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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-19-2010, 02:18 PM
Flanker35M Flanker35M is offline
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S!

I think Oleg refers to Effects=2 in conf.ini but last time I tested them, the frame rates dropped sharply and there were flashy textures in smokes etc. And I think long time ago Oleg said Effects=2 is not recommended.

I post my conf.ini below, added with Oleg's settings if anyone wants to try it. I run them on a AMD/nVidia rig.


[Render_OpenGL]
TexQual=3
TexMipFilter=3 <- Setting at 3 was Anisotropic filtering
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0 <- Recalling this referred to some shadows and smoke visuals on lower settings
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=3
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=4
LandShading=3
LandDetails=2
LandGeom=3

TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17 <- Recalling this means a Custom setting
Water=4 <- Water 4 is for nvidiA only
Effects=1
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

Last edited by Flanker35M; 10-19-2010 at 02:20 PM.
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  #2  
Old 10-19-2010, 03:37 PM
philip.ed's Avatar
philip.ed philip.ed is offline
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Oleg, what cloud mod are you using?
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  #3  
Old 10-19-2010, 03:43 PM
NLS61 NLS61 is offline
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Default ouch

Quote:
Originally Posted by philip.ed View Post
Oleg, what cloud mod are you using?
You are asking Oleg if he uses mods mygod you have balls.
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  #4  
Old 10-19-2010, 03:50 PM
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philip.ed philip.ed is offline
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Just a small joke to make everyone spill their coffee on a boring Tuesday afternoon.
Oleg has an amazing sense of humour

It's interesting to see his conf.ini. Looking at his picture of Il-2 just shows how well the game has lived for 10 years. Even today it still looks very good graphically. Notice the realistic colours, and now compare to that in WoP or that Condor game. It's staggering really.
SoW will be just the same, I am sure. Compare the first edition of Il-2 to 1946 and if the same were to be done to SoW in 10 years time, one can't even imagine how good it'll be.
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  #5  
Old 10-19-2010, 03:58 PM
swiss swiss is offline
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Quote:
Originally Posted by Flanker35M View Post
S!

I think Oleg refers to Effects=2 in conf.ini but last time I tested them, the frame rates dropped sharply and there were flashy textures in smokes etc. And I think long time ago Oleg said Effects=2 is not recommended.

I post my conf.ini below, added with Oleg's settings if anyone wants to try it. I run them on a AMD/nVidia rig.


[Render_OpenGL]
TexQual=3
TexMipFilter=3 <- Setting at 3 was Anisotropic filtering
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0 <- Recalling this referred to some shadows and smoke visuals on lower settings
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=3
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=4
LandShading=3
LandDetails=2
LandGeom=3

TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17 <- Recalling this means a Custom setting
Water=4 <- Water 4 is for nvidiA only
Effects=1
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

Forest=4 ???
Effects, you go up to 2
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  #6  
Old 10-19-2010, 04:46 PM
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philip.ed philip.ed is offline
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Effects=2 gives massive FPS loss though. I recall that it was never fully optimized, but I am not 100% sure on this.
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  #7  
Old 10-19-2010, 05:04 PM
Flanker35M Flanker35M is offline
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S!

Yes, effects on 2 causes a heavy drop on FPS on intensive scenes. Effects 1 is good balance. Forest 4 is a new setting that should change trees if reading Oleg's answer. Added as they were not happy with the original ones. Will test them more in Kuban map, there is a town handily nearby when press fly
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  #8  
Old 10-19-2010, 05:10 PM
IceFire IceFire is offline
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Does Forrest 4 affect the two tree objects (165 and 166 I think are the numbers) that are placeable in the FMB and make them invisible? That was always a problem in the past for having the enhanced trees.
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  #9  
Old 10-19-2010, 05:38 PM
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I noticed Forest=4 right away. I always thought '3' was the highest setting. I just tried setting it to '4' and
started up the game. I quit the game and checked out the conf. The '4' was automatically reset to '3'.

Has anyone been able to run Forest=4...?


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  #10  
Old 10-19-2010, 05:47 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by Aviar View Post
I noticed Forest=4 right away. I always thought '3' was the highest setting. I just tried setting it to '4' and
started up the game. I quit the game and checked out the conf. The '4' was automatically reset to '3'.

Has anyone been able to run Forest=4...?


Aviar
There is other line bottom this with forest= - change there.
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