Quote:
Originally Posted by Madfish
I said it in my post or was trying to say: this only goes for dogfighting. Co-op and realism servers should stay the way they are, of course, they are imbalanced by design and people have to expect that. I'm saying should because it's also very naive. There could be cool applications. For example fighting in a captured plane. Yes, not the most realistic thing but still interesting for a co-op scenario.
But saying dogfighting servers are real or as close to realism as they can be is wrong in my opinion. I laid out enough arguments in my post above and no one has ever bothered with answering them.
What's so real about our dogfight servers? The conditions back in the days have been totally different. So we can't just quote this past and force it on the game now and say "this is real". It's not.
How you say arcade to such a server escapes me though. Just because I want the very same realistic planes being able to go up against each other? That changes nothing regarding the simulation fidelity I believe. 
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Well having servers that fit in with what your saying as long as we still have our Co-Op FR mission based servers which im sure repka n ATAG will provide with more n more detail once things are easier to play with mission building wise and more importantly work..
As you say have your plane against plane server and indeed it would be a 'dog'fighting server...nothing more
Sry 'arcade' wasnt putting across what i meant