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#1
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Seems like they still have this range penalty however just if the target is 8 tiles or more away. (was it that way even before the patch? i didnt have the unit before) So they do have a higher range than usual range classes but not sure if this is working as intended. Weird...
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#2
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Is there a buff which instantly reloads the unit's abilities? Because I just made a battle with an orc squad using the song which casts random buffs/debuffs (with the unofficial fix) and my soothsayers were able to cast the Loki's touch 2 times in 2 successive turns. And yes - I am absolutely sure of it.
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#3
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#4
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#5
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Oh, I just remembered another bug I witnessed. If an AI Royal Griffon has no space to summon a Celestial Guard stack, it will still try a few times before doing something else. Each time it tries, you'll get an error message "There is no valid target for that spell" or some such.
Luckily it does not infinitely try or it would hang. |
#6
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My UNIT_SPECIAL_ATTACKS.LUA dated 11/1/2012 (first official patch) has the fix you specified.
/C\/C\ Quote:
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#7
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For some reason there is now trotting sound when walking on the lighthouse island on the first island. Is it just me?
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#8
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edit: Also, despite their description claiming they are, Witch Hunters are not immune to mind spells. edit x2: Magic Shackles won't work on Necromancers: No information on Magic Shackles or on Necromancers explains why it doesn't work on them (it works on all other undead). It won't even work on a single necromancer, so it's not a leadership issue. Please allow it to work or make clear which feature prevents magic shackle. It's definitely Mind immunity that prevents Magic Shackles from applying. That's still a bug, as there's nothing indicating that in the description, but it not working appears to be WAI. Last edited by Bhruic; 11-06-2012 at 12:54 AM. |
#9
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Thanks for the insights. I've modified the Orc Hunter entry and also added your fix for Hilda's arrows (thanks). For the Necromancer entry, I think you're saying the problem is they have a hidden mind immunity, not that magic shackles doesn't work on them. I updated that too and moved it to the units section.
If anybody has a fight handy where they can try other mind magic on necromancers it would be good to confirm their mind immunity extends to all mind spells to validate our diagnosis. |
#10
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It's definitely the case, it's stated plainly in the necromant.atom file.
The problem is twofold: First that Necromancers aren't listed as being immune to mind spells, and second that Magic Shackle isn't listed as being a mind spell. It definitely wasn't in AP. Don't forget the Witch Hunters not having the mind immunity that they are listed as having. ![]() |
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