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Controls threads Everything about controls in CoD

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  #1  
Old 05-10-2011, 07:45 PM
JG27_brook JG27_brook is offline
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Default Wheres the Manual? or anything on E3

Wanting any notes on complex engine managament on the E3 and the game in general
thank you
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  #2  
Old 05-11-2011, 02:32 AM
Blackdog_kt Blackdog_kt is offline
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It's in (your games folder)\steam\steamapps\common\il-2 sturmovik cliffs of dover\manual, there are separate PDF files for each supported language.

The engine handling section starts with the Spit on page 83, the 109 is on page 89.

Also, keep in mind that not all aircraft are mentioned but you can use the values for the Stuka and Ju-88 in the He-111P as it has the same engine type. The 110 and Ju88 also have clearly marked limits on the instruments for both RPM and manifold pressure.

The 110 is running slightly lower values than the 109, the markings on the instruments are
d for maximum continuous settings
30 for the 30 minute climb/combat limit and
1 for the 1 minute emergency power setting.

The Ju88 instruments use a green mark for the continuous setting, a yellow one for climb power and a red one for emergency/never exceed settings.

Finally, the Spit and Hurri use the same values as they both run merlin engines, the boost setting for level flight (which is a safe bet to assume it's continuous) is clearly marked by a red arc with a white triangle in the middle on the instrument face but the RPM gauge doesn't show any (keep it at 2650 RPM for continuous power, 2800 for a bit extra, the never exceed value is 3000 RPM).

The ones that are completely missing and can't be inferred from another type are the Blenheim, Br.20 and Fiat G.50.

Hope it gets you started, cheers
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Old 05-11-2011, 03:55 AM
JG27_brook JG27_brook is offline
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Thank you
looked in CoD file not found .then looked in Stream interface in properties and not found .
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  #4  
Old 05-12-2011, 11:54 AM
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Varrattu Varrattu is offline
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Quote:
Originally Posted by JG27_brook View Post
Wanting any notes on complex engine managament on the E3 and the game in general
thank you
The BF109E-3 engine management ist extreme realistic! The bird is absolutely unforgiving with complex engine managament enabled. If you do anything wrong with your prop-pitch or thrust you can forget your DB601A motor within seconds!

The DB601A motor is equipped with direct fuel injection and no mixture adjustments are possible.

The controllable-pitch propeller VDM can only be operated manually. Once you are in the air, vibration might indicate bad pitch, and failure to manage your systems can result in leaks and blown gaskets. You'll constantly have to adjust the pitch in order to maintain RPM while velocity increases. It takes a bit but it should get you to nearly 450 km/h indicated airspeed at sea level.

When both manifold pressure (ata) and RMP need to be changed, avoid engine overstress by making power adjustments in the proper order:

- When power settings are being decreased, reduce manifold pressure before reducing RPM. If RPM is reduced before manifold pressure, manifold pressure will automatically increase, possibly exceeding the manufacturer's tolerances.

- When power settings are being increased, reverse the order - increase RPM first, then manifold pressure.

Attention! Any pilot wishing to obtain maximum performance from the BF109E-3 would need to carefully regulate propeller speed. Unfortunately, this draws the pilot's attention into the cockpit, rather than allowing him to focus outside.

Happy landings

Varrattu
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  #5  
Old 05-12-2011, 04:13 PM
Blackdog_kt Blackdog_kt is offline
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Good points, i've found out very similar stuff when first experimenting with it. My mnemonic rule for power changes is that "the prop should always be ahead of the throttle".

It takes a bit of practice but you can easily get the 109E to 500km/h at low level. I set both rads to half open (one turn of the water rad rotating handle, the oil rad is easier to set because it's a slider control in the cockpit and the interface info window), run 1.3-1.4 ata and reduce the RPM whenever i'm not climbing, just not too much (2100-2200 for cruise, 2300 for combat, 2500 for combat climbs).

The trick is to use high RPM when accelerating up to 300km/h or so, then reduce it so that the prop gets a bigger "bite" of air. This is done in steps and to judge the RPM i use the engine sound and the little clock-like instrument because it's easily visible without having to look lower into the cockpit.

I don't have a spare slider for prop pitch so i use two buttons on the base of my sidewinder precision pro 2 to increase/decrease it. This means i don't get completely smooth control (it moves in preset notches), but it's possible to maintain intermediate settings by alternating the button presses (although it's not really necessary).
I start with pitch at the 12:00 position, then reduce it to 11:30 once i reach 300km/h, i then reduce it even further in two more steps down to the 10:10 position.

This will easily give you 500km/h at full throttle in level flight and about 400-450km/h at a combat cruise setting of 1.2 Ata. Just remember to increase it when you want to climb, it's even better to anticipate your climbs and increase the RPM beforehand because it takes a bit of time to change.
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Old 05-12-2011, 06:48 PM
dougandtoni dougandtoni is offline
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Quote:
Originally Posted by JG27_brook View Post
Thank you
looked in CoD file not found .then looked in Stream interface in properties and not found .
And you wonder why SOME people have trouble running the game
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