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  #1  
Old 09-23-2012, 08:22 PM
Zorin Zorin is offline
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Quote:
Originally Posted by mkubani View Post
It should be no issue to add if the correct model is provided. However, most likely in 4.13.

Release date of 4.12 is not fixed yet. But it should be within 2012.
Sounds promising.

Though the texture sharing thing, I am not sure about. Lets look at the US ordnance for example.



All are of different size and shape with differing tail sections and can't possibly share the same skin file without losing all skin details like rivets, bolts and markings/stencils.

One could possibly lose the stencils and mirror the rest for only having one side of each bomb using space on the texture file, but that would be pretty much the limit.

OR

Stencils and details are stored on a second texture file that can be shared for all bombs and applied viaalpha channel on seperate polys on the respective bomb models.

What would you preferr?

Last edited by Zorin; 09-25-2012 at 03:07 PM.
  #2  
Old 09-23-2012, 08:25 PM
Fighterace Fighterace is offline
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I can't wait for 4.12 patch

I hope there are more surprises still to come
  #3  
Old 09-26-2012, 12:30 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Quote:
Originally Posted by Zorin View Post

One could possibly lose the stencils and mirror the rest for only having one side of each bomb using space on the texture file, but that would be pretty much the limit.

OR

Stencils and details are stored on a second texture file that can be shared for all bombs and applied viaalpha channel on seperate polys on the respective bomb models.

What would you preferr?
Case #1 - reason: Beside your fascination for such deep details, it is not essential to have correct stencils on ordnance (low importance for gameplay and atmosphere). Using compromises like that all through the game will help keeping FPS and loading time on a reasonable level. Working with alpha channels always is a bit ciritcal and to be avoided if possible. Even, if its only small objects like bombs.
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  #4  
Old 09-26-2012, 10:36 PM
Zorin Zorin is offline
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Quote:
Originally Posted by EJGr.Ost_Caspar View Post
Case #1 - reason: Beside your fascination for such deep details, it is not essential to have correct stencils on ordnance (low importance for gameplay and atmosphere). Using compromises like that all through the game will help keeping FPS and loading time on a reasonable level. Working with alpha channels always is a bit ciritcal and to be avoided if possible. Even, if its only small objects like bombs.
Rgr that.
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