Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King`s Bounty: Warriors of the North

King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 12-11-2012, 10:28 AM
Razorflame Razorflame is offline
Approved Member
 
Join Date: Apr 2009
Posts: 721
Default some MAJOR patch?

Dear devs,

I was just wondering wether there ever will come a senseable patch for this game or a quick redo of the gameplay? Since even after the patches this game is still very bad. The difficulty varies way to much on islands.

By this I mean the first 4 islands are somewhat doable although repetetive it was somewhat of a challenge due to the LACK of unit selection(which is another bad thing) But as soon as you finish the 4 starting islands the game is just ridicoulously easy. Making this game not really fun to play again after you finished it. So my advice would be to REDO the difficulty on these islands after the first 4 make it a little bit harder

Second Why are some races just put back to the backyard? With this I mean ofcourse the undead and the lizards and to some extent also the demons. This game is very horrible for those army setups making the game less fun due to less choices you can have. Especially in the beginning forcing a low level viking army. This game highly favorites humans and if you choose them it's a piece of cake to do anything no loss. ( plain example of 2 units needed runemage+paladins)

Third was there ever any serious thoughts in making the units balanced? Some units are HEAVILY overpowered, while others are just very inferior. Also on a side note of that what happenend with some units abilities? Some bugs were there even in KB:TL and still exist in this game. Haven't you learned already?:O

Fourth When will mrsshan swaps open up and the second part of demonis? How hard is it to do to get a way through there?

Fith I would like to see theme based combat variations on the map. With this I mean like in KB:AP demonis was 80% demons undead island was 80% undead and orcland was 80& orc the wandering stacks ofcourse. In this game is seems way more variated and less theme based which is in term less good IMHO

Sixth Is there any chance for a bit better AI I mean it's really laughable when my real stack of BD only has 50 health left and they rather attack a weak summoned stack and kill that


If the devs could answer some of these questions. Since I'm not very in the mood to do another runthrough of this game I rather play KB:AP or KB:TL


Thanks in advance,

Razorflame
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:58 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.