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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 08-31-2010, 07:57 AM
Trucidation
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Careful, not all ships scale well. E.g. I tripled ships' hp but then capital ships take too long to kill. Missiles damage is still ok if you use pilot with rocket perks. Try 3x fighter hp, 2x capital ship hp. Stations don't need adjusting. Pulse laser damage divided by 3 is still strong. Actually, you could try halving all damage.

Other than that, I dunno. Been playing hard difficulty + fleet mod so I get in plenty of large fights and I agree they're over too fast. It's not easy to figure out what to adjust without breaking something else.

Silver Arrow? Fewer slots would be better than sacrificing maneuverability. Main problem is we can't limit gun tiers / guns are too strong. With maxed Bryna&KT I don't even have to tank, just park it near the fight and it'll kill anything. Often I don't even bother launching my fighters... that's wrong

We still can't get rockets on mothership? Might be better to have only 1-2 guns, the rest use rocket slots. Thoughts?
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