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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #71  
Old 06-04-2011, 08:42 AM
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Osprey Osprey is offline
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Originally Posted by Dutch_851 View Post
Eureka!

Would love to know which warship.

Scharnhorst/ Gneisenau?

Thanks for the heads up, I can stop moaning now.
Yes, that would be best. The largest Navy in the World shouldn't get a warship because it would be better if we had German warships that we could hide in docks and fjords for 5 years instead.
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  #72  
Old 06-04-2011, 09:22 AM
Tex-Twil Tex-Twil is offline
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Originally Posted by luthier View Post
server and aircraft SDK
Would that include the ability to query the instruments readings via network ?
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  #73  
Old 06-04-2011, 09:40 AM
Rattlehead Rattlehead is offline
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Originally Posted by machoo View Post
As far as I can tell , AA is in it. It looks fine too me. Maybe it's just higher res.
Anti-aliasing works to a point. Some edges are smooth, but others are not, which I find very strange.

You also have swimming landcape textures in the cockpit view, clearly not anti-aliased, and the wings of aircraft in flyby view are quite plainly not anti-aliased at all.
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  #74  
Old 06-04-2011, 09:45 AM
FG28_Kodiak FG28_Kodiak is offline
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Originally Posted by Dutch_851 View Post
Eureka!

Would love to know which warship.

Scharnhorst/ Gneisenau?

Thanks for the heads up, I can stop moaning now.
May be a little smaler:
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  #75  
Old 06-04-2011, 09:48 AM
Hood Hood is offline
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Originally Posted by Osprey View Post
Yes, that would be best. The largest Navy in the World shouldn't get a warship because it would be better if we had German warships that we could hide in docks and fjords for 5 years instead.
No no no no no. We neeeed the Tirpitz because then we'll know it's there and we'll be scared. I still wish someone had a track of the Tirpitz when it was hacked and used as a plane on one of the IL2 df servers.
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  #76  
Old 06-04-2011, 10:02 AM
Skoshi Tiger Skoshi Tiger is offline
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Originally Posted by Osprey View Post
Yes, that would be best. The largest Navy in the World shouldn't get a warship because it would be better if we had German warships that we could hide in docks and fjords for 5 years instead.
Brilliant idea Osprey, because the only way I'll ever get a bomb on one of them is if their tied up to a dock!

Cheers!
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  #77  
Old 06-04-2011, 10:04 AM
Rattlehead Rattlehead is offline
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Originally Posted by desastersoft View Post

You have no:

No Promotion System for Campaigns
No System for honering the Player with Medals for Efforts
No clear Killboard
No working Scripts in Single Mission Mode
No Script Documentation for the Users
No correct Manual for the Game
No auto read in for new custom Campaigns but hopeing that users do their own stuff


Okay: Main Bugs: No Game Content, No Athomsphere for the Virtual Pilot, No Campaign Management = NO GAMEPLAY!

Think it over!
I must admit, despite my earlier stance that user-generated content will make up for the rather lacking game content, I have to revise my stance somewhat.
The default campaigns would have benefitted greatly from medals, promotions, pilot rosters and other things. I felt the campaigns were definitely lacking in atmosphere and a feeling of involvement. They also seemed quite short.

I hope that in the future, the developers will make more campaigns available for this sim, ones which include many of the elements that now are absent.

While user content is always appreciated, many people are left in the dark about the basics of scripting and even the basics of the FMB.

There is lots of potentially great content by users going amiss because many of us are scrabbling around in the dark trying to figure out scripting or the FMB, and this is making things much harder than it should be.
As a result, user content regarding missions and campaigns is very slow to come to the surface, and that is hurting the long-term appeal of this sim.

Please take this as constructive criticism. We all want the game to do well, and everyone wants to enjoy the game, not only for a few days, but for years on end.
There is so much that is good about the sim, and it would be a pity if so much of the good stuff is wasted because people are bored of the content.

Last edited by Rattlehead; 06-04-2011 at 10:07 AM.
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  #78  
Old 06-04-2011, 10:06 AM
DrSanchez DrSanchez is offline
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Originally Posted by Rattlehead View Post
swimming landcape textures in the cockpit view, clearly not anti-aliased, and the wings of aircraft in flyby view are quite plainly not anti-aliased at all.
swimming textures sounds like an anisotropic filtering problem rather than a anti-aliasing problem.
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  #79  
Old 06-04-2011, 10:12 AM
Skoshi Tiger Skoshi Tiger is offline
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Originally Posted by Rattlehead View Post
I must admit, despite my earlier stance that user-generated content will make up for the rather lacking game content, I have to revise my stance somewhat.
The default campaigns would have benefitted greatly from medals, promotions, pilot rosters and other things. I felt the campaigns were definitely lacking in atmosphere and a feeling of involvement. They also seemed quite short.

I hope that in the future, the developers will make more campaigns available for this sim, ones which include many of the elements that now are absent.

While user content is always appreciated, many people are left in the dark about the basics of scripting and even the basics of the FMB.

There is lots of potentially great content by users going amiss because many of us are scrabbling around in the dark trying to figure out scripting or the FMB, and this is making things much harder than it should be.
As a result, user content regarding missions and campaigns is very slow to come to the surface, and that is hurting the long-term appeal of this sim.

Please take this as constructive criticism. We all want the game to do well, and everyone wants to enjoy the game, not only for a few days, but for years on end.
There is so much that is good about the sim, and it would be a pity if so much of the good stuff is wasted because people are bored of the content.
To get more user created content we need more documentation of how to create a mission and create scripts. The learning curve is very steep and even though some community members have done some fantastic work explaining how they've created their scripts something official would be be very good for the sim

I guess one of the problems with having such a sophisticated mission creating and scripting system is that it's hard to work with. Maybe we need a 'Lite' mission scripter for mugs like me?


Cheers!
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  #80  
Old 06-04-2011, 10:21 AM
Ploughman Ploughman is offline
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Thanks for the update, good to know a timescale for most issues. I've back burnered CloD for the most part but look forward to coming back to it when I've both more time and more incentive.

Seems 2-3 months, or possibly the US release date, and the lid'll really come off this thing with SDK being released for aircraft. I wonder what sort of marketplace it'll generate for CloD add-ons. It's certainly quite exciting. If the warship's German I'll puke.
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