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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 02-17-2012, 10:44 PM
Blakduk Blakduk is offline
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Looking good BS.
I'm enjoying the game as it is currently despite the problems- the potential shown in these videos is inspiring. The mission possibilities will be mind-boggling and the progress on the optimisation of the graphics looks very promising.
  #2  
Old 02-17-2012, 11:40 AM
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Ailantd Ailantd is offline
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I like the idea of a full war simulator with all kind of vehicles. But I think that if you plan to do so, you need to do it full and right... Vehicles models, and even landscape, wich were amazingly detailed for an aircraft simulation, looks very outdated when used for a vehicle one. I hope you can upgrade the drivable vehicles to aircraft standards. Terrain also need a lot of improvement to work right at that level. Good work and good look. You are facing a very difficult and extensive task that way. Anyway when you release the sdk third party could work in extremely detailed vehicles as well.
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Old 02-17-2012, 11:38 AM
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ACE-OF-ACES ACE-OF-ACES is offline
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Quote:
Originally Posted by BlackSix View Post
First of all, let’s talk about the upcoming patch.
Thanks BS!
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Old 02-17-2012, 11:54 AM
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ACE-OF-ACES ACE-OF-ACES is offline
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Quote:
Originally Posted by BlackSix View Post
And now let’s talk about new stuff.
I have to admit..

Seeing all this effort being put into manable ground vehicles make me nervous..

That is to say 'if' anyone here thinks 1C bit off more than they could chew wrt CoD.. Adding all this manable ground vehicle stuff is like taking a second bite while your mouth is still full IMHO.

This nervousness is based on the history of other game makers who have tried to do it all..

That being that when you try to be all things to all people you end up doing no one thing (read flight sim) very well (read realistic).

I really hope I (and history) is wrong, and if there is anyone that can do it I think it is 1C, but man this just makes me very nervous
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Old 02-17-2012, 12:01 PM
Gourmand Gourmand is offline
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http://forum.1cpublishing.eu/showpos...0&postcount=26

yeah !!

are the third part is : to go out of his vehicle and walk to a plane/flak ???

or pilot a ship ?


are they a "cockpit" clickable for car? and engine starting procedure ?

are they some news for old plane? ( stuka can break wheel ? )
  #6  
Old 02-17-2012, 11:58 AM
swiss swiss is offline
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Quote:
Originally Posted by BlackSix
Finally, we’re showing the second part of our three-part video preview of the new ground features in our simulation.

If you're intending to turn this ground "feature" into a full scale tank sim module - I just wanted to let you know I'd be willing to pay $50 for that alone.
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Old 02-17-2012, 02:00 PM
Ataros Ataros is offline
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If someone missed it, this is what the 3rd part of the surprise be about.

Quote:
Originally Posted by BlackSix View Post
Tune in next week for the final part of the preview. It will focus on the vehicle type briefly shown at the end of this video.

See you next Friday!
No infantry yet I guess we will see some tank gunsights: either 1st person like in AAA or with external views only like in WoT.
  #8  
Old 02-17-2012, 02:33 PM
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JG1Baron JG1Baron is offline
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Quote:
Originally Posted by BlackSix View Post
Hello everyone,

First of all, let’s talk about the upcoming patch.

We haven’t talked about our flight model for some time. We haven’t been idle however. Not only are we fine-tuning plane performance, we’re making some very deep changes to the underlying core of our physics code.

We are completely rewriting collision and landing gear, while also making other elements of the flight model more complete and precise. Control surface behavior and reaction has been significantly improved. Refined transverse velocity calculations in relation to aircraft performance. Made it possible to calculate different transverse velocity at different points along the wing. Improved pylon and loadout FM calculations. Added many new features to allow FM calculation needed in future sequels. Many of these changes have also entailed completely rewriting existing code.

And this is by no means a complete list!

Graphics-wise, we’re dealing with a last-minute issue as we speak. We rather unexpectedly found a problem with our aircraft decals, i.e. the code that places crosses and roundels and chevrons etc on top of the aircraft paintscheme. The code is being rewritten, the work should be finished in about 2 days. Once it’s done we can take much more accurate benchmarks. We’ll post then when we have them.

And now let’s talk about new stuff.

We’re continuing to introduce you to aircraft from our upcoming sequel. This is once again the Ju-88A-4 shown last week; this time it’s wearing summer camo and is flying in front of a WIP, oh dear God so very WIP, fall landscape.

Finally, we’re showing the second part of our three-part video preview of the new ground features in our simulation.
Watch it here:
Please do keep in mind that this is still work in progress, and many of the components shown are not yet final. If you look closely, you may even notice some improvements between last week’s video and this one.
Most importantly, please keep in mind that this is a preview, the feature is actively being worked on, and at this time we do not know ourselves when and in which shape it will make it into the game.

Tune in next week for the final part of the preview. It will focus on the vehicle type briefly shown at the end of this video.

See you next Friday!


Only one word: WOW
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Old 02-17-2012, 02:54 PM
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jamesdietz jamesdietz is offline
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Wow! Of course I want all this,I really do,but please give me improved FPS first.I won't be able to do much with all these splendid vehicles if my 'On Ground ,with grass & smoke "FPs is in the 4-10 range...
  #10  
Old 02-17-2012, 03:44 PM
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Quote:
Originally Posted by addman View Post
Flyable Wellingtons won't sell a game, drivable vehicles and tanks will.
+ 1

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