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#1
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the fist thing needed would be an analogic fov
then a 6d0f sensor detecting eye distance to screen then the pc doing a trig calculation to show a constant angular size image either zoomed wide or realistic voila you got simulated a working optical reflector gunsight(and everything else could this be done with small basic language?
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3gb ram ASUS Radeon EAH4650 DI - 1 GB GDDR2 I PREFER TO LOVE WITHOUT BEING LOVED THAT NOT LOVE AT ALL |
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#2
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damn, I fell victim again to the chief troll by clicking on that thread >.<
You owe me quite a bit of time by now, mate! |
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#3
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a book i recommend for you ment with the best possible taste
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#4
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Quote:
+1 |
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#5
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If he simply learned to put a question mark at the end of the title...
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