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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #41  
Old 06-27-2011, 09:57 AM
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Feathered_IV Feathered_IV is offline
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Quote:
Originally Posted by JG52Krupi View Post
..in a few months we will all be in awe of the engine.
Pure speculation. Highly unlikely too when one considers how many years it has taken to get this far.

@ Shado: Is that for real? Maddox games downloaded Jaffa's Il-2 mod and used some in CloD??
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  #42  
Old 06-27-2011, 09:59 AM
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wonder if Jaffa even knows. That puts the copyright speculation right out the window. Who the heck is running this show?
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  #43  
Old 06-27-2011, 10:02 AM
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JG52Krupi JG52Krupi is offline
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Agreed bigpickle apart from bit about the new ship and ai. Just because he works in the gaming industry does not mean he knows about programming he could just be a modeller and can't help out with the software bugs.
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Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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  #44  
Old 06-27-2011, 10:08 AM
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Very true but I ment that it seems that no-one is being directed to fix code as a priority if you understand what i mean. Models are great dont get me wrong, but the (probably one and only) coder should be directed onto that AI code like a rat up a drain pipe.
Single play is what is keeping this game afloat right with the MP sound bug being a fair way off being repaired.
So they need to get mega involved in SP issues now to keep peoples interest, its just logic.

Last edited by BigPickle; 06-27-2011 at 10:12 AM.
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  #45  
Old 06-27-2011, 10:08 AM
zoopyzook zoopyzook is offline
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They need to go and speak to EA DICE on how dynamic positional sound works.

Actually here is some of their presentations on the subject

http://publications.dice.se/publicat...category=Audio

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  #46  
Old 06-27-2011, 10:48 AM
Phazon Phazon is offline
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Much respect for the effort DICE put into their soundwork. Would like to meet their sound team one day to shake their hands.

Getting on-topic now - To be honest a completely new sound engine should have been in development for Cliffs of Dover from the start of the project, if only to equally match the increased step in visual and simulated fidelity. At the moment we have a half-baked sound engine that is filled with some serious bugs which clearly can't be fixed and the sound engine itself is hardly more advanced than IL-2 1946 in terms of features.

Most sim games take the sound design of their games seriously as it is a big influence on immersion. They have custom-built sound engines designed for the particular simulation in order to try and replicate the overall sound environment as much as is feasibly possible. Watch some videos of Rise of Flight or DCS A-10C to see how realistic their sounds are.

Cliffs of Dover made a big mistake in not putting enough money / time into the sound engine and sound samples. The effect in percieved immersion is significant even if what is on screen is not 100% real. Not having actual sound samples of the iconic Merlin or DB601 at the very least (let alone using the same sound for both!) is a huge mistake. Not even trying to simulate the sound of wind hitting the cockpit and airframe or even differentiating the sound for when the canopy is open or closed can also be seen as lazy especially when such effects could've been used in all aircraft not only in this game but future titles as well

... and of course we have all the lovely bugs to put up with as well.
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  #47  
Old 06-27-2011, 11:11 AM
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Shado Shado is offline
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@ BP and feathered,.
If someone else here has the same file in their _dump folder please take a look at yours using notepad to see if the same lines are there, I havent made any modifications/changes to the file and see no reason that it would have been overwritten by anything and so as far as I'm aware thats the original file, there are a couple of other Jafa references in there.
I havent taken a look at any othe .prs files yet, could be interesting I agree with wht your both saying.

maybe it's just sloppiness and someone left those references in there, maybe just maybe that isnt the original file either way it kind of throws things up in the air a little, I just hope I'm not seeing things

Last edited by Shado; 06-27-2011 at 11:19 AM.
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  #48  
Old 06-27-2011, 11:26 AM
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Given the way this is going this might not be OT............who really shot JFK?
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  #49  
Old 06-27-2011, 11:40 AM
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JG52Krupi JG52Krupi is offline
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Me I shot him and bin laden, also I know for a fact that cod will not be fixed and will continue to post purely speculative drivel to further over inflate my pompous head....

Get a life guys this game will be fixed it's just a matter of time... Just for a week stop posting about how the sky is falling on our heads... It's only a storm and it will eventually pass .
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Quote:
Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
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CASE: Thermaltake LEVEL 10.
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  #50  
Old 06-27-2011, 11:43 AM
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But did you shoot the Sheriff,,,,,,
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