![]() |
#351
|
|||
|
|||
![]()
It's great to have constant feedback from the IL2 team, it always makes a great impression.
![]() ![]() ![]() ![]() ![]() |
#352
|
|||
|
|||
![]()
I noticed you guys posted a new video on AI taxi logic. That's some great stuff! This patch is going to be a huge game-changer. What other surprises are in store?
![]() |
#353
|
|||
|
|||
![]() Quote:
|
#354
|
|||
|
|||
![]()
Does any official feel inclined to answer the question I raised on the previous page?
|
#355
|
|||
|
|||
![]() Quote:
__________________
---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible |
#356
|
|||
|
|||
![]() Quote:
The new video did make me wonder: How is right of way decided? From what I can see, the bomber arrives first and takes off, then all fighters take off even though the some of the bombers arrive at the threshold first. Can the game logic behind this process be made public? Is player taxiing facilitated? There is no runway signage, which makes spoken instructions difficult to interpret. Will the taxi route be shown on the map? Personally, I would prefer something that doesn't require any 2D elements as I find it is somewhat of an immersion killer. Are there any new tower instructions? I.E. taxi to and hold short. I don't know what the historically correct instruction would be, but surely there was some form of traffic control during normal operations? |
#357
|
|||
|
|||
![]() Quote:
|
#358
|
||||
|
||||
![]() Quote:
Aviar
__________________
Intel i7-4790 4-Core @3.60GHz Asus Z97-C Motherboard 16GB DDR-3 1600 SDRAM @800 MHz NVIDIA GTX 760 - 2GB Creative SB ZX SBX Logitech X-530 5.1 Speakers 27" AOC LED - 2752 Logitech G15 Gaming Keyboard CH FighterStick-Pro Throttle-Pro Pedals Logitech G13 Gameboard GoFlight GF-T8 Module WIN 8.1 |
#359
|
|||
|
|||
![]() Quote:
![]() This is a fantastic feature overall, but it would be magnificent on several orders of magnitude to see tail-draggers turning from side to side as they taxi to clear the view ahead. All I have left to say is that DT have really revolutionized Il-2. Last edited by Luno13; 09-27-2012 at 02:16 AM. |
#360
|
|||
|
|||
![]()
Would be possible in the next update to do the follow:
1. Model frozen carburator (right now, winter map, radiator fully open, descending from 6000 meters i manage to drop oil temperature below zero with not a single complaint from my engine) 2. Asign axis to radiator (and independent to engine as well when necessary) 3. Diferencial brakes in planes which had them (like b17) 5. More stages in the compressor for planes like b17 or p47 (or if possible the possibility to link them to an axis) 6. Mixture slightly more complex ( I am not asking for full realism, I know it will be impossible to model every plane accurately, but flying russian planes over 4000 metres it does not matter if you choose 80%, 60%, 40%, no difference whatsoever) 7. If a plane got hit and black smoke are coming out from the engine will be possible to accelerate the temperature increase and engine damage in the p39 and possible the spitfire? or is it realistic the go and go and go... 8. Hidraulic presure damage modeled? (gear drop when hit at certain spot) 9. Bullets ricochet from impact. That's all for now. Thanks for reading! |
![]() |
|
|