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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 06-04-2011, 05:13 AM
desastersoft desastersoft is offline
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Posts: 69
Default With all Respect, this is away from good and bad

Ilya, can it be that you focus only on Online Gameing? This Time CloD is a naked Engine with no Game Content. This is the Statement of close to all Reviews in Game Magazines, Online Reviews and Statements what arrived us.

You have no:

No Promotion System for Campaigns
No System for honering the Player with Medals for Efforts
No clear Killboard
No working Scripts in Single Mission Mode
No Script Documentation for the Users
No correct Manual for the Game
No auto read in for new custom Campaigns but hopeing that users do their own stuff

With other Words: you doing the 3rd Step befor the second.

This things are essential for Gameplay and Success. If you release in US without this, you may kill your Game. In the View of a normal Users you are far away from good and bad.

Here, read the Statements from Amazon Germany.

http://www.amazon.de/IL-2-Sturmovik-...7164394&sr=1-1

Okay: Main Bugs: No Game Content, No Athomsphere for the Virtual Pilot, No Campaign Management = NO GAMEPLAY!

Think it over!

Cheers
Thomas

Oh,forgot my System Specs...

i7 980 Extreme (6x3,3 GHZ), 12 GB DDR 3 Kingston RAM/Tripple Channel, ASUS Revoltuion MoBo, 2x GF 590 GTX with together 6 GB DDR 5 RAM (Quad SLI), Samsung HDD, Samsung 27" 275T TFT, TM Warthog, TIR4, Simped Vario Pro, G19 Keyboard....

Last edited by desastersoft; 06-04-2011 at 06:58 AM.
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  #2  
Old 06-04-2011, 07:08 AM
FG28_Kodiak FG28_Kodiak is offline
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Quote:
Originally Posted by desastersoft View Post
No working Scripts in Single Mission Mode
I've no problem getting scripts to work in Single mission mode.

For example i made a little tutorial (for beginners) in german:
http://forum.sturmovik.de/index.php/topic,689.0.html
http://forum.sturmovik.de/index.php/topic,695.0.html
http://forum.sturmovik.de/index.php/topic,699.0.html
http://forum.sturmovik.de/index.php/topic,711.0.html
more to come.
All scripts working in single player (and mission) mode.
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  #3  
Old 06-04-2011, 07:43 AM
FG28_Kodiak FG28_Kodiak is offline
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I've my missions in these folders:
..\Documents\1C SoftClub\il-2 sturmovik cliffs of dover\missions\Single\Eigene Missionen
..\Documents\1C SoftClub\il-2 sturmovik cliffs of dover\missions\Single\Tests
..\Documents\1C SoftClub\il-2 sturmovik cliffs of dover\missions\Single\Samples

No Problem to get them to work from there.

Edit: Where is the post i answered to?

But i think your problem is that you make your mission from the campaign class. But for single missions you should use AMission Class.
Campaign class works only under ..\SteamApps\common\il-2 sturmovik cliffs of dover\parts\bob\mission\campaign

Last edited by FG28_Kodiak; 06-04-2011 at 07:49 AM.
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  #4  
Old 06-04-2011, 07:54 AM
desastersoft desastersoft is offline
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Quote:
Originally Posted by FG28_Kodiak View Post
I've my missions in these folders:
..\Documents\1C SoftClub\il-2 sturmovik cliffs of dover\missions\Single\Eigene Missionen
..\Documents\1C SoftClub\il-2 sturmovik cliffs of dover\missions\Single\Tests
..\Documents\1C SoftClub\il-2 sturmovik cliffs of dover\missions\Single\Samples

No Problem to get them to work from there.

Edit: Where is the post i answered to?

But i think your problem is that you make your mission from the campaign class. But for single missions you should use AMission Class.
Campaign class works only under ..\SteamApps\common\il-2 sturmovik cliffs of dover\parts\bob\mission\campaign
But only if you use the Soft Club Path. Not in Steam Folder Path.
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  #5  
Old 06-04-2011, 07:55 AM
desastersoft desastersoft is offline
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Quote:
Originally Posted by FG28_Kodiak View Post
I've my missions in these folders:
..\Documents\1C SoftClub\il-2 sturmovik cliffs of dover\missions\Single\Eigene Missionen
..\Documents\1C SoftClub\il-2 sturmovik cliffs of dover\missions\Single\Tests
..\Documents\1C SoftClub\il-2 sturmovik cliffs of dover\missions\Single\Samples

No Problem to get them to work from there.

Edit: Where is the post i answered to?

But i think your problem is that you make your mission from the campaign class. But for single missions you should use AMission Class.
Campaign class works only under ..\SteamApps\common\il-2 sturmovik cliffs of dover\parts\bob\mission\campaign
2 Idioten ein Gedanke...
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  #6  
Old 06-04-2011, 10:04 AM
Rattlehead Rattlehead is offline
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Quote:
Originally Posted by desastersoft View Post

You have no:

No Promotion System for Campaigns
No System for honering the Player with Medals for Efforts
No clear Killboard
No working Scripts in Single Mission Mode
No Script Documentation for the Users
No correct Manual for the Game
No auto read in for new custom Campaigns but hopeing that users do their own stuff


Okay: Main Bugs: No Game Content, No Athomsphere for the Virtual Pilot, No Campaign Management = NO GAMEPLAY!

Think it over!
I must admit, despite my earlier stance that user-generated content will make up for the rather lacking game content, I have to revise my stance somewhat.
The default campaigns would have benefitted greatly from medals, promotions, pilot rosters and other things. I felt the campaigns were definitely lacking in atmosphere and a feeling of involvement. They also seemed quite short.

I hope that in the future, the developers will make more campaigns available for this sim, ones which include many of the elements that now are absent.

While user content is always appreciated, many people are left in the dark about the basics of scripting and even the basics of the FMB.

There is lots of potentially great content by users going amiss because many of us are scrabbling around in the dark trying to figure out scripting or the FMB, and this is making things much harder than it should be.
As a result, user content regarding missions and campaigns is very slow to come to the surface, and that is hurting the long-term appeal of this sim.

Please take this as constructive criticism. We all want the game to do well, and everyone wants to enjoy the game, not only for a few days, but for years on end.
There is so much that is good about the sim, and it would be a pity if so much of the good stuff is wasted because people are bored of the content.

Last edited by Rattlehead; 06-04-2011 at 10:07 AM.
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  #7  
Old 06-04-2011, 10:12 AM
Skoshi Tiger Skoshi Tiger is offline
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Default

Quote:
Originally Posted by Rattlehead View Post
I must admit, despite my earlier stance that user-generated content will make up for the rather lacking game content, I have to revise my stance somewhat.
The default campaigns would have benefitted greatly from medals, promotions, pilot rosters and other things. I felt the campaigns were definitely lacking in atmosphere and a feeling of involvement. They also seemed quite short.

I hope that in the future, the developers will make more campaigns available for this sim, ones which include many of the elements that now are absent.

While user content is always appreciated, many people are left in the dark about the basics of scripting and even the basics of the FMB.

There is lots of potentially great content by users going amiss because many of us are scrabbling around in the dark trying to figure out scripting or the FMB, and this is making things much harder than it should be.
As a result, user content regarding missions and campaigns is very slow to come to the surface, and that is hurting the long-term appeal of this sim.

Please take this as constructive criticism. We all want the game to do well, and everyone wants to enjoy the game, not only for a few days, but for years on end.
There is so much that is good about the sim, and it would be a pity if so much of the good stuff is wasted because people are bored of the content.
To get more user created content we need more documentation of how to create a mission and create scripts. The learning curve is very steep and even though some community members have done some fantastic work explaining how they've created their scripts something official would be be very good for the sim

I guess one of the problems with having such a sophisticated mission creating and scripting system is that it's hard to work with. Maybe we need a 'Lite' mission scripter for mugs like me?


Cheers!
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  #8  
Old 06-04-2011, 10:21 AM
Ploughman Ploughman is offline
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Posts: 334
Default

Thanks for the update, good to know a timescale for most issues. I've back burnered CloD for the most part but look forward to coming back to it when I've both more time and more incentive.

Seems 2-3 months, or possibly the US release date, and the lid'll really come off this thing with SDK being released for aircraft. I wonder what sort of marketplace it'll generate for CloD add-ons. It's certainly quite exciting. If the warship's German I'll puke.
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