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#61
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As it is, this data can be very misleading.. For example, a bigger software team can do more in less amount of time. So for this data to really be useful you would have to take into account how many worked on it and how long it took to develop those 'games' you listed. Ill bet that none of them took 6 years like CoD has. Also note that and a lot of those games are spending a lot of money 'creating' worlds that don't exist, the neat thing about WWII flight sims is they only have to worry about 'copying' a world that already exists. ![]() And as you noted marketing is included in those numbers, marketing can be a very big chunk of the pie! With that in mind, when I look at this data, I see it as 'proof' of how small the flight sim market is in the rest of the gaming world, and not much else.
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#62
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well on the other hand, Cod supossedly has an engine made from scratch. Wich reduces de costs since buying an engine like unreal or frostbite does cost millions of dollars |
#63
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i believe the next patch
will show us the real mood of development lets hope that they will be able to finished the project and make us all happy ![]() |
#64
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Just seems like a bad situation.
I bought this sim on day 1, and have barely touched it since. I knew it would be like that, and the very reason I did it was to finance the current developers in the hope that at some point down the track they could turn this mess into the game it was meant to be. I've felt sorry for the developers since release. Obviously nobody in their right mind releases a game in such an incomplete state, so there were obviously major factors beyond their control at play. If you feel bitter about the situation, your purchase or whatnot.... take a chill pill, break for a year, come back and see if the sim is in a state that validates your time then. |
#65
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Agreed. That is the main reason people are scared this won't get fixed. I personally don't care how long it takes, I just want it fixed. The money thing scares me, because there comes a time when the law of diminishing returns calls the shots. Its a race to fix it before that law kicks in.
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#66
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Well, BF III only been at it for 5 years (and counting). As for "creating a world that already exists", as far as i know creating for ex a desert with a painted, static background couldn't be that much of a chore for a massive staff with a budget in the hundreds of millions. My point? Maby people should think just for a sec what's being created with a budget that wouldn`t even unlock the office door to the bigger development teams. Its true they sell a lot more copies, but in the end they develop a game to, in equal time but with a much bigger budget. Does it mean it looks a hundred million times better? No it doesnt. Does it mean the CoD team is taking way to much time getting the game finished, with a shoe string budget? No it doesnt. I would go as far as saying u would be hard pressed to find a genre (flight sim) thats more complicated in terms of physics, DM etc etc. Looking at it that way id say its pretty amazing what they can achieve for a "meesly" 8 million. (if that is in fact the true budget). Something tells me RoF is/was in a simillar situation so im not just talking about CoD here. Last edited by Baron; 08-28-2011 at 07:59 PM. |
#67
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Like I said.. this data can be 'looked at' in different ways to prove different things..
The trick is to realise your just guessing at it and that your guess is not proof
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#68
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
#69
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I don't want to join into this useless debate who was responsible of which development decision leading to the situation we have now. It won't help.
Clod is still in a mess for whatever reasons but these reasons I could not care less. What I care about is to know if all parties involved in the development of the game will continue to support the game and the further development as I hope that in one year or so it will be fixed and we will enjoy an outstanding simulation (hoping that the dev team won't water down the sim aspect in the hope that this outbalances the lacks in game engine in the eyes of the common customer). I hope that they stick to the quality I expect from them after IL2 1946 and that they continue to improve the game with this in mind. If we all have a little patience knowing that a flight sim is in no way comparable to a mass market ego shooter and we show that support from the publisher will pay them in the end I am in good hope. So please think twice before you go on bashing the dev team and ask yourself if it really will help your cause. |
#70
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Proof, there is no proof, for any of your statements. Ubisoft was in on COD from the beginning, and is still the publisher. I'm sure IC publishing didn't fund 8 million without considerable investment from UBISOFT.
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
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