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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Really? (http://forum.fulqrumpublishing.com/showthread.php?t=25287)

Stealthy 08-09-2011 04:08 AM

Really?
 
Give these guys a break, they work HARD to make this sim as good as it is. I program a bit in C++ and Python and I know how hard it can be at times, and how time consuming it can be. They have put a incredible amount of detail into this sim.

CaptainDoggles 08-09-2011 05:42 AM

Honestly I think most people are more frustrated at the lack of communication between the development team and the paying customers than they are at the state of the sim.

I think we can all appreciate the financial situation at maddox games, but I think a lot of folks are puzzled at how they seemingly ignore or refuse to engage in dialogue with us, their sole source of income.

I for one was very pleased with the last update, and I hope that this is the beginning of a new trend.

JG52Krupi 08-09-2011 06:21 AM

I know for a fact that the moaning has caused some ppl not to bother purchasing the game which is a huge shame and quite pathetic that the supposed "fans" of the genre are currently the ones putting nails in the coffin :(

Like I said pathetic but then MG should have handled things differently.

furbs 08-09-2011 06:27 AM

Now now krupi, steady on.

The problem has been a broken release and bad reviews. things are improving now at last.

the blame lies with the developers and nobody else.

JG52Krupi 08-09-2011 06:53 AM

Quote:

Originally Posted by furbs (Post 321596)
Now now krupi, steady on.

The problem has been a broken release and bad reviews. things are improving now at last.

the blame lies with the developers and nobody else.

I would agree if I still thought the game was still broken, don't get me wrong it's certainly not fixed and sure you do need a good pc to get it running maxed out but then this is a flight sim that's expected.

I'm not saying it's perfect or what MG did was correct I just hoped that some people would have a little more faith given that there is no one else producing a ww2 flight sim with so much depth.

And part of the problem is that MG have clearly bitten off more than they could achieve in the time frame given but it's all there and given time we will forget all about the launch and will be moaning abouts FM's and demanding they release the next episode :D

CaptainDoggles 08-09-2011 07:53 AM

Quote:

Originally Posted by JG52Krupi (Post 321592)
I know for a fact that the moaning has caused some ppl not to bother purchasing the game which is a huge shame and quite pathetic that the supposed "fans" of the genre are currently the ones putting nails in the coffin :(

Like I said pathetic but then MG should have handled things differently.

The point I was trying to make was that MG could have avoided much whining by simply doing a better job communicating. CLOD is not as broken as some would have us believe.

I really hope sales pick up for them; I've been having really positive experiences with the sim lately. It's a real gem that just needs polish.

JG52Krupi 08-09-2011 08:25 AM

Yeah I agree Doggles, more communication please.

Strike 08-09-2011 10:06 AM

Quote:

Originally Posted by CaptainDoggles (Post 321581)
Honestly I think most people are more frustrated at the lack of communication between the development team and the paying customers than they are at the state of the sim.

I think we can all appreciate the financial situation at maddox games, but I think a lot of folks are puzzled at how they seemingly ignore or refuse to engage in dialogue with us, their sole source of income.

I don't know about you, but I paid them so they could WORK, not chat with us.

Seeker 08-09-2011 12:52 PM

Krupi, the time frame is now six and a half years and counting.

That's longer than it took to develop the B29, longer than it took to make the Manhattan project, and longer than it took to defeat both Hitler and Tojo.

Are we still impressed with the progress on this project?

Now, it may be, and it certainly seems so, that the new team have had to junk most of Oleg's work and start from scratch. If so, then yes, it would be an impressive feat to deliver anything like that which they promised.

But they won't tell us, so we don't know.

And, in the midst of "new graphics" (has any one ever said they were unhappy with Clod's graphics?), "new sounds" and "new physics", they still haven't mentioned "new game design aims", which is to me much more important - the game always ran fine on my rig apart from sounds.

The lack of dynamic content, and obscure and undocumented content creation system and the mind set that made the totally ridiculous shift-F1 Track ir limitations (I realy want to know if the guy responsible for that has been fired) are the killers for me.

Graphics and sounds are things I'd expect to get updated and changed anyway, as hardware changes over time.

I still see no evidence that they've actually learnt anything about game design or customer care through this debacle.

ATAG_Snapper 08-09-2011 01:09 PM

Quote:

Originally Posted by Strike (Post 321653)
I don't know about you, but I paid them so they could WORK, not chat with us.

Great line! I gotta remember that one next time my boss asks me for a progress update. :D


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