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Old 09-20-2016, 05:10 AM
Nil's Avatar
Nil Nil is offline
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Join Date: Aug 2012
Posts: 124
Default SSS , R5 and SB2M turret issues

Hi,
So after testing those wonderful planes, I have found a somewhat big issue with the turret.

In the SSS and R5:
To use the turret, we have to go to press 3 times "Pilot or gunner position" (c key)
OR, press at "Jump to cockpit 4" key
(A message "turret up" is displayed, but nothings happens in the turret automation off mode)
Then unable automation, then press the "Gunner Multi Function" (V) key.

Ok it is working so far, now we can use and shoot with the turret.


But, when we go back to pilot position then go back to turret, the turret is folded again. So we have to do all over again: unable automation then press gunner multi function key. It precious time and it is not practical at all during combat.

If the gunner automation is ON, we do not have to press the buttons but still, the turret stays folded so it takes precious time to get unfolded. (This turret has to be unfolded to work)

In the SB2M 100A and 106:
Same system for the SB2-100A and the SB2M-106. However the turret stays unfolded on those aircraft after unfolding it (but not always, like when we are attacked by fighters), even if we change position, on Pilot automation OFF mode
But On Pilot automation ON mode, the dorsal turret is automatically being folded when we leave the position so when we come back to welcome a fighter on our 6, we have to unfold the dorsal turret with the "Gunner Multi Function" key.

So to summarize:
Make the turrets stay in the unfolded position when we have unfolded them, even if we change positions, On pilote automation ON and OFF mode.

Is it comprehensible? I really love those plane, I hope it will be fixed.

Last edited by Nil; 09-20-2016 at 05:23 AM.
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