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S!
I think Oleg refers to Effects=2 in conf.ini but last time I tested them, the frame rates dropped sharply and there were flashy textures in smokes etc. And I think long time ago Oleg said Effects=2 is not recommended. I post my conf.ini below, added with Oleg's settings if anyone wants to try it. I run them on a AMD/nVidia rig. [Render_OpenGL] TexQual=3 TexMipFilter=3 <- Setting at 3 was Anisotropic filtering TexCompress=0 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=0 <- Recalling this referred to some shadows and smoke visuals on lower settings TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=0 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=0 TexFlags.TexEnvCombine4NV=1 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=1 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=1 HardwareShaders=1 Shadows=2 Specular=3 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=4 LandShading=3 LandDetails=2 LandGeom=3 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=17 <- Recalling this means a Custom setting Water=4 <- Water 4 is for nvidiA only Effects=1 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 Last edited by Flanker35M; 10-19-2010 at 02:20 PM. |
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