Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King`s Bounty: Warriors of the North

King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 11-05-2012, 10:49 AM
redfuryau redfuryau is offline
Registered Member
 
Join Date: Nov 2012
Posts: 5
Default Question for fellow vikings (warrior)

I confess I have not played that far into the game, but one thing that makes me apprehensive now is all the probability-based skilled in the Viking Tree. One thing I loved about KB:TL and AP was that other than critical hits, there wasn't that much randomness so you could plan out your strategies with confidence, sorta like chess. Now I see that 5 of the 6 end-skills in the Viking tree are based on the dice roll.

Example: Unit doing 10-15 damage in KB:TL could do min:10 max: 23 (crit trigger).
Now it seems max (theory) would be 30 (crit trigger+absolute rage) * 2 (berserker trigger) * 2 (luck rune trigger with crit/berserker again) = 120 damage! I know this is an insane example but hopefully you'll see the point it's trying to make.

So my question to players who have played a warrior a long way into the game: do these chance-based skills (which you pay a LOT of runes for) trigger enough to be useful in strategizing, or is the chance-based system frustrating?
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:18 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.