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| King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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I've now had the game crash multiple times after collecting the three artifacts and defeating Guilford. I get to the dialogue with the Valkyrie, and the moment the dialogue finishes the game crashes.
I have no mods installed. I picked the game up through Steam. Any help would be greatly appreciated. Thank you. |
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#2
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Dunno if someone has posted it here before - mana recovery is utterly slow for Soothsayer even with 3/3 skill and 3/3 award, imo the same as if without the skill.
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#3
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Quote:
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#4
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I wish I did. Crashes are really hard to troubleshoot unless they happen to everyone at the same point. This thread is more about finding mechanics bugs (like no horn from the unicorn - that one was reported a while ago for the record). All I can think of is to upload the save where it happens and then point a moderator like Sneaksie or Nike-IT to it.
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#5
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Where would I go about uploading a save to have it looked at? I've seen notes about that in other places as well...
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#6
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Tincture of Toadstool infinite charge. 0 starts after minus count and increases the rage points.
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#7
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C:\Users\<UserName>\Documents\My Games\Kings Bounty Warriors of the North\$save\addon\ Find the correct folder and zip it together with its contents (4 files) |
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#8
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I'm experiencing issues with Witch Hunters, whenever i cast a negative spell on them, they gets removed instantly.
The log even says "Witch Hunters: the effect placed on the troop dissipates instantly!". I cannot find any special that is supposed to grant it that effect, only the Restoration ability it has can clear them, but it's description says it clears them at the beginning of it's turn, not instantly. I've also noticed that the Pirate Ghosts gets the same benefits as normal ghosts, Phantom, and Soars, but without having them listed in it's Abilities section. They have 50% physical damage resistance, and can walk over traps without triggering them. Last edited by BaZERGer; 01-10-2013 at 03:18 PM. |
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#9
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Mouse over the special traits, and something there should say it. If not, just telling you it has been that way since Crossworlds. The Celestrial Guards (summons of Royal Griffins) are like that too, instant dispel. I think the only guy that cleared at beginning of his round is the Archdemon. |
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