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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #211  
Old 10-13-2012, 04:59 PM
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Catseye Catseye is offline
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Quote:
Originally Posted by JG52Krupi View Post
Please could someone answer these questions...

Are the black oil leaks back?

Does the flak now have sound?

Have the lights in cockpits being toned down since in this patch?
I have not heard any flak sound either far away or close-in. I fly red with the cockpit open.
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  #212  
Old 10-13-2012, 05:17 PM
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JG52Krupi JG52Krupi is offline
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Quote:
Originally Posted by Catseye View Post
I have not heard any flak sound either far away or close-in. I fly red with the cockpit open.
BOO, thanks Catseye....
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Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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  #213  
Old 10-13-2012, 05:20 PM
Kurfürst Kurfürst is offline
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Quote:
Originally Posted by JG52Krupi View Post
Are the black oil leaks back?

Have the lights in cockpits being toned down since in this patch?
I have shot up a Hurricane today online and it poured black smoke. It looked like Oil so I let him get away.

Cocpit light OTOH are the same as before. :/
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Il-2Bugtracker: Bug #415: Spitfire Mk I, Ia, and Mk II: Stability and Control http://www.il2bugtracker.com/issues/415

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  #214  
Old 10-13-2012, 05:23 PM
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chris455 chris455 is offline
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Quote:
Originally Posted by klem View Post
That is precisely what the DeWilde was introduced for, it produced flashes on impact to confirm hits.
I disagree.
Read Steven Bungay's Most Dangerous Enemy. In it he gives a brief history of the "De Wilde" round and it's purpose. It was an improved incendiary which was intended to start fires in an enemy aircraft's structure. Whether it "flashed" or not, it's primary purpose was as an incendiary, not an "observer" round.
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  #215  
Old 10-13-2012, 05:23 PM
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Thank you dev team for all your hard work. I haven't commented enough here but that is because I'm flying every night enjoying the hell out of your sim, you have something here that nobody else has and I thank you deeply.

Now my wish list: Dot visibility when closing in on aircraft, LOD's

Can't wait for the sequel and announcements
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  #216  
Old 10-13-2012, 06:16 PM
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Attila Attila is offline
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Quote:
Originally Posted by Nephris View Post
Since the past both RC patches i got the following glitch



Anyone else with that irritations?
Cache got already deleted.
This rectangle follows me all over the map, awhile my plane is the center.
Switching to another AI unit, keeps the rectangle on my default plane, means it follows the initial plane i spawned in.



My System:
I7 920 @3,99Ghz
Win7 64
8Gb Ram
HD6970 Catalyst 11.11


Code:
[core]
RandSeed = 0
TexQual=2
TexFlags.PolygonStipple=0
Shadows=1
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
LandShading=2
LandDetails=1
Sky=3
Forest=2
VisibilityDistance=3
LandGeom=2
DrawCollisions=1
Water=-1
Effects=2
EffFlags.Light=1
EffFlags.SpriteRender=0
Grass=3
CordEffect=1
UseFog=0
UseLandCube=1
UseLandConnectedObject=1
LinearObjectManager=1
Roads=1
Sun=1
Clouds=1
EffFlags.LightSpritesProj=1
ShadowMapSize=5
TexFlags.AsyncLoad=1
TexFlags.ShowTexture=0
SimpleMesh.SWTransform=0
SimpleMesh.QuadTreeClip=1
SimpleMesh.InstancingHW=1
EffFlags.LightContextSprites=1
CloudsFlags.Detailed=1
TexFlags.CreateHDR=1
Decals=2
EffFlags.SWLight=0
TexFlags.CockpitOnePass=0
MegaTexture=0
TexFlags.Reflection=0
RenderTargetQual=3
MSAA=2
MeshStatics=2
MeshStaticsDetail=3
SimpleMesh.QTNoCompose=0
MeshFirstLod=0
MeshShowLod=0
SpawnHumans=1
TexFlags.SSAO=0
TexFlags.VSync=1

It's a typical ATI-Bug!
Maybe it will be fixed with the next patch!(i hope so)
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  #217  
Old 10-13-2012, 06:29 PM
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I used to fly with cockpit open and never heard the flak, and not heard it with pit closed. I would have thought you would be able to hear it. Old combat reports talk about it so u should be able to hearit tbh.
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  #218  
Old 10-13-2012, 06:35 PM
ATAG_Bliss ATAG_Bliss is offline
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I hear it sometimes even with the pit closed. I wonder if there's a unit of flak that's louder than the others. Do you hear the flak on the ground / engine not running?
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  #219  
Old 10-13-2012, 06:38 PM
tf_neuro tf_neuro is offline
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Quote:
Originally Posted by Insuber View Post
Noting similar here. I guess that you deleted the cache in 1c Softklub etc.
I did.
This is how it looks (click to enlarge)


My settings (click to enlarge)


My specs:
i7 970
12GB RAM
GTX680 + Triple Head Analog 3840x1024

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Quote:
Originally Posted by luthier View Post

Please help us with mirrors!
2 more:
http://scalfati.ch/luke/IL2COD_20332.rar
http://airpatria.it/download/IL2COD_20332.rar

Last edited by tf_neuro; 10-13-2012 at 06:43 PM.
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  #220  
Old 10-13-2012, 07:01 PM
14./JG5_Roman 14./JG5_Roman is offline
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Quote:
Originally Posted by r0bc View Post
Read the very first post in this thread.
As long as SLI is enabled in the control panel you don't need to touch control panel....don't force anything.

If you don't want to wait for official Nvidia SLI patch you can follow directions in the first post... if it don't work replace the third step with this profile.

Profile "IL-2 STURMOVIK: CLIFFS OF DOVER"
ShowOn GeForce
ProfileType Application
Executable "launcher.exe"
Setting ID_0x00a06946 = 0x000240f5
Setting ID_0x1033cec1 = 0x00000001
Setting ID_0x1033cec2 = 0x00000002
Setting ID_0x1033dcd2 = 0x00000004
Setting ID_0x1033dcd3 = 0x00000004
Setting ID_0x1095def8 = 0x00000004
EndProfile

It works and If it don't work, your doing something wrong...wait for the official patch.

Forget about this, you don't need to touch anything in control panel
I did everything right and it does not work for me...those instructions on manually setting the SLI profile are VERY EASY....im not computer illiterate and been editing many config/txt files for years....THIS SIMPLY DOES NOT WORK FOR ME....
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