the ones they use for the big Boeings, Airbusses, and the military jets and choppers simulate the hydraulic and electrical systems, the in-cabin PA system, the backups, the bypass circuits, and a thousand other things. Plus most of them require outside operators to input different variables and such that the pilot and copilot are going to have to deal with. We're probably 10 years away from flight sim games simulating airframe expansion, how icing affects airflow over the wings. . . . and all those other things you find in real Simulators.

I'm not Knocking SOW, but it's not possible given time, money, and hardware constraints. The fact that we are being given variable flames from the exhaust is a milestone, and I'm sure there are other milestones Oleg's keeping for release and future patches.
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