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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #41  
Old 02-16-2011, 01:56 AM
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Azimech Azimech is offline
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Originally Posted by fireflyerz View Post
Hmmm , no dx 11 , no animated figures , no large formations , no proper sound , no proper weather systems or realistic looking clouds and NO skinning , so you get........LOL
DX11 is bloated BS, I don't care at all for people on the ground, if you read correctly you can scale up the formations to your liking/pc power, define "proper" sound, clouds are a nuisance anyway and I don't care at all for skins

What I'm waiting for: the damage model which will be the most complex and detailed in history, the enormous amount of aircraft and engine systems (again most complex for a WW2 sim, only Black Shark is more detailed) and the numerous ways you can screw them up (workload, yes!!), the new complex flight models, the lighting, the new AI without Omnivision™, Throttle of God™ or Bionic Radar™; 6DOF and other ways to interface (I hope force feedback rudders), solid trees and most important: a pilot with a barf bag.

In time they will have the resources the synthesize the sound of the DB601 and the Merlin, but even now the russian engine sounds great. Too bad not a single Jumo 210/211 on the planet is available.

To each his own
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  #42  
Old 02-16-2011, 03:37 AM
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Feathered_IV Feathered_IV is offline
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Originally Posted by philip.ed View Post
A bomber-formation of 21? I understand if the user can increase this, but that is just pathetic.
I agree. Imagine Adler Tag as a pissy little skirmish.
Over the last couple of weeks I've seen every feature I've been hoping for is actually going to be absent. Cliffs of Dover is looking like nothing more than Il-2 with a new pair of tits.
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  #43  
Old 02-16-2011, 03:50 AM
Avimimus Avimimus is offline
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Inconstant wimps

Seriously guys, if our fantasies have run wild for the past half-decade and we are disappointed we need to take some responsibility for this.

The sim will be better than Il-2. It will be the most detailed WWII sim in history. It will have much higher standards than any commercially oriented developer could produce. It will be imperfect. It will have limits. It will have elements which don't feel right.

Part of it is taking it like an adult - not seeing the glass as 10% empty.

Although I must say that I was really looking forward to the Yaks and the La-7, but could never get into these aircraft in Il-2. Also, Oleg really neglected ground attack after the initial release (buildings, trains are all too vulnerable, rockets had laser like accuracy, ships had simplistic damage models). Plus, you can't fly high enough for the contrails to work (despite contrails being added as feature and heavily advertised).

I could go on - but I eventually learned to look at the positives and to respect Oleg's dedication. He isn't perfect, but he is a cathedral builder and a sim pilot.
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  #44  
Old 02-16-2011, 05:32 AM
WTE_Galway WTE_Galway is offline
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Originally Posted by Azimech View Post

In time they will have the resources the synthesize the sound of the DB601 and the Merlin, but even now the russian engine sounds great. Too bad not a single Jumo 210/211 on the planet is available.
Soon ... very soon ...

Check this link:

http://www.wingsmuseum.co.uk/jumo211...estoration.htm
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  #45  
Old 02-16-2011, 06:34 AM
TheSwede TheSwede is offline
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I just love when people just write "bad sounds...lol". Based on what? Your personal experience sitting in a ww2 fighter plane/youtube clip with crappy microphones?

All of you out there crying due to absent massive bomber formations:
Give the great mission/campaign creaters we have in this community 1 week after release and you will have a fully fledged super massive bomber formation mission/campagin.

But please don´t come here crying and bitching over your poor frame rates if you don´t have top of the line rig á 2500$

1C is pretty clever here. They will give the mass of flight sim audicence a time of their live without having to sell their mother/wife on ebay due to HW cost. Our genre has always been yelled at being so cpu/gpu intense and unplayable on mainstream rigs.

But in time, we will have better HW and CoD will grow on us and I wouldn´t be surprised if we, before the end of 2011, can enjoy a mission sitting in our beloved Spit/Hurri/109 going through a large bomber formation without hick ups.

Its the reality today boys and girls. You cant have everything at release. No other flightsim was perfect at the beginning with all features enabled. Just realize that and you will be fine.


Its early in Sweden and Im grumpy
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  #46  
Old 02-16-2011, 06:56 AM
Matt255 Matt255 is offline
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A bit weird to have one german campaign for those three planes. So you first fly the Stuka and then become a fighter pilot and switch between the 110 or what.

Doesn't make that much sense to me.

I'm definately more interested in multiplayer but did plan to atleast give the german campaign a try, but when you get to only fly the Stuka in the first missions and then get "promoted" to fly the 109 later on or even switch planes in every mission (like bomb radar station in mission 1 flying a Stuka, then fly escort with the 110 in mission 2), then that's not what i expected.

In this case, i can understand the request for a dynamic campaign.
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  #47  
Old 02-16-2011, 07:05 AM
fireflyerz fireflyerz is offline
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Wow , I feel so enlightened , by all of your meaningfull responses that I have now seen the light , all these things that are missing are a good thing they will greatly enhance my ummmmmmmmmmm , ummmmmmmmmmmmm ,ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ

Last edited by fireflyerz; 02-16-2011 at 07:13 AM.
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  #48  
Old 02-16-2011, 09:09 AM
Baron Baron is offline
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Quote:
Originally Posted by fireflyerz View Post
Wow , I feel so enlightened , by all of your meaningfull responses that I have now seen the light , all these things that are missing are a good thing they will greatly enhance my ummmmmmmmmmm , ummmmmmmmmmmmm ,ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ




Yes we know, u are a 100 times better at this than Oleg and Team. :blahblahblah:

What was your flight sim called again? Oh, thats right, u build "your" stuff based on other people success isnt that so?


Easy fix: Dont buy it and keep doing what your doing now, im sure there will be at least someone using it a year from now.
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  #49  
Old 02-16-2011, 09:17 AM
Baron Baron is offline
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Originally Posted by philip.ed View Post
A bomber-formation of 21? I understand if the user can increase this, but that is just pathetic. I hope there is an easy way for the user to select formation sizes in order to increase them for the campaign.
I was hoping, with the improvement in technology, that it would be possible to have huge formation sizes like in BoB2. Of course, this could all change, but I was hoping for a larger size than this as a baseline.

Agreed, a bit underwhelming. User made will campaigns will fix it, to bad most of us wont be able to run it for a year or two (or maby we can, time will tell)

At least we know its due to PC restrictions and not the game itself.

Would be intresting to know what the maximum numbers are as it stands now. In game "if pc isnt an issue" kind of thing.

Last edited by Baron; 02-16-2011 at 09:20 AM.
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  #50  
Old 02-16-2011, 09:45 AM
fireflyerz fireflyerz is offline
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Yawn...
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