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I'm now a lvl 17½ paladin. I asked earlier, at lvl 11, what units I should be having. Now I'm just done with making peace between Humans and Dwarfs, got an option to take to the Elven lands and I need to reconsider...
Here is my lineup: 1) Inquisitors. I make these myself, so almost infinite. 2) Royal Snakes. Between these and Griffins, these work great for me as a defense-offensive melee unit. 3) Cannoneers. A little low dps, but I got the telescope with 100% more dps. Consider keeping these. 4) Shaman. Tough and good dps melee, their ranged spell is great too, but only works every other turn, sadly. So not a pure ranged unit. 5) Evil Beholder. Somehow I feel the dps of these are a little low, but might just be me? I have been glad for them the past 17 levels, especially their spell to "spend" a turn for an enemy ranged stack. Maybe I'll keep liking them? As I just got a chance to buy the telescope, I wonder if I should replace Evil Beholders or Shaman with Bowmen or Hunters (when I can get them), since only they get the 100% damage benefit. But I really like my lineup! What do you guys think? |
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