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Controls threads Everything about controls in CoD

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  #1  
Old 05-29-2011, 04:23 PM
Chips86 Chips86 is offline
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Default Somebody please tell me...

...where the hell I'm going wrong on the cross country quick mission. Its the one where you fly the blenheim to france. My problem is whenever i go to take off the plane veers violently to the right, ending up going at pretty much a 45 degree angle to the runway, making it impossible for me to take off.

I'm not usuing complex engine management, and heres my takeoff procedure:

1) Turn engines on
2) Throttle up gently, brakes on
3) Release brakes at about 50 percent throttle, carry on throttling up while rolling
4) Veer to the right, crashing into trees/buildings/hangars/pretty much anything.

I really cannot understand why its doing this. I have tried trimming the rudder to full left - no effect. I have looked for a chock release button but cant find one...is this a bug or am i doing something wrong?
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Old 05-29-2011, 04:50 PM
whoarmongar whoarmongar is offline
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tap ur brakes with full left rudder to keep straight. use less left engine, tho i dont know if you can do this without CEM
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Old 05-29-2011, 06:51 PM
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brando brando is offline
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Lock tail-wheel? Trimming the rudder only has an effect when you have enough speed (air over wing) to affect the control surfaces. Try a different method:

1. Lock tail-wheel
2. Start engines (Remember to use Select all Engines once they're both running)
3. Extend flaps as required.
4. Ease throttle(s) up to 60% and roll, holding the stick back to keep the tail wheel on the ground
5. Once you're rolling smooth ease the throttle(s) to 75% and push the stick forward to raise the tail. At this point you will need to correct any tendency to wander by using the rudder.
6 Keep easing the throttle(s) on until the plane lifts.
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Old 05-29-2011, 08:30 PM
Chips86 Chips86 is offline
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I cannot find a lock tail wheel command...is it the same as lock tail skid?
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Old 05-29-2011, 08:47 PM
whoarmongar whoarmongar is offline
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You trim left rudder coz when you spawn its auto trimmed right.
You left rudder with taping brakes coz wheel brakes are on your flight yoke
simple works every time.
you dont need flaps they just slow you down.

Last edited by whoarmongar; 05-29-2011 at 08:49 PM.
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Old 05-29-2011, 10:47 PM
justme262 justme262 is offline
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I think the key is to very slowly open the throttle as you move down the runway. Only getting to full throttle as you reach the end of the runway and lift off.

I open the throttle just enough to get the Blenheim rolling. Once I'm fast enough for the rudder to have an effect I deselect one engine and go to full power with the other engine. This gets me going quit fast and as I reach the end of the runway I am finally going fast enough to open both engines to full throttle and lift off.

I have never tried without CEM ON though.

I have no idea how realistic this amount of torque is. Seem excessive to me but if it's realistic then fine. It is certainly an achievement to take off!
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Old 05-30-2011, 02:12 AM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by brando View Post
Lock tail-wheel? Trimming the rudder only has an effect when you have enough speed (air over wing) to affect the control surfaces. Try a different method:

1. Lock tail-wheel
2. Start engines (Remember to use Select all Engines once they're both running)
3. Extend flaps as required.
4. Ease throttle(s) up to 60% and roll, holding the stick back to keep the tail wheel on the ground
5. Once you're rolling smooth ease the throttle(s) to 75% and push the stick forward to raise the tail. At this point you will need to correct any tendency to wander by using the rudder.
6 Keep easing the throttle(s) on until the plane lifts.
Many aircraft in the sim don't have lockable tailwheels, if the real thing didn't have it it's not in the sim either. I didn't try locking it in the Blenheim, but chances are it has a free castoring tailwheel with no locking capability, like most of the other aircraft.

Also, the flaps only have two positions: full up and full down (too much drag, only for landing). This the reason the AI maniacally flips between up and down flaps if you set the autopilot on, it's the only way to get partial flaps


On another note, the stock cross country mission is unsuitable for the Blenheim: the runway is short and there's also a crosswind pulling you to the right (same way as the engines) which exacerbates the torque problem.

I can take off fine with the default loadout that has nothing in the bomb bays, but try it with four 250lb bombs and you'll see exactly what i mean
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