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Old 02-20-2011, 10:04 PM
Heliocon Heliocon is offline
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Quote:
Originally Posted by The Kraken View Post
Sorry, but you're comparing apples and peanuts. If you really can't see the different requirements of a game engine for a strategy game like the TW series and what's needed for a flight sim, then why even bother. Superficial observations like "they have 56.000 AI units at once" are hardly useful for that. Although flight sims do of course suffer from their small market niche in the sense that due to the small budgets, far less development time can be spent on optimizing various aspects or playing around with the latest GPU gizmos. That should be obvious, especially as all sims since 15 suffer from that. But it's only part of the equation.



And how would that help the anyone with minimum spec systems who want to play the game now, and not in a year when they might buy a new computer?
Wait, what? Ok before I start its apples and oranges, get your metaphores right...
1. Did I say they have the same requirments? I was specifically talking about CPU usage by software, and that currently there should not be a CPU bottleneck, its GPU. So then you put words in my mouth by saying I cannot recognise the difference, what is this drawn on? What did I say that is incorrect? Seriously, go to school and learn how to uses something called a "thesis" in your argument, then use evidence to support the "thesis".
My observation is very useful because in order to have all these units on the field, you need to not only run the AI that controls the armies, but indvidual pathfinding for soldiers and units which is one of, if not the most intensive CPU based operation that is EVER done in gaming. Not only is there 56k but they are on a surface all the time, so they are not flying around in the air where there are very few "obstacles".

But I love how suddenly out of the blue you jump from CPU's to GPU's when you said I was incorrect about CPU's, fail to say why I am wrong in any way, then completely jump topics and ramble without a point about GPU's...

Also as they are a small team of course they dont have the rescources of bigger devs, but if they cant optimize that IS NOT a hardware bottleneck, thats crappy programming/optimization and therefore all arguments about how they are trying to scale the game down to the lowest comps are invalid because they could "optimize" the engine and therefore would not need as much downscaling.

As for the computer - if you have a rubish computer why are you gaming then? What entitles you to have a right to be able to play the game with a crap computer? Either upgrade, wait, or dont buy it simple as that. If you cant afford to upgrade a computer, go buy a console...

Its a question of sales, and to get sales they have to target the right market sectors.
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