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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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![]() Apart from a certain cartoony-nature, what is wrong with the cloud models in that game? The shape is certainly more realistic than SoW, and consider this the lighting is too. |
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#2
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Here are some clouds from IL2. (See PM BTW) |
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#3
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#4
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have you played sow? you are beta tester? good for you if yes (quote)Dutch_851 Aw, and I went to all that trouble of posting pictures of real clouds without flat bottoms! Here are some clouds from IL2. flat cloud base in il2 without somebody telling oleg years ago? wow |
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#5
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Il-2's flat-cloud base is partially there, yes
I'm not a BETA tester; I'm just basing my (limited) knowledge on shots shown. |
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#6
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Have a look at this :
http://www.youtube.com/user/orbxtube#p/u/4/fQ2kyHmXTss Of course, I know we can't ask for the same levels of details in a combat sim (with all the other parameters to compute outside the graphical aspects), but something heading this way, at least for the color palette and the natural implantation of the elements. |
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#7
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Oleg:
Will we have waving gras according to the prop wind? |
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#8
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For instance, look at the greens here...
http://fullterrain.com/product_aublue.html http://fullterrain.com/product_ymav.html ... they just look right (even if a few of them are a little bit on the "Velvia" side, but nevertheless quite natural). |
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#9
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Mr Maddox has made it quite clear, on more than one occasion, that we have never seen the final result of what SoW will look like. I've posted a few comparisons myself, but this week he's been quite emphatic about the screenshots being old ones, they're building a new version, and we'll have to wait to see the real final result. I really don't see any mileage in continuing to post comparisons, whether clouds or landscape. Once we do see the final result, then we can post comparisons, if we can tear ourselves away from our joysticks. |
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#10
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The whole "terrain colors bla bla" discussion is completely fruitless. Apart from the fact that Oleg said himself THE COLORS ARE WIP, it's obvious in the last screenshots that the terrain is not rendered as in the final product, meaning missing global illumination, lighting, HDR, haze and what not and that it has been rendered differently in almost every update. That is when people claim to notice "progress". Nonsense, it's nothing else than different machines and specs in the studio and different rendering and lighting stages with some tweaks here and there. Who knows, there may even be a second or third or fourth texture layer missing in the terrains. Early Oleg interviews indicate just that. The planes work that way -- why not the terrain? What do we know about it? Zip, that's how much.
Give it a rest already. You can't change zero with all your I-linked-to-a-photo-from-the-internet-screenshots and youtube videos. Oleg has thousands of photos of England taken by himself on his hardrives and he will do what he thinks looks correct. Last edited by KOM.Nausicaa; 10-18-2010 at 07:22 PM. |
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