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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 02-17-2012, 12:30 PM
csThor csThor is offline
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I'm not sure I like the priorities shown here. Quite honestly there are a few missing systems in some of the aircraft (such as the ZSK 243 in the Ju 87 and the ZSK 244 in the Ju 88 ) which should have a higher priority than drivable ground vehicles. I know people will say (and have said) that this offers possibilities for online wars but if we're honest nobody has any idea how to implement them in a sensible and realistic manner. What I don't want is having the insanity of World of Tanks in Il-2 (although I like WoT and play it, but it's anything but realistic).

Last edited by csThor; 02-17-2012 at 01:10 PM.
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Old 02-17-2012, 12:32 PM
LcSummers LcSummers is offline
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Watching the vid (flying aircraft) i have not seen stutters. I think clouds were on. Is this the new engine B6?

Thanks

LC
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Old 02-17-2012, 12:41 PM
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Ailantd Ailantd is offline
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I think the main problem is about numbers... I don´t see any problem in tanks being as realistically represented in graphics, mechanics and damage as planes ( only question of time and being added one by one patch afer patch ). The problem is if you want a good aerial battle at the same time you have a good land balttle... you are going to need a lot ( and I mean a LOT ) of people online in the same terrain at the same time... can they achieve this technologically and comercially? That´s the question.
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Old 02-17-2012, 12:43 PM
Tvrdi
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I hope we wont need a nuclear plant to run all this vehicles, planes, trees....hmm Experience is our wisdom.
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Old 02-17-2012, 12:46 PM
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JG52Krupi JG52Krupi is offline
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Quote:
Originally Posted by Ailantd View Post
I think the main problem is about numbers... I don´t see any problem in tanks being as realistically represented in graphics, mechanics and damage as planes ( only question of time and being added one by one patch afer patch ). The problem is if you want a good aerial battle at the same time you have a good land balttle... you are going to need a lot ( and I mean a LOT ) of people online in the same terrain at the same time... can they achieve this technologically and comercially? That´s the question.
Yeah 128 players isn't really gonna cut it is it, a new mmo on the horizon perhaps!
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Old 02-17-2012, 12:56 PM
RCAF_FB_Orville RCAF_FB_Orville is offline
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Thanks for the update chaps. Though I applaud innovation etc, I have to say I'm not massively enthused by the prospect of driving Jeeps/tanks around personally.....as I bought a flight simulation in CloD and would like to know if progress has been made in fixing the glaring and well documented (though of course sometimes controversial/debatable) performance data errors, service ceilings etc of many aircraft at present.

Blacksix informed us recently that these things were at least being looked at. Could you make any further comment on this Ilya please? Looking is fine, doing something about them even better.....and it would be nice to know of any inroads if any are being made. Would just like a little more info on 'also making other elements of the flight model more complete and precise' if possible.

Thanks kindly.

Last edited by RCAF_FB_Orville; 02-17-2012 at 01:02 PM. Reason: clarification
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Old 02-17-2012, 01:03 PM
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Originally Posted by RCAF_FB_Orville View Post
Thanks for the update chaps. Though I applaud innovation etc, I have to say I'm not massively enthused by the prospect of driving Jeeps/tanks around personally.....as I bought a flight simulation in CloD and would like to know if progress has been made in fixing the glaring and well documented (though of course sometimes controversial/debatable) performance data errors, service ceilings etc of many aircraft at present.

Blacksix informed us recently that these things were at least being looked at. Could you make any further comment on this Ilya please? Looking is fine, doing something about them even better.....and it would be nice to know of any inroads if any are being made. Would just like a little more info on 'also making other elements of the flight model more complete and precise' if possible.

Thanks kindly.
From this update, you can read:

"We are completely rewriting collision and landing gear, while also making other elements of the flight model more complete and precise. Control surface behavior and reaction has been significantly improved. Refined transverse velocity calculations in relation to aircraft performance. Made it possible to calculate different transverse velocity at different points along the wing. Improved pylon and loadout FM calculations. Added many new features to allow FM calculation needed in future sequels. Many of these changes have also entailed completely rewriting existing code."
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Old 02-17-2012, 01:11 PM
RCAF_FB_Orville RCAF_FB_Orville is offline
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Quote:
Originally Posted by Ailantd View Post
From this update, you can read:

"We are completely rewriting collision and landing gear, while also making other elements of the flight model more complete and precise. Control surface behavior and reaction has been significantly improved. Refined transverse velocity calculations in relation to aircraft performance. Made it possible to calculate different transverse velocity at different points along the wing. Improved pylon and loadout FM calculations. Added many new features to allow FM calculation needed in future sequels. Many of these changes have also entailed completely rewriting existing code."
Yes, but what is the bottom line.....IE in relation to the broken performance of aircraft in CoD specifically. If 'Refined transverse velocity calculations in relation to aircraft performance' means correct Clod aircraft performance then all well and good. Remains to be seen.
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Old 02-17-2012, 01:12 PM
icarus icarus is offline
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Originally Posted by RCAF_FB_Orville View Post
Yes, but what is the bottom line.....IE in relation to the broken performance of aircraft in CoD specifically. If 'Refined transverse velocity calculations in relation to aircraft performance' means correct Clod aircraft performance then all well and good. Remains to be seen.
Right on!
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Old 02-17-2012, 01:21 PM
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Friggin awesome!

So much more than I expected both that a lot of the FM is rewritten and that there are A BUNCH of driveable vehicles! With interiors! Newer would have dreamed about this!

To everyone concerned that they put effort into this I'm pretty sure this is what they wanted on day one but they where simply not done at that stage and focused on the base stuff that is the flight sim.

Like others say, this really opens up for adding infantry and then you have a complete war simulator to take on ARMA, but with real flight models for aircraft! In a few year their attention to detail will probably give us tanks that are of the same quality and they may sweep the floor with the competition as they have a map that is hundreds of times bigger than the competition from the likes of ARMA... And then just think of the people talking about the "huge" battlefields of BF3

And just think of the immense broadening of the customer base! All the tank simulator people, and maybe even the ground combat folks! If they just get the basic model working and don't overdo the models too much they can start pushing out more vehicles...

Awesome...
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