True but the classes should be balanced otherwise everybody is just going to play mages (esp from the sounds of it on the harder levels.) The problem is the mage's unique skill (well Alchemy aids this process) scales very well, the warrior and paladin's don't

I think they should replace the silly rage builds up faster (Hell my paladin had so much rage- ooh so much anger and nothing to do with it!)
I reckon they should change it into Intense Rage (You make Hulk angry!) Rage skills can be used an extra time per combat per level, like higher magic

That would really help the warrior or even leave the rage building skill (since he'll need it with the extra cast) and do away with the leadership skill, lets be honest, guardsmen and swordsman just don't cut it even half way into the game and knights well great as they are, dragons tend to run rings around them (Remember the first dragon trial where the cheesy ai pulls your horsemen towards him keeping the poor knights just out of arms reach?) So even 20% extra doesn't really cut it.
As for the paladin, I don't know, Runic stone is nice, his tree kinda sucks, he edges past the warrior only because of his superior spell casting. As for the undead killer skill, it needs to be reworked, the last two levels are really expensive and for what? An extra 10 att isn't going to help against legions of the damned