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Really?
Give these guys a break, they work HARD to make this sim as good as it is. I program a bit in C++ and Python and I know how hard it can be at times, and how time consuming it can be. They have put a incredible amount of detail into this sim.
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Honestly I think most people are more frustrated at the lack of communication between the development team and the paying customers than they are at the state of the sim.
I think we can all appreciate the financial situation at maddox games, but I think a lot of folks are puzzled at how they seemingly ignore or refuse to engage in dialogue with us, their sole source of income. I for one was very pleased with the last update, and I hope that this is the beginning of a new trend. |
I know for a fact that the moaning has caused some ppl not to bother purchasing the game which is a huge shame and quite pathetic that the supposed "fans" of the genre are currently the ones putting nails in the coffin :(
Like I said pathetic but then MG should have handled things differently. |
Now now krupi, steady on.
The problem has been a broken release and bad reviews. things are improving now at last. the blame lies with the developers and nobody else. |
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I'm not saying it's perfect or what MG did was correct I just hoped that some people would have a little more faith given that there is no one else producing a ww2 flight sim with so much depth. And part of the problem is that MG have clearly bitten off more than they could achieve in the time frame given but it's all there and given time we will forget all about the launch and will be moaning abouts FM's and demanding they release the next episode :D |
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I really hope sales pick up for them; I've been having really positive experiences with the sim lately. It's a real gem that just needs polish. |
Yeah I agree Doggles, more communication please.
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Krupi, the time frame is now six and a half years and counting.
That's longer than it took to develop the B29, longer than it took to make the Manhattan project, and longer than it took to defeat both Hitler and Tojo. Are we still impressed with the progress on this project? Now, it may be, and it certainly seems so, that the new team have had to junk most of Oleg's work and start from scratch. If so, then yes, it would be an impressive feat to deliver anything like that which they promised. But they won't tell us, so we don't know. And, in the midst of "new graphics" (has any one ever said they were unhappy with Clod's graphics?), "new sounds" and "new physics", they still haven't mentioned "new game design aims", which is to me much more important - the game always ran fine on my rig apart from sounds. The lack of dynamic content, and obscure and undocumented content creation system and the mind set that made the totally ridiculous shift-F1 Track ir limitations (I realy want to know if the guy responsible for that has been fired) are the killers for me. Graphics and sounds are things I'd expect to get updated and changed anyway, as hardware changes over time. I still see no evidence that they've actually learnt anything about game design or customer care through this debacle. |
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