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#41
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Hey! I just had an epiphany! The feeling I’ve had since the ‘News’ Is just the same one I had when I came home from work and found out my wife had taken my pointer down to the vet and had him fixed!
Nothing I could do about it, but boy it felt bad! Poor dog hasn’t smiled since! |
#42
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Bunch of wankers! 6+ years of engine coding down the drain in order to make a quick buck back the easier way, I just hope Jason and Loft are up to the task or not even his army of adoring fans will stop my vengeance!
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![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. Last edited by JG52Krupi; 12-14-2012 at 11:18 AM. |
#43
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#44
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#45
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I haven't heard much about Loft, but I'm sure both of them will do their best. Hopefully the melding of the teams and ideas will benefit both BoS and ROF. I think it's a big gamble on 777's part.
If it goes the other way then the Combat Flight Sim genre will loose two more titles and would take decades to recover! Now that is scary! Last edited by Skoshi Tiger; 12-14-2012 at 11:40 AM. |
#46
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Competition is the main reason why we the customers get new features now there is non this is bad news for us!
Oleg and Ilya didn't have competition and they constantly added new features, will Jason do the same? The water v2 does look good in ROF so I am hopeful.
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![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. Last edited by JG52Krupi; 12-14-2012 at 11:55 AM. |
#47
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Those online wars I mentiond are similar in some way to the SoW campaign we are enjoying right now. Lets say in SEOW you have simulated some historical campaign.you have to recon enemy positions first, and then planners(comanders) plan their actions for every mission and frontline is moving as a result.So for the example you have to destoy tanks that devasteted your infantry, or to protect your bomber friends so thay can destroy enemy supplies or ships, or to destroy bridges to stop reinforcements. In AW you are trying to win a map, by conquering sectors, weakening supplies of cities, then taking them. That kind of wars kept Il2 alive for years. Somethin like that for CloD was almoust finished, but unfortunately talented guy that was doing that lost motivation after the announcment. http://translate.googleusercontent.c...80yTs8Db3zNWCw And that it is not possible in RoF,there is a try from some Italian guys,but the options are very limited.I heard you have to wipe out most of the cities from the map to make a mission that works. About screenshots I could find you a lot of them to show you the difference. Point is in lightning and shadows that give you warmer and more realistic picture. [IMG] ![]() I did't say that some things can't be done in dx9 but that is big step back from what we have. With other things also,like CEM ,damage model .... http://translate.googleusercontent.c...Fx7W1RNrEjsZHA Quote:
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#48
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Many argue that the pre-mature "re-versioning" of Direct3D is simply a marketing strategy to keep the 3D enthusiasts smiling. This is one part Microsoft advertising and marketing and one part game developers not taking advantage of the instruction set in a way that would warrant calling DX9 to DX10 to DX10.1 (and even to DX11) a proper paradigm shift. Anyway, your worries about which DirectX API BoM will be using should be assuaged due to the post from Jason stating measures will be taken to utilize the latest DirectX API, and even 64-bit instruction sets to properly utilize memory among other things. This is surprisingly something many modern games do not support today (so kudos to the 1C/777 team) due to the extra work developers have to do...workarounds for larger memory addresses are often supplied by community/user made additions, read: Skyrim. Something not within the reaches of the original CloD team...they had bigger things on their plate. EDIT: Oh, and "DX9 will be standard" most likely means it will be the minimum requirement, but able to run other APIs. API = an abbreviation of application program interface, by the way. Ground unit scripting in CloD is limited by it's own engine as well, you're saying a guy was completing an addition with all the fancy features, but the reality is, he didn't. Seems like there is more to the story rather than he just "lost motivation". If the CloD engine were capable of doing it, then anyone would have done it by now, (like Bliss...he's a scripting ultra-super-mega-god, isn't he? That's what I've heard ![]() On the contrary, I'm having a hard time understanding what those questions are trying to ask, I think Google translate needs some work. "WT" is mentioned, are they asking about comparisons versus War Thunder? In any case, I urge you to cease the focus on the potentiality of negativity regarding the features of a new project, as it's highly unlikely a new, collaborated project that has it's standards set before it (the greatness that was CloD...or what CloD was supposed to be) will be anything short of a giant leap forward in regards to both products. Last edited by AbortedMan; 12-14-2012 at 08:22 PM. |
#49
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I know what tesselation(and lack off it in modern games)is and and I don't think flightsim needs it. BoS will use DX9. The main point in the graphic design is different approach between 777 and MG,where 777 have artistic approach and MG tends to photorealistic one. Quote:
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Have a look at the link I posted, that scripts are working and some tehnical problems will be solved. Fortunately after lot of requests from the comunity he changed his mind and will continue working on the project. Now he is working on how to transport units with trains. Test mission is running on The Battle of France - Il2.Kupikolesa.Ru sever, you can try it,but I dont know will you be able to understand what to do with TAB 4 commands. I don't know what you had with Bliss, but I can tell you for shure that Bliss and other ATAG guys kept this sim alive, and wll continue to do so with all the forces of the comunity joined together. Why they banned you I really don't know, but I think you are the only one as far as I know. Quote:
I will quote developer Loft for you again, so you can see what you'll get. Quote:
I will end my disscusion with you now.If you like RoF you will enjoy BoS. Good luck! I wan't. Last edited by vranac; 12-15-2012 at 02:02 PM. |
#50
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I'm not so bothered about who makes good flight sims, as long as they keep coming. I would however like to see a flight sim software company produce a theatre outside of the usual. We had a full on airwar down under too 777. RAAF and RNZAF Pacific campaign. Or even the Mediterranean theatre. Surely the Americans, Brits, Germans and Russians would like a change.
But that's another topic. |
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