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  #31  
Old 12-14-2012, 01:31 AM
startrekmike startrekmike is offline
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I imagine that they will be doing some stuff to the engine to make it suit the needs of the title, I don't believe that they would release a product that just would not feel or work right (speaking of the combined team, not just one or the other, so we are clear).

We still know very little at this stage and I doubt they are gonna spend more than a year doing nothing but setting up WWII fighters to exist in ROF, that would make more trouble for them than it is worth.

I (personally) don't think this is going to be as bad as many here seem to think but it is still too early to know for sure.

Lets just wait and see.
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  #32  
Old 12-14-2012, 01:41 AM
AbortedMan AbortedMan is offline
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Regarding SEOW's ground campaign stuff (I'm not sure what you're specifically trying to point out as an example, I'm assuming controllable ground vehicles within CloD or something) I don't understand why you'd want to focus on controlling a set of ground vehicles when you're loading up a flight simulator. If you're into that stuff and it's very important to your simulator experience, you should probably stop looking in Cliffs of Dover's direction. I think DCS Combined Arms is more what you're looking for (http://www.digitalcombatsimulator.co...combined_arms/). Besides, how would it not be possible to upgrade the Digital Nature engine in a year's time to support threading and multi-core CPU instructions allowing a greater number of objects and scripting? The DN engine was made in what, 2008? And hasn't had a significant core upgrade opportunity (or reason) (aside from content additions) until now.

Yeah CloD engine was great in the scripting department, awesome, I agree. Does that make up for things it cannot do or does horribly? Do those great scripting opportunities present itself every day with the given community online or offline? No. I don't see anyone flocking to a vehicle ground war/scripted territory battle/control server on the Cliffs of Dover server list.

The clouds look absolutely gorgeous in the Digital Nature engine, btw. Have you seen em? Gorgeous.

Quote:
Originally Posted by vranac View Post
You must be blind if you don't see the difference between cartoonish dx9 engine
and advanced graphic engine in Clod.
You say "dx9" as if Direct3D9 is a horribly bad thing...do you even know what the differences between DX9 and DX10 are?

Take a look at this comparison from Crysis, this is the case in MANY other games:




There is no discernible difference. Seriously.

In any case, look at this http://forum.il2sturmovik.net/index....ic=21#entry912

Just because a game is written for DX9, it hardly means it's incapable of today's graphic standards. I believe the correct "critique" aspect of Rise of Flight you're looking for is "art style" or "art direction". SweetFX fixed a lot of the color washout issues that made things look cartoony.

I explain all this to you with hopes to ease your worrying. I'm not saying you can only enjoy one or the other, of course both sims are good products...but Cliffs of Dover is no longer being supported, so its popularity is easily toppled by any other similar product being released. Don't expect Cliffs to entertain forever...and especially don't expect Rof, a 5 year old game (will be 6 when BoS releases), to be just repackaged and sold without some significant enhancements.

Last edited by AbortedMan; 12-14-2012 at 01:46 AM.
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  #33  
Old 12-14-2012, 05:10 AM
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GF_Mastiff GF_Mastiff is offline
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Quote:
Originally Posted by AbortedMan View Post
I installed RoF for the first time last night, (had no interest before to do so because I wasn't into WWI) and I have to say I'm really impressed.

The engine is solid and interface and delivery of the game is very well polished and extremely functional, yet stylish. Much more so than Cliffs. It was (weird) refreshing seeing a polished and complete sim after playing Cliffs for so long.

Flight felt good. The scale is appropriate and akin to CloD, by that I mean "fast" feels fast, and "high altitude" feels high altitude. This is also a relief when comparing to other modern sims such as War Thunder (I'm in the beta)...a potentially good game, but right now, is completely missing its mark when it comes to a good flight "feeling", even with its "full realistic" simulator mode.

There were friendly and enemy AI in abundance on the multiplayer server mission I tried, along with plenty of ground targets and ground action. Dunno what all this fuss about RoF's engine not being able to handle ground objects is.

The graphics looked really good and very on par with Cliffs of Dover, for the most part, I couldn't tell the difference after I applied SweetFX's filters.

I don't understand what the crying is about. If BoS is held to the same standard of quality as RoF, then we're definitely in for a good time.
I feel completely the same as you do about this, Aborted! by the way if you were aborted how are you on earth.
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  #34  
Old 12-14-2012, 06:24 AM
bzc3lk bzc3lk is offline
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Quote:
Originally Posted by GF_Mastiff View Post
lol no Cliffs in ROF nature engine only beach's..

This should really read " LOL, I have no idea about Rof's nature engine" as there are cliffs on the channel map.
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  #35  
Old 12-14-2012, 07:06 AM
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Osprey Osprey is offline
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I think you missed the point Vranac was making AM. We don't want to control ground objects, we just want them there doing basic things. If they are not there then you do not have the realism required.
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  #36  
Old 12-14-2012, 08:21 AM
AbortedMan AbortedMan is offline
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Quote:
Originally Posted by Osprey View Post
I think you missed the point Vranac was making AM. We don't want to control ground objects, we just want them there doing basic things. If they are not there then you do not have the realism required.
Yeah, I wasnt really sure what he was trying to refer me to, the links provided had a flurry of different information.
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  #37  
Old 12-14-2012, 08:48 AM
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Fenice_1965 Fenice_1965 is offline
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[QUOTE][We don't want to control ground objects, we just want them there doing basic things. If they are not there then you do not have the realism required./QUOTE]
+1
an engine with different categories of objects is much more flexible in terms of resources management.
If some objects need only to be static targets we do not mind that they "have a brain".
Usually a mission has combinations of different AI objects (stationary, moving, shotting ......). This way you can setup complex game areas with lot of objects, lot of targets, lot of activities to do for the player.
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  #38  
Old 12-14-2012, 10:40 AM
Skoshi Tiger Skoshi Tiger is offline
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Quote:
Originally Posted by furbs View Post
There will be cliffs in the ROF channel map.
Got any pix?????? I didn't see any in the wave videos that have been released.

I pre ordered the map about 6 months ago when it was first put on sale. Will be very interesting to compare the two maps.
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  #39  
Old 12-14-2012, 10:49 AM
Skoshi Tiger Skoshi Tiger is offline
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Quote:
Originally Posted by Hooves View Post
This ^ for f's sake guys, its dead,
Cods not dead! I was playing it last night. Still worked fine for me!

What’s happened is that it's got it's nuts cut off! Hopefully they have been cryogenically stored so that in the future the parts of the 'DNA' can be re-examined and the good bits can be used to progress the development of flight simulations

It may not be the natural order of things but there is always hope!
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  #40  
Old 12-14-2012, 10:52 AM
Hooves Hooves is offline
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Quote:
Originally Posted by AbortedMan View Post
Regarding SEOW's ground campaign stuff (I'm not sure what you're specifically trying to point out as an example, I'm assuming controllable ground vehicles within CloD or something) I don't understand why you'd want to focus on controlling a set of ground vehicles when you're loading up a flight simulator. If you're into that stuff and it's very important to your simulator experience, you should probably stop looking in Cliffs of Dover's direction. I think DCS Combined Arms is more what you're looking for (http://www.digitalcombatsimulator.co...combined_arms/). Besides, how would it not be possible to upgrade the Digital Nature engine in a year's time to support threading and multi-core CPU instructions allowing a greater number of objects and scripting? The DN engine was made in what, 2008? And hasn't had a significant core upgrade opportunity (or reason) (aside from content additions) until now.

Yeah CloD engine was great in the scripting department, awesome, I agree. Does that make up for things it cannot do or does horribly? Do those great scripting opportunities present itself every day with the given community online or offline? No. I don't see anyone flocking to a vehicle ground war/scripted territory battle/control server on the Cliffs of Dover server list.

The clouds look absolutely gorgeous in the Digital Nature engine, btw. Have you seen em? Gorgeous.



You say "dx9" as if Direct3D9 is a horribly bad thing...do you even know what the differences between DX9 and DX10 are?

Take a look at this comparison from Crysis, this is the case in MANY other games:




There is no discernible difference. Seriously.

In any case, look at this http://forum.il2sturmovik.net/index....ic=21#entry912

Just because a game is written for DX9, it hardly means it's incapable of today's graphic standards. I believe the correct "critique" aspect of Rise of Flight you're looking for is "art style" or "art direction". SweetFX fixed a lot of the color washout issues that made things look cartoony.

I explain all this to you with hopes to ease your worrying. I'm not saying you can only enjoy one or the other, of course both sims are good products...but Cliffs of Dover is no longer being supported, so its popularity is easily toppled by any other similar product being released. Don't expect Cliffs to entertain forever...and especially don't expect Rof, a 5 year old game (will be 6 when BoS releases), to be just repackaged and sold without some significant enhancements.
HA finally someone point something out and then adds proof of what he is saying. Good show dude!

Prettier or not Clod wont be supported any longer except if it gets released to the community somehow, in that case Id take another look, but odds are, this one is going down in the books as a noble but failed cause.
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