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#371
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Or those of us that long ago accepted that this is going to be a loooong road without a perfect ending.
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
#372
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Well if you feel that way you could always leave and not come back... I mean if you hate this forum so much?
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#373
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Have to agree robtek, but why have so many been misguided.
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#374
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patience, simply those with more patience
![]() if 1c/MG are still working on patches (albeit very slowly) and are also working on a sequel (which process has to address most CoD faults/complaints at the same time) then it means the ship is still going forward, and we have hope of a fixed/working product at the end of this process. at least somebody is doing SOMETHING to fix it and produce a working product. since they cant row faster then they currently are (with their limited team), constantly throwing beer cans and insults at them is rather counter productive. one thing many people here seem to forget is that there are so many current problems in CoD exactly because it was such an ambitious project, and it is the depth and complexity of the game and gfx engine at the heart of the sim that is creating these multiple problems. personally i am happier that they overshot their mark with great ambition, rather then have them produce some dumbded down and limited product (which would have been easier to make). in the other camp we have the same small clique of whiners and haters (and the odd new lost spotty faced tween who wonders in) who seem to believe that yelling loudly or constantly whining will magically solve things, and those same people are NOT seen providing constructive feedback in bug report threads or participation in reasoned debated to try and improve things. the one aspect that blame can be correctly given to luthiers team, even if we know that they have limited resources and people, is that there isnt some hierarchy in priority bug fixes being addressed that deal with gameplay bugs that can be relatively easily fixed (and which would significantly reduce the volume of complaints), eg the "lack of COOP" issue, AI team commands, some specific control/instrument issues in some planes, lack of AI ground activity at airfields, allow some basic campaign function offline/online etc..
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President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children Last edited by zapatista; 08-03-2012 at 04:19 AM. |
#375
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#376
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#377
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well.. it's friday again..
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It would seem getting the graphics engine to work correctly to be at the top of the list (hierachy), for all future movements forward, it appears, would depend on that... and it appears it is at the top of the list (with a few little things along the way ![]() not much point in a co-op, if the graphics don't work eh? not much point in effective AI, in the air or on the ground, if the graphics don't work properly, eh? not much point in moving forward, if the graphics isn't working properly, eh??
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#380
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I find it not that bad really, especially since my system is not that top notch.
On Mid/High settings with an FSAA mod, I managed to get a fairly smooth game on ATAG last night. Main thing I'm waiting for is the Anti Aliasing and the Launcher crashes to be repaired. I'm Running AMD Athlon II x2 215 Processor, 4 GB RAM, ATI Radeon HD 5850 Windows 7 x64 Yes I know I'm missing an i7 ![]() |
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