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| 7,62 Tactical action game, sequel to Brigade E5 |
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#11
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The element size in 7.62 is pretty small, and the guys are closer to a SpecOps unit than your regular infantry squad. Because of this, I prefer to keep enough equipment available that I can outfit every character depending on the specific mission at hand and what role they will be required to take for that mission. I also like to cross-train the characters on similar skills, and buddy up as many as possible to increase effectiveness and survivability. As you mentioned, it's usually a good idea to use a spotter in this game that is good at CQB, just in case their section is surprised or compromised. The sniper's slow but long-ranged weapon system can be used against enemies as they close in, while the spotter's rapid-fire short- or medium-ranged weapons are used to finish them off. Rarely would you need a spotter to actually take long-ranged shots, in most cases the only time I'd do that is if my sniper was dead/disabled or performing another critical task such as healing or reloading. As for this "flanker", I've never seen any such role used in the US military by a member of the sniper team. The task that they described is usually performed by members of a nearby infantry/scout squad, or maybe even a light-armor unit. Snipers are also being deployed more often in clusters, multiple sniper teams deployed in the same AO to cover different sectors. By doing so they can provide cover for each other, and help ensure they have an entire area under the scopes. In games like 7.62 though you shouldn't need a third character on your sniper team. If an enemy does happen to be spotted outside of the sniper's capabilities, then a member of your assault team should be able to take care of it. When no such enemies are known, that third member might be rotting away twiddling his thumbs instead of supporting the team better such as assisting with entry/assault or medical/support duties. But everyone has their own methods, their own tactics, their own style of play. If that particular tactic works best for you, by all means go for it. Quote:
The reason digicam is supposed to work better than regular patterns is because the small "pixels" appear to blend together much smoother from a distance. Solid lines used in all previous patterns were often easier to spot than a broken-up pattern, and the digital patterns are also much harder to see using night vision devices or other electronic imaging. Quote:
Another problem with it is that the element in 7.62/BSM is not intended to replicate a full-sized infantry squad. Your team is made up of mercs, and is intended to function more like a SpecOps element. If you planned to keep the element together as either a full squad or into two fireteams, then it wouldn't be so bad. But the maps aren't large enough to support such large elements. Quote:
First, in order to select those team members you had to pan all over the map looking for them, and manually select them. Second, you had no clue as to their operational status without actively selecting that character. They could be shot, bleeding out, dead, or burnt out from running and you'd never know. It was a huge inconvenience, and I decided not to deal with it. I learned to just stick with the default squad size. If it were possible to somehow alter the GUI to allow more characters, then I can see it being OK up to a point. But even if the bugs you mentioned above were fixed, the maps are still not large enough to support huge squads. Sure it would be fun to have 20 grunts armed with nothing but hand grenades and knives, running around like wild indians out for blood. But if you're trying to play the game seriously, it's just going to be too crowded. Besides, with games like this I tend to prefer using smaller elements. When fighting using unconventional tactics, smaller teams tend to work better because they are harder to detect and have a little more freedom of movement and options. But if others want to run with 8-10 characters, and any bugs associated with using that many are fixed, then it's your call. Like you said, it's good to give people additional options that support their own style of play. |
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