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#291
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What i would like to see?
A video about an Emil, with new CEM (debugged - improved), taxi, takeoff and fly in the new clouds, and why not.......over a more credible England (landscape). Is it asking too much for a flight sim about BoB? I don't talk about multiplayer, dots ecc. ecc........ |
#292
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Hi!
To the dev.team, I. The steam, the smoke, the dust, the clouds, must have thick shadow on to the other ojects and surfacess. I saw on the video, that the smoke from the locomotive DID NOT have any shadow on to the lawn! Please add such shadows! II. Sometimes, I have seen that grass is popping out of the upper surfaces of the wings of belly landed aircrafts! Please fix this! III. If some vehicle is burning, it should not become pitch black immediately... IV. A lot of burning objects must create a black cloud covering the area, this way making low visibility or black mist covering the area. Please do it. Regards! <---BG-09---<<< |
#293
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So for the last twelve months since release we have been waiting for fixes to ClOD, flight models, CTDs,frame rates,AI,Radio coms,etc etc.
Instead of concentrating on the core game faults we get drivable vehicles.......... It just looks to me like a lack of focus and direction. It just seems the devs are more interested in showing the future possibilities of the game engine than actually fixing the actual game. |
#294
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I recently posted a thread on the Games forum of my football club to ask why the flight genre is so overlooked. There are loads of crappy FPS and other genres which are healthy yet CFS struggles. The answers were: 1. Too complex to learn (steep learning curve). 2. Boring (ie long flight times vs short action). Gamers want to fire up the XBox and be instantly into the action. 3. Not portable to console. So, the market is limited, the income is small and the detail required is large. Therefore we have to ACCEPT that in order to keep this going it either has to be programmed for FREE by a community or it has to be extended into other income streams. That or nothing at all. That is unless you can persuade the multitude of BF3 and CoD:MW players to buy a PC and flight controls. They won't, but we can move into areas that meet the demands of others. Regarding tank "Simulator". Don't assume that just because you are nerdy enough to want every detail in a tank replicated that everybody else does too. If you take into account the above and couple it with the short attention span for entertainment today (movies need instant action, pop music is instant stardom for a year only) then it makes perfect sense to have an 'arcady' tank sim anyway. I re-iterate, the majority of gamers want instant action - that means something easy to learn. Just means players jump from unit to unit as they point and destroy - which means a bigger battle on the ground anyway! Looking forward to it, bring on the Navy! |
#295
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#296
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I like it and will enjoy taking over air bases with my tanks!
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#297
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#298
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__________________
Furbs, Tree and Falstaff...The COD killers... ![]() |
#299
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I think the really interesting question raised by this much vehicle detail is whether Luthier et al have managed to distribute the AI control of many vehicles across many computers.
If they have managed this difficult job - hard because the AI actions have to appear to be the same on every flyers computer - then there's the possibility of very large (mostly AI) tank engagements with us flying ground attack - like Kursk. I always felt that was one of the big limitations of il2 '46, the numbers of vehicles that could be handled was always too low. Now, I suspect they haven't solved this problem, because it would mean huge amounts of data to be communicated. But if they have, and the "spheres of influence" effects that we see affecting ship positions may be a way of limiting communication load to nearby vehicles, then that really would be a huge step forward for the series. 56RAF_phoenix Last edited by phoenix1963; 02-25-2012 at 10:09 AM. Reason: typo |
#300
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F-A-N-T-A-S-T-I-C !!!
World of tanks meets BOB! pity you couldn't FOV45 (close in) cannot wait. Do i see a BOM with Kursk option? ![]() .
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