![]() |
#71
|
||||
|
||||
![]()
Yes, that would be best. The largest Navy in the World shouldn't get a warship because it would be better if we had German warships that we could hide in docks and fjords for 5 years instead.
|
#72
|
|||
|
|||
![]()
Would that include the ability to query the instruments readings via network ?
|
#73
|
|||
|
|||
![]() Quote:
You also have swimming landcape textures in the cockpit view, clearly not anti-aliased, and the wings of aircraft in flyby view are quite plainly not anti-aliased at all. |
#74
|
|||
|
|||
![]() Quote:
![]() |
#75
|
|||
|
|||
![]()
No no no no no. We neeeed the Tirpitz because then we'll know it's there and we'll be scared. I still wish someone had a track of the Tirpitz when it was hacked and used as a plane on one of the IL2 df servers.
|
#76
|
|||
|
|||
![]() Quote:
![]() Cheers! |
#77
|
|||
|
|||
![]() Quote:
The default campaigns would have benefitted greatly from medals, promotions, pilot rosters and other things. I felt the campaigns were definitely lacking in atmosphere and a feeling of involvement. They also seemed quite short. I hope that in the future, the developers will make more campaigns available for this sim, ones which include many of the elements that now are absent. While user content is always appreciated, many people are left in the dark about the basics of scripting and even the basics of the FMB. There is lots of potentially great content by users going amiss because many of us are scrabbling around in the dark trying to figure out scripting or the FMB, and this is making things much harder than it should be. As a result, user content regarding missions and campaigns is very slow to come to the surface, and that is hurting the long-term appeal of this sim. Please take this as constructive criticism. We all want the game to do well, and everyone wants to enjoy the game, not only for a few days, but for years on end. There is so much that is good about the sim, and it would be a pity if so much of the good stuff is wasted because people are bored of the content. Last edited by Rattlehead; 06-04-2011 at 10:07 AM. |
#78
|
|||
|
|||
![]()
swimming textures sounds like an anisotropic filtering problem rather than a anti-aliasing problem.
|
#79
|
|||
|
|||
![]() Quote:
I guess one of the problems with having such a sophisticated mission creating and scripting system is that it's hard to work with. Maybe we need a 'Lite' mission scripter for mugs like me? Cheers! |
#80
|
|||
|
|||
![]()
Thanks for the update, good to know a timescale for most issues. I've back burnered CloD for the most part but look forward to coming back to it when I've both more time and more incentive.
Seems 2-3 months, or possibly the US release date, and the lid'll really come off this thing with SDK being released for aircraft. I wonder what sort of marketplace it'll generate for CloD add-ons. It's certainly quite exciting. If the warship's German I'll puke. |
![]() |
|
|