Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #371  
Old 08-02-2012, 10:41 PM
klem's Avatar
klem klem is offline
Approved Member
 
Join Date: Nov 2007
Posts: 1,653
Default

Quote:
Originally Posted by robtek View Post
There are no haters here, haters would have gone long ago.

What we have here are more or less misguided lovers of CoD only.
Or those of us that long ago accepted that this is going to be a loooong road without a perfect ending.
__________________
klem
56 Squadron RAF "Firebirds"
http://firebirds.2ndtaf.org.uk/



ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU
Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders
Reply With Quote
  #372  
Old 08-03-2012, 01:44 AM
SiThSpAwN's Avatar
SiThSpAwN SiThSpAwN is offline
Approved Member
 
Join Date: Jul 2011
Location: Vancouver, BC Canada
Posts: 665
Default

Quote:
Originally Posted by Rjel View Post
As only the "haters" get admonished for their behavior and others are allowed to continue to chant the party line in less than polite fashion, instead of locking this thread as was suggested earlier, why not lock the friggin forum and be done with it?
Well if you feel that way you could always leave and not come back... I mean if you hate this forum so much?
__________________
Reply With Quote
  #373  
Old 08-03-2012, 02:08 AM
PotNoodles PotNoodles is offline
Approved Member
 
Join Date: Mar 2012
Posts: 357
Default

Quote:
Originally Posted by robtek View Post
There are no haters here, haters would have gone long ago.

What we have here are more or less misguided lovers of CoD only.
Have to agree robtek, but why have so many been misguided.
Reply With Quote
  #374  
Old 08-03-2012, 04:15 AM
zapatista's Avatar
zapatista zapatista is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,172
Default

Quote:
Originally Posted by PotNoodles View Post
Have to agree robtek, but why have so many been misguided.
patience, simply those with more patience

if 1c/MG are still working on patches (albeit very slowly) and are also working on a sequel (which process has to address most CoD faults/complaints at the same time) then it means the ship is still going forward, and we have hope of a fixed/working product at the end of this process. at least somebody is doing SOMETHING to fix it and produce a working product. since they cant row faster then they currently are (with their limited team), constantly throwing beer cans and insults at them is rather counter productive.

one thing many people here seem to forget is that there are so many current problems in CoD exactly because it was such an ambitious project, and it is the depth and complexity of the game and gfx engine at the heart of the sim that is creating these multiple problems. personally i am happier that they overshot their mark with great ambition, rather then have them produce some dumbded down and limited product (which would have been easier to make).

in the other camp we have the same small clique of whiners and haters (and the odd new lost spotty faced tween who wonders in) who seem to believe that yelling loudly or constantly whining will magically solve things, and those same people are NOT seen providing constructive feedback in bug report threads or participation in reasoned debated to try and improve things.

the one aspect that blame can be correctly given to luthiers team, even if we know that they have limited resources and people, is that there isnt some hierarchy in priority bug fixes being addressed that deal with gameplay bugs that can be relatively easily fixed (and which would significantly reduce the volume of complaints), eg the "lack of COOP" issue, AI team commands, some specific control/instrument issues in some planes, lack of AI ground activity at airfields, allow some basic campaign function offline/online etc..
__________________
President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children

Last edited by zapatista; 08-03-2012 at 04:19 AM.
Reply With Quote
  #375  
Old 08-03-2012, 05:33 AM
Skoshi Tiger Skoshi Tiger is offline
Approved Member
 
Join Date: Nov 2007
Location: Western Australia
Posts: 2,197
Default

Quote:
Originally Posted by zapatista View Post
if 1c/MG are still working on patches (albeit very slowly) and are also working on a sequel (which process has to address most CoD faults/complaints at the same time) then it means the ship is still going forward, and we have hope of a fixed/working product at the end of this process. at least somebody is doing SOMETHING to fix it and produce a working product. since they cant row faster then they currently are (with their limited team), constantly throwing beer cans and insults at them is rather counter productive.

one thing many people here seem to forget is that there are so many current problems in CoD exactly because it was such an ambitious project, and it is the depth and complexity of the game and gfx engine at the heart of the sim that is creating these multiple problems. personally i am happier that they overshot their mark with great ambition, rather then have them produce some dumbded down and limited product (which would have been easier to make).
Well put +1
Reply With Quote
  #376  
Old 08-03-2012, 06:41 AM
JG52Krupi's Avatar
JG52Krupi JG52Krupi is offline
Approved Member
 
Join Date: May 2008
Posts: 3,128
Default

Quote:
Originally Posted by zapatista View Post
patience, simply those with more patience

if 1c/mg are still working on patches (albeit very slowly) and are also working on a sequel (which process has to address most cod faults/complaints at the same time) then it means the ship is still going forward, and we have hope of a fixed/working product at the end of this process. At least somebody is doing something to fix it and produce a working product. Since they cant row faster then they currently are (with their limited team), constantly throwing beer cans and insults at them is rather counter productive.

one thing many people here seem to forget is that there are so many current problems in cod exactly because it was such an ambitious project, and it is the depth and complexity of the game and gfx engine at the heart of the sim that is creating these multiple problems. Personally i am happier that they overshot their mark with great ambition, rather then have them produce some dumbded down and limited product (which would have been easier to make).

in the other camp we have the same small clique of whiners and haters (and the odd new lost spotty faced tween who wonders in) who seem to believe that yelling loudly or constantly whining will magically solve things, and those same people are not seen providing constructive feedback in bug report threads or participation in reasoned debated to try and improve things.

the one aspect that blame can be correctly given to luthiers team, even if we know that they have limited resources and people, is that there isnt some hierarchy in priority bug fixes being addressed that deal with gameplay bugs that can be relatively easily fixed (and which would significantly reduce the volume of complaints), eg the "lack of coop" issue, ai team commands, some specific control/instrument issues in some planes, lack of ai ground activity at airfields, allow some basic campaign function offline/online etc..
+ 1,000,000,000
__________________


Quote:
Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL.
CASE: Thermaltake LEVEL 10.
INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4.
Reply With Quote
  #377  
Old 08-03-2012, 07:38 AM
adonys adonys is offline
Approved Member
 
Join Date: Apr 2010
Posts: 850
Default

well.. it's friday again..
Reply With Quote
  #378  
Old 08-03-2012, 08:37 AM
banned banned is offline
Approved Member
 
Join Date: Jun 2011
Posts: 273
Default

Quote:
Originally Posted by adonys View Post
well.. it's friday again..

Oh gawd. Not again.
Reply With Quote
  #379  
Old 08-03-2012, 08:44 AM
Wolf_Rider Wolf_Rider is offline
Approved Member
 
Join Date: Dec 2007
Location: Sydney, Australia
Posts: 1,677
Default

Quote:
Originally Posted by zapatista View Post

the one aspect that blame can be correctly given to luthiers team, even if we know that they have limited resources and people, is that there isnt some hierarchy in priority bug fixes being addressed that deal with gameplay bugs that can be relatively easily fixed (and which would significantly reduce the volume of complaints), eg the "lack of COOP" issue, AI team commands, some specific control/instrument issues in some planes, lack of AI ground activity at airfields, allow some basic campaign function offline/online etc..

It would seem getting the graphics engine to work correctly to be at the top of the list (hierachy), for all future movements forward, it appears, would depend on that... and it appears it is at the top of the list (with a few little things along the way )

not much point in a co-op, if the graphics don't work eh?
not much point in effective AI, in the air or on the ground, if the graphics don't work properly, eh?
not much point in moving forward, if the graphics isn't working properly, eh??
__________________
Intel 980x | eVGA X58 FTW | Intel 180Gb 520 SSD x 2 | eVGA GTX 580 | Corsair Vengeance 1600 x 12Gb | Windows 7 Ultimate (SP1) 64 bit | Corsair 550D | Corsair HX 1000 PSU | Eaton 1500va UPS | Warthog HOTAS w/- Saitek rudders | Samsung PX2370 Monitor | Deathadder 3500 mouse | MS X6 Keyboard | TIR4

Stand alone Collector's Edition
DCS Series



Even duct tape can't fix stupid... but it can muffle the sound.
Reply With Quote
  #380  
Old 08-03-2012, 09:03 AM
Slipstream2012 Slipstream2012 is offline
Approved Member
 
Join Date: Jul 2012
Location: Coventry, England
Posts: 92
Default

I find it not that bad really, especially since my system is not that top notch.
On Mid/High settings with an FSAA mod, I managed to get a fairly smooth game on ATAG last night.
Main thing I'm waiting for is the Anti Aliasing and the Launcher crashes to be repaired.

I'm Running

AMD Athlon II x2 215 Processor,
4 GB RAM,
ATI Radeon HD 5850
Windows 7 x64

Yes I know I'm missing an i7
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:24 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.