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#61
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UH? 2010 drivers? Ok, progression isn't always better. Could it be that newer drivers aren't that good in supporting the older cards?
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Q9550 @ 3.4 Coolermaster 850w PSu Sapphire HD6970 2GB 8Gb Ram B.Dragon Kingston SSD Win 7 64 Logitech G940 Saitek Quadrant |
#62
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+1
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#63
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Had this(real stutters) happen to me for the first time today.
Thought/hoped my system was good enough to keep good framerates and up to now it always was... But while attacking a formation of german AI bombers who had 3 escorts with multiple spitfires the game started to periodically freeze. FPS was never low, but it was more a case of short complete freezes occurring while nearing the fight. Luckily it was gone a few minutes later as the fight slowly left the bombers while the fighters tangled. For some reason the majority of complaints seem to come from reds, couple that with the old CTD and low fps while flying german bombers(previous patch) and I think something is off on them. Def something for the devs to fix..as not having decent bomberformations online is not a fix at all, then I rather have occasional freezes and still get to attack bombers and their escorts. I'd hate to see the missions adapted so there are no more formations ..and no more freezes. |
#64
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In my experience this happens only -and "randomly"- when near some human player/s. Sometimes even when dogfighting one vs one. The fps recover completely when you go far enough from the player causing the problem. I don´t think is related to graphics, but more about connection issues between the involved players.
Would be nice to know if when this happens both/all players experience the same problem or only one/some of them. This bug is already in http://www.il2bugtracker.com/issues/253 You should go there, add any information you have, and vote for it.
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Win 7 64 Quad core 4Gb ram GTX 560 |
#65
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For me it was anytime someone was on my six firing at me. I don't think my attacker was having 1 fps issue like I was. It seems to me that the connection can only handle so much data. The more the players, the worst the fps for me in an engagement.
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 06-19-2012 at 08:22 AM. |
#66
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Sometimes for me it runs smooth with dogfights with 3 or 4 people, and sometimes it drops to 0.5 fps with 1 vs 1, so I don´t think it scales so linearly. There must be something else involved.
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Win 7 64 Quad core 4Gb ram GTX 560 |
#67
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I'm an offline player for the time being. (Waiting for an upgrade and new TrackIR).
Offline, if I fire my guns, the FPS immediatly improves. Why? |
#68
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I would put it all down to the most obvious thing. Latest beta patch.. Good for us all to report it, but nothing you do will fix as it is deep in the gfx coding and will be fixed with official or hopefully next beta patch.
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__________________ Win7, 64bit Ultra Asus P8P67Pro MB Intel i7-2600K Coursair 16GB (4x 4GB), DDR3-1600MHz Gainward Nvidia 580GTX 3GB DDR5 850-Watt Modular Power Supply WIN7 and COD on Gskill SSD 240GB 40" Panasonic LCD TrackIR5 + Thrustmaster Warthog stick, throttle & pedals |
#69
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I'm bumping this for several reasons:
1. The problem is still there in Beta v.1.08.18956. 2. It was MUCH less severe in an earlier version and surely that much should be achievable again. 3. It seems to be strongly associated with human controlled enemy 'planes. 4. Though I mostly fly red - I find it worst against multiple human 110s, does anyone have the same for Red bombers? 5. It is extremely severe, I'm dropping from ~50fps to <1fps, but it doesn't happen with friendly 'planes, why? 6. It gets worse when you zoom the view. 7. It's not just ATAG, the recent SoW Campaign had the same. Now for some discussion: Vranac and others reckon it's worse for lower power CPUs - and I do have a Q9550 @ stock 2.83 Ghz. But I also have an AMD 6970 2GB (actually it's a flashed 6950), so texture manipulation alone should not seem to be the problem. A number of questions occur to me: is this some weird aliasing-in-time effect because the non-ai 'plane information makes the packets large and broken-up, leading to a sort of beat-frequency effect on the screen refresh? Are the 110 textures more complex than the others? Is the non-ai damage data in the packets much larger? Is Vranac's diagnosis true because the CPU spends more time decoding the packets? Or is it because the texture manager can't cope, but if so, why only online? Should I post this on the bugs thread? 56RAF_phoenix CPU Q9550 @ stock 2.83GHz 6 GB RAM AMD 6970 2GB (6950 flashed) 2 SSDs EDIT!!!!!! ARGHHHHHH, I've just discovered Custom Skins download is ON post installing the last Beta Patch, please ignore the above until I've tried it again! Last edited by phoenix1963; 08-26-2012 at 10:09 AM. Reason: Error |
#70
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Have the same problems, only with human airplanes,
Flew last Thursday with some friendly 110 and had heavy stutters. Flying with my teammates (109) nothing happend. Playing offline everything maxed out and very stable, no stutters.
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MSI 790FX-GD70 Win 7 64bit AMD Phenom II 965BE 4 x 3.5Ghz ASUS GTX 680 TOP Corsair 16GB RAM Thrustmaster Warthog Hotas Saitek Pro Rudder Track IR 5 SB Audigy 2 ZS Last edited by LcSummers; 08-27-2012 at 08:02 AM. |
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