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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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its this normal?
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#2
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#3
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I flew for the first time last night since the new patch and it felt like someone had replaced the 109 engine with a lawnmower wtf is that about bring back the old pitch control ffs
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#4
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is the way that it works during BOB
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#5
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Not just 3 Positions. Only a diffrent way of steering the pitchchange.
Neutral position of the lever means the pitch stays as currently is. If you push the lever up the pitch get finer (increasing revs). The lever has a spring centering. So once you let it go it returns to centerposition and the pitch remains as fine as it has gotten until then. If you push the lever down the pitch gets more coarse (decreasing revs). And again if you let it go the pitch remains where it is. It has only 3 positions if you put it to an analog axis. You have to think of that. I put it to a switch that has auto centering on my throttle. A coolie hat works best for that purpose. Winger PS: If i mixed something up feel free to correct me. Last edited by Winger; 05-24-2011 at 02:30 PM. |
#6
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Look at the topic in jg53frankyboys link. Short quote from kurfurst:
"In short what needs to be fixed: 1, (re-)Adding a fully featherable propellor and key binding for it on the 109E series, plus graphical rework of the dashboard prop pitch lever. 2, Fixing the propellor pitch speed change which became abnormally low."
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#7
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#8
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I don't understand: something is fixed on the 109 there and in return something else is porked instead. |
#9
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Doing some tests I have the impression that the current process for 109 prop pitch as implemented is:
Set prop pitch (taking too much time) then prop pitch slowly sets in. My guess is that by accident the prop pitch angle rate was mirrored to the clock that is: setting it to a certain position now takes as much as realizing that amount of delta prop pitch. Thus the realization of a certain prop pitch takes more time than it should. Setting it should be much quicker, realization should be like it had been but working in parallel. It should start moving the blades the moment I change prop pitch. But whereas I have very quickly the prop pitch clock set to where I want it the real prop pitch will lag behind like it did before patch. Anyone sharing this observation? |
#10
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Yup, its a bug .... needs fixin'
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