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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #71  
Old 09-08-2011, 12:52 PM
Ze-Jamz Ze-Jamz is offline
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Originally Posted by Gollum View Post
Has anyone noticed that it's difficult to outclimb everything in a 109 post patch?

I usually fly the 109 and used to do pretty well with at least 1 kill per night (not a whole lot since im fine tuning my dive gunnery). Ide get more if I was able to sneak up on them but no matter what It was rare Ide get shot down since I know the golden rules. Maintain altitude, shallow dive away when in touble until energy levels equaled out and then outclimb. However post patch....

I was flying on the full real hyperlobbly server last night..

I took a 109 up and gained altitude (about 4000 M) and crossed the channel following a friendly 109. we turned west when reaching the coast. In the long radious turn I checked our six to find 2 planes approaching from 7:00 low. I figured they were friendly since they were coming from france as well. As they got closer to my dismay I began making out the outline of what I thought was a spitfire. They were close but not within firing range. I quickly engaged afterburner, set prop pitch to 2400 RPM and straigtened out begining a fleeing climb. I maintained this for 30 to 40 seconds and since I was yet to recieve fire jigged my rudder to check my six hoping to see the devilish spitfire a bit further away and under me as would be normal. Unfortunately the buzzard was closer and began firing. (thought to myself oh **** its a IIa). I quickly banked left towards france full throttle adjusting pitch to maintain rpm band in a shallow dive expecting to outrun the beast. Again, to my dismay he advanced... and began tearing my plane appart with his 303s. Frustraded at this point having on normal conditions would had bested his energy in the dive and now begun my climb I asked ( "let me guess.. IIas on this server?"). I recieved the reply : "LOL im in a hurricane"...

Now I'm not saying that i'm a ace 109 pilot because i'm far from it at this point but has anyone else noticed similar problems? I only ask because another 109 pilot was also online stating that they must have changed something.

It could have been pilot error on my part, you never know, so im not saying it has changed. Just asking if anyone else has had problems outclimbing / diving RAF aircraft since patch.

As far as the IIa debate goes.. I want realism. If the limeys had the planes in certain numbers servers should include limited amounts of them based on number of players online. 20 players online flying for RAF? give them 8 of them to choose from. 40 players? give them 16. This would keep the realism and make it fair for both sides assuming all flight models were accurate to RL. I wouldn't mind watching out for a few while fighting mostly Ia's. And this would prevent the RAF from complaining when the next more advanced Germ fighter comes out. ect....

oh oh oh. and also you could have a system where bombing factory targets reduce availible percenteges of "advanced fighters" . This would give the bomber pilots a reason to fly.
Ok the SPit2 thing... I think it should just be working as it should along with the 109..atm its not, its working too good or the 109 isnt good enough..whatever

Ok

you say you wanted to climb but you set your RPM to 2400?..why? You wont outclimb anything setting your RPM to 2400...you can have your RPM at 2800 if you like but if your Prop isnt cutting into the air and pulling as it should your achieve nothing m8..

Do some experimenting and put your plane in a steady climb using trim...100% throttle and adjust your PP to around the 10-10.30 mark..see what happens..

Have your PP at 12o clock and RPM at 2400 if your stall fighting or have got yourself low and slow but not from moving at speed which i guess you were...?

Last edited by Ze-Jamz; 09-08-2011 at 12:54 PM.
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  #72  
Old 09-08-2011, 12:57 PM
Ze-Jamz Ze-Jamz is offline
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Originally Posted by Madfish View Post
Loving this idea. But it's problematic.

For example I remember some discussion about 110 octane fuel for the brits. Ugh, still gives me the headache. What I'm trying to say is people will start fighting over how many "advanced" this or that each side has to have.

Also on the servers people would fight over the planes as there would probably be a first come first serve approach...

But I love the idea of having some value as a bomber pilot other than... none.
Id love one day to play the attrition game in CloD...made ww2ol what it was, brings so many aspects to the game.

no one could moan about FM's then as its up to you to keep the newly developed AC at bay
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  #73  
Old 09-08-2011, 12:57 PM
Gollum Gollum is offline
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Originally Posted by Madfish View Post
Loving this idea. But it's problematic.

For example I remember some discussion about 110 octane fuel for the brits. Ugh, still gives me the headache. What I'm trying to say is people will start fighting over how many "advanced" this or that each side has to have.

Also on the servers people would fight over the planes as there would probably be a first come first serve approach...

But I love the idea of having some value as a bomber pilot other than... none.
Make it historically accurate. or at least close. nothings perfect but I think it would be better. if theres too much "advanced aircraft in the sky then your bombing campaign is failing..
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  #74  
Old 09-08-2011, 12:59 PM
Gollum Gollum is offline
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Originally Posted by Ze-Jamz View Post
Ok the SPit2 thing... I think it should just be working as it should along with the 109..atm its not, its working too good or the 109 isnt good enough..whatever

Ok

you say you wanted to climb but you set your RPM to 2400?..why? You wont outclimb anything setting your RPM to 2400...you can have your RPM at 2800 if you like but if your Prop isnt cutting into the air and pulling as it should your achieve nothing m8..

Do some experimenting and put your plane in a steady climb using trim...100% throttle and adjust your PP to around the 10-10.30 mark..see what happens..

Have your PP at 12o clock and RPM at 2400 if your stall fighting or have got yourself low and slow but not from moving at speed which i guess you were...?
It was in the flight manual under "climb". It stated the proper prop pitch for climbing in a 109 was 2400 RPM. I've not had a problem using this until now but I'll keep messing around with it. What RPM do you find the best for climbing? It's like going uphill on MTB. thought low gear would be optimal but I could be wrong.
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  #75  
Old 09-08-2011, 01:00 PM
Madfish Madfish is offline
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Originally Posted by Ze-Jamz View Post
~S~

Well having servers that fit in with what your saying as long as we still have our Co-Op FR mission based servers which im sure repka n ATAG will provide with more n more detail once things are easier to play with mission building wise and more importantly work..

As you say have your plane against plane server and indeed it would be a 'dog'fighting server...nothing more

Sry 'arcade' wasnt putting across what i meant
True - and also the way the new IL-2 CloD works now I believe is this: There is NO "mode" anymore. No dogfight, no co-op, no single player campaign or multiplayer campaign or dynamic campaign etc. It can all be done on the map based on scripting. Offline or online.

So essentially I'm wondering why there is this single limitation (or maybe I'm wrong and it could be done) left, not allowing to have all planes available for all sides.

If this limitation fell it'd open a lot of possibilities. Not only fair dogfights but also cool stuff like a mission where the goal is to raid an airport, land a "bomber" (5 people or so) and capture enemy fighters, tyring to bring them back home just to get attacked by a fighter wing that want's to prevent this.

So yeah, I think everyone would benefit. The people who always bicker about FM and "overpowered planes" could finally fight it out on fair grounds. The rest would have more options regarding co-op style missions. Win-Win situation I believe.
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  #76  
Old 09-08-2011, 01:08 PM
Ze-Jamz Ze-Jamz is offline
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Originally Posted by Gollum View Post
It was in the flight manual under "climb". It stated the proper prop pitch for climbing in a 109 was 2400 RPM. I've not had a problem using this until now but I'll keep messing around with it. What RPM do you find the best for climbing? It's like going uphill on MTB. thought low gear would be optimal but I could be wrong.
It all depends on speed mate, but the manual maybe right but not correct to what we have in game

When your cruising out to get Alt, adjust your PP and keep an eye on your speed, your be very surprised at certain heights...You automatically assume lower engine tone/revs slows you down when climbing..not always the case

~S~
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  #77  
Old 09-08-2011, 01:52 PM
TomcatViP TomcatViP is offline
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Originally Posted by Madfish View Post
a mission where the goal is to raid an airport, land a "bomber" (5 people or so) and capture enemy fighters, tyring to bring them back home just to get attacked by a fighter wing that want's to prevent this.

So yeah, I think everyone would benefit.
Personally I dislike this scenario. Even if it is creative enough to say the least it might not fit the majority of players expectation.

C'mon this sim is all abt BoB. Tht's breathtaking enough !

But we might need proper historical scenarii with stream of bombers flying toward En and a bunch of brave men blasting their way toward them. Not very sophisticated but I give my word on that !

Last edited by TomcatViP; 09-08-2011 at 01:56 PM.
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  #78  
Old 09-08-2011, 03:42 PM
Ataros Ataros is offline
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Originally Posted by ATAG_Bliss View Post
One other thing, I think Ataros mentioned, is there is possibly a way to limit the amounts of certain types of planes? Through FBDj you could do that so if you say only 5 spitIIa's can be in the air at once, only 5 ever be spawned. We need that type of control to be able to limit certain aircraft for balance as well.
Hi!
If your team has a C# programmer I can give him some links on it. There was a mission posted on the forums where some aircraft were limited. IIRC the online Dunkirk mission.

@ ALL
Guys I believe some people from finest squadrons are reading this thread. Could you please fly some tests in quick 4 vs. 4 or 6 vs. 6 missions at 4000 to 6000 m. with airstart at the same alt. close enough to save flighttime? SpitII vs. E4, squadron vs. squadron, 10% fuel for instance.

I know that recording a track online results in timeout in 10-15 minutes but you can have an extra non-flying person recording it and the fights will probably be very short like 5 minutes and will not lead to timeout. I am sure server admins and everyone else will be interested to watch results as recorded tracks or videos.

Load 100% mineshells, make some big holes in Spits' wings and see how they perform afterwards. I do not know what the result will be and that is why asking you for tests. The results are important to get an idea on balance for some future projects like online wars as well as for current planesets on servers.

I used to fly 4 FW-190 vs. 4 La-5FN in my squad trainings and that was hard on 190 side but we had lots of fun.

If anyone has enough active people (4-6) in a squad and enough courage to take the challenge please discuss details here.

Last edited by Ataros; 09-08-2011 at 04:19 PM.
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  #79  
Old 09-08-2011, 03:53 PM
Ze-Jamz Ze-Jamz is offline
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Originally Posted by Ataros View Post
Hi!
If your team has a C# programmer I can give him some links on it. There was a mission posted on the forums where some aircraft were limited. IIRC the online Dunkirk mission.

@ ALL
Guys I believe some people from finest squadrons are reading this thread. Could you please fly some tests in quick 4 vs. 4 or 6 vs. 6 missions at 4000 to 6000 m. with airstart at the same alt. close enough to save flighttime? SpitII vs. E4, squadron vs. squadron, 10% fuel for instance.

I know that recording a track online results in timeout in 10-15 minutes but you can have an extra non-flying person recording it and the fights will probably be very short like 5 minutes and will not lead to timeout. I am sure server admins and everyone else will be interested to watch results as recorded tracks or videos.

Load 100% mineshells, make some big holes in Spits' wings and see how they perform afterwards. I do not know what a result will be and that is why asking you for a tests. The results are important to get an idea on balance for some future projects like online wars as well as for current planesets on servers.

I used to fly 4 FW-190 vs. 4 La-5FN in my squad trainings and that was hard on 190 side but we had lots fun.

If anyone has enough active people (4-6) in a squad and enough courage to take the challenge please discuss details here.
I would be part of it if need be but I cannot get my squad members involved as they are in the process of building new rigs/testing/upgrades etc to run this game well
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  #80  
Old 09-08-2011, 04:00 PM
MoGas MoGas is offline
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I would be able to fly 109 or Spit, if needed for a test...
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