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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #21  
Old 08-09-2011, 06:35 PM
von Pilsner von Pilsner is offline
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Originally Posted by Pudfark View Post
How about just leaving things alone for a few weeks....
Give luthier a break...Give the mods a break...Give the community a break...
We are just discussing the game, maybe you can take your complaining elsewhere as well...
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  #22  
Old 08-09-2011, 07:33 PM
Strike Strike is offline
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Well spoken both Blackdog and good point cheesehawk We have a saying in the military, it's called TTT, and translates to something like "Things Take Time"
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  #23  
Old 08-09-2011, 08:15 PM
tk471138 tk471138 is offline
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Originally Posted by Strike View Post
I don't know about you, but I paid them so they could WORK, not chat with us.
logical fallacy....

no one wants them to chat with us...but 5 minutes spent on an update once a week...i mean you think they are constantly working, from the min they get into the office to the min they leave...im sure just like any office they chat and eat and drink from time to time, their probably is some amount of downtime during the day, and while they are chatting or doing what ever with their coworkers they could bang out and update or communication..

you are a joke...stop trying to use misdirection cuz you have no other argument or point to make....
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  #24  
Old 08-09-2011, 08:38 PM
Blackdog_kt Blackdog_kt is offline
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Originally Posted by von Pilsner View Post
Sorry, but as a SP player this game does not feel 90% done, the AI and radio are the big killers (I'm sure you already knew this) so not all the bugs are in the past.
I'm mostly an offliner too. People place different amounts of importance on each feature.

For example, for me the radio commands and the AI sure are important, but there's other stuff (a couple aircraft systems and a few CEM issues) that i rate higher on my "please fix" list.

Now, Luthier hasn't even talked about them but i'm not going to ask for it in every single thread: the issues i want fixed are already reported in Insuber's bug report thread and i'm sure as soon as they're done fixing what most of the people ask for, they'll move on to my less popular fixes too.
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  #25  
Old 08-09-2011, 08:50 PM
von Pilsner von Pilsner is offline
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Originally Posted by Blackdog_kt View Post
Now, Luthier hasn't even talked about them but i'm not going to ask for it in every single thread: the issues i want fixed are already reported in Insuber's bug report thread and i'm sure as soon as they're done fixing what most of the people ask for, they'll move on to my less popular fixes too.
I only posted in this thread because the SP issues are not in the past as was indicated in the post I quoted originally. I was simply disagreeing with the 90% assessment (and giving a few reasons why I wouldn't call it 90%).

I fully expect them to fix everything eventually.

Last edited by von Pilsner; 08-09-2011 at 08:54 PM.
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  #26  
Old 08-09-2011, 10:25 PM
Strike Strike is offline
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Originally Posted by tk471138 View Post
logical fallacy....

you are a joke...stop trying to use misdirection cuz you have no other argument or point to make....
I'm sorry I upset you, my sincere apologies.

But on topic, really guys. Is all you can do demand demand demand? Like Luthier already kindof said he was looking to hire a community manager. That is another paycheck most likely. Now think about it. Let's say an average pay is 15-20 euros/hour. Now that means 2-3 guys working 1 hour is 1 Retail copy of CloD worth of money. Now take 6 years, time it with let's say 45 weeks (7 weeks for holidays and other forms of leave) and time that with 5 days a week and 8 hours and then think a team of ca 20 people.

20x15Eurox8x5x45x6 yrs with a little give or take that project in ONLY salary costs 3 240 000 Euros. You'd have to sell 64 800 copies of Clod (50E per copy) to match those 6 years of developement. And to top that, a huge piece of the cake per game sold goes to Ubi and 1C.

I know this is a very inaccurate calculation, but really the point is that in their current position I don't really think they can afford hiring a community manager. Or take too many breaks. Yes they all have breaks, but often they are unpaid and you spend them relaxing and gathering energy for the rest of the working day. Besides the point is, Luthier reads the forums more than he posts in it. A good thing if you ask me. Every time he posts a handful of users try to grab hold of him, ask him questions, ask why this and that hasn't been mentioned in the patch... etc etc. I assume it's because they havn't worked it out yet and it's not ready. Simple as that.
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  #27  
Old 08-10-2011, 06:31 PM
tk471138 tk471138 is offline
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Originally Posted by Strike View Post
I'm sorry I upset you, my sincere apologies.

But on topic, really guys. Is all you can do demand demand demand? Like Luthier already kindof said he was looking to hire a community manager. That is another paycheck most likely. Now think about it. Let's say an average pay is 15-20 euros/hour. Now that means 2-3 guys working 1 hour is 1 Retail copy of CloD worth of money. Now take 6 years, time it with let's say 45 weeks (7 weeks for holidays and other forms of leave) and time that with 5 days a week and 8 hours and then think a team of ca 20 people.

20x15Eurox8x5x45x6 yrs with a little give or take that project in ONLY salary costs 3 240 000 Euros. You'd have to sell 64 800 copies of Clod (50E per copy) to match those 6 years of developement. And to top that, a huge piece of the cake per game sold goes to Ubi and 1C.

I know this is a very inaccurate calculation, but really the point is that in their current position I don't really think they can afford hiring a community manager. Or take too many breaks. Yes they all have breaks, but often they are unpaid and you spend them relaxing and gathering energy for the rest of the working day. Besides the point is, Luthier reads the forums more than he posts in it. A good thing if you ask me. Every time he posts a handful of users try to grab hold of him, ask him questions, ask why this and that hasn't been mentioned in the patch... etc etc. I assume it's because they havn't worked it out yet and it's not ready. Simple as that.


i guess as a paying customer we have no rights...


you still didnt post a good reason why they shoundnt at least give us a 5 min update once a week....and not even an update persay, but just a "hey we are here, we are making progress, have a good weekend"

but nope as the ones who effectively pay their salaries, we have no right to expect anything...let alone the product we paid for, in working order...you see most intelligent people want to impress and satisfy their customers...i guess this is a foreign concept for you...

you are nothing but a joke trying to give inadequacy reasons as to why we should not be given short updates from time to time...i guess cuz users might try and latch on to the dev, they shouldnt give updates when in reality they can simply give us a short update and leave it at that...just cuz users try to latch on to you and ask questions dosent mean one is compelled to do so...this should hardly be a reason as to why more frequent updates shouldnt happen

Last edited by tk471138; 08-10-2011 at 06:34 PM. Reason: i had to reiterate the fact that this guy is a joke...
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  #28  
Old 08-10-2011, 08:37 PM
connie
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Originally Posted by tk471138 View Post
i guess as a paying customer we have no rights...
You have rights but be advised, if you criticize the game the fanboys will attack you with logical fallicies and derision. Its a knee jerk reaction.
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  #29  
Old 08-10-2011, 08:57 PM
Strike Strike is offline
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Originally Posted by tk471138 View Post
.let alone the product we paid for, in working order...you see most intelligent people want to impress and satisfy their customers...i guess this is a foreign concept for you...
Before you go allmighty intellingent on this forum I would like to say IL-2 1946.

I'm so impressed I know what they're capable of, what their goal is and how nitpicky they are about getting things right... eventually.

Look, about captaindoggles post I misunderstood him because I had left the browser open for some hours and returned only to read a snippet of what he had written without seeing the whole picture (My bad). But seriously, you're barking up the wrong tree here. Your issue is with me, not the topic. Btw last update was on Saturday, a normal day off. It sends me signals that they are quite busy during working hours, trying to set things straight with the customers (since game is in a semi-complete state).

Anyways, this thread is only one in many that is an opposite reaction to all the complaints here. Every action has an opposite reaction isn't that what they say? So naturally someone has to post more reasons here to why we must continue to be disappointed at the devs, as if everyone is trying to win individuals over to their points of view. So this thread has had it's moment. I'm off
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  #30  
Old 08-10-2011, 10:02 PM
Tree_UK
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Originally Posted by Strike View Post
I don't know about you, but I paid them so they could WORK, not chat with us.
Well personally I paid them for a finished game, I didn't see anywhere advertised the words 'Work In Progress' when they were punting the game to us. If MG Games had asked for me to invest in the project from day one I would of been happy to do so, but being sold a completely unfinished game however it came about to me is unacceptable, however what is done is done, but I would now expect the Dev's to be doing everything they can to keep me informed as to how they are going to right this wrong.

Promises of community managers that fail to materialise dont cut it either.

The news of the patch is encouraging yes, but its been a long time coming and still does little to appease me at this time for all the deliberate misinformation they fed us with during development. "They are working hard to fix the game", well they bloody well should be.
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