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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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they are so OP!
I dont mind overpowerd spells like turn time back spells because they are random and it adds some flavor to the game, and i can turn a blind eye on them. But in all my games rune mages are available, and i dont like to use self imposed rules, at least in the units i choose! (like NO rune mages in my armies xD) Can somebody make a mod from them? at least dont make available that ugly skill that gives more charges? English is not my best language ![]() |
#3
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Thanks
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#4
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I use them and I love them but the only one of their skills I use is the crit and use em as a ranged dps since the other ranged dps in this game suck. Problem fixed.
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#5
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Yes I use them as dmg dealers aswell, coz i like to see big numbers on the screen and laser is sick with max might runes. Maidens spear also can crit for insane dmg. But the idea of 3rd skill being able to cast on rune mages itself is plain dumb. Should be fixed number of charges.
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#6
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True, they're way OP but I've never used them, not in CW, not in WoTN. I simply hate the idea of spells/abilites getting stronger with unspent runes. Dunno why, just seems stupid. Always hoarding those runes and not spending them on those interesting abilities and all because of those stupid mages. Nah, I'll pass. Gimme some Rangers, Demonologists, Soothsayers, Royal Thorns and Black Dragons and watch the dance
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#7
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And I do think the laser is overpowered as well - its damage just scales too high. |
#8
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the third ability is really not that powerful at all! the third ability is basically just runic word, which is a ~5mana spell
the real problem is the 2nd ability which has the effect of a 20+ mana spell and it can be used again and again and again... if the phantom ability becomes super duper weak after a couple uses that might a fine fix? anyways I wanna use this mod but is it compatible with this one? http://forum.1cpublishing.eu/showthr...=35494&page=16 because I need to use that one too |
#9
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Just runic word shoudnt affect amount of charges, it shouldnt replenish them. It's fine that they scale with runes into oblivion, but what it's not fine is that 40 is the max. I have 80 unspend mind runes at lvl 55 and no good skills to take so it's like i don't take any sacrifice. I think it should have scaling to 100+, numbers could stay the same. So 60% phantom if u have 100+ unspend runes, not sure about exact number.
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#10
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i think i could live with a phantom with 20% to 40% health if was only one charge. it could be really strong, but not cheesy.
all battles are just extra easy with paladins. phantom --> secondwind -->phantom --> second wind (...) gigantic army with resurrect ability! -.- just make them with one charge on each skill, or make them like in AP ![]() |
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