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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #281  
Old 02-25-2012, 04:08 AM
IceFire IceFire is offline
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Very cool. I was wondering when this aspect of the sim might show up... I know Oleg had talked about it years ago but I had wondered if it had fallen by the wayside. The tank thing isn't as exciting to me as the controllable AAA possibilities. We've always discouraged vulching online as it was unfair in some dogfight server environments.... perhaps this may change things as humans can take control and defend the airfield before flying the next sortie.

Interesting possibilities and I think this is an interesting direction to go in. I still want the focus to be on the air... but seeing as the IL-2 series has nearly always been tactically oriented I can only see good things from a better modeled ground war.
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  #282  
Old 02-25-2012, 04:09 AM
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Quote:
Originally Posted by Theshark888 View Post
This update is really disappointing and has nothing to do with the IL2 franchise. If you are going to be creating a new game at least make a new folder and don't try to connect it to Cliffs of Dover.

Next you will be showing us drivable trains and how we can unload freight at a station

All of these ground vehicles etc always were going to be part of Storm Of War, now IL-2 Sturmovik Cliffs Of Dover. It's not some kind of sudden wim they're taking off on.
  #283  
Old 02-25-2012, 04:22 AM
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Quote:
Originally Posted by Theshark888 View Post
This update is really disappointing and has nothing to do with the IL2 franchise. If you are going to be creating a new game at least make a new folder and don't try to connect it to Cliffs of Dover.

Next you will be showing us drivable trains and how we can unload freight at a station

Being harassed by a aeroplane in a train..exciting


  #284  
Old 02-25-2012, 04:24 AM
Blackdog_kt Blackdog_kt is offline
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Originally Posted by furbs View Post
Again i love reading your CLOD fiction Blackdog, it sounds so good but whats makes you think any of that will happen?
When they fix what they already have and it doesn't crash after 30 mins EVERY time i play il have more faith in them pulling off a combined arms war.

I cant wait to drive into enemy territory with out being taken out by those P47s because i was driving through the trees
Well, i've got a good track record so far. I only ever advocated two inter-connected features thus far (CEM and systems mamagement, along with clickpits as an interface to manage that for people without a HOTAS set) that met a lot of resistance early on and now almost everyone likes it.

My fiction sure beats other people's fiction i'd say

Also, this:

Quote:
Originally Posted by 6BL Bird-Dog View Post
QUOTE FROM FRIDAY 17 UPDATE from Black Six
We haven’t talked about our flight model for some time. We haven’t been idle however. Not only are we fine-tuning plane performance, we’re making some very deep changes to the underlying core of our physics code.
We are completely rewriting collision and landing gear, while also making other elements of the flight model more complete and precise. Control surface behavior and reaction has been significantly improved. Refined transverse velocity calculations in relation to aircraft performance. Made it possible to calculate different transverse velocity at different points along the wing. Improved pylon and loadout FM calculations. Added many new features to allow FM calculation needed in future sequels. Many of these changes have also entailed completely rewriting existing code.
And this is by no means a complete list!
QUOTE FROM FRIDAY 26 UPDATE from Black Six
Most of us are busy preparing the beta version of the upcoming patch. We did make a whole lot of FPS benchmarking, and the great news is, it’s all in line with the previously announced numbers. The performance increase is very significant.

I gues at the moment the preperation for the Beta patch would include a write up of bug fixes,FM changes & GUI if any .It appears from what Black Six has said that a lot of the team are presently involved in this .
...ie, the things we all want as a priority are already well on the road to getting finally fixed.

Not to mention that the "WTH?! Tanks?!" outcries prevent many from noticing the obvious:

a) That the much-maligned graphics performance finally seems up to par. No slowdowns during explosions or display of particle effects at the (comparatively to air combat) extremely close ranges depicted during the ground combat demo

b) That the sounds seem to be getting better and better.

So, in others words


  #285  
Old 02-25-2012, 04:52 AM
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zapatista zapatista is offline
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Originally Posted by SlipBall View Post
Feeling fuzzy too
If I remember right, that was Olegs end vision 24/7 on-line all out war with all the suspects.
afaik oleg last statements on this was that he didnt aim to include a FPS element, because it would be to complex and to divergent from the other main elements of an integrated battlefield that involved planes/vehicles/tanks/ships

with the advanced articulated skeletal models they did devellop for human figures (remember the video of the pilot climbing in/out of the cockpit ?) there will be some significant improved detail in human figures moving, eg pilots and crew in aircraft, and drivers in tanks/vehicles, but no actual 1e person shooter elemnt

thats at least how i remember it
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Last edited by zapatista; 02-25-2012 at 05:52 AM.
  #286  
Old 02-25-2012, 05:02 AM
Buchon Buchon is offline
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There you go :

  #287  
Old 02-25-2012, 05:03 AM
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Originally Posted by nearmiss View Post
The ground vehicles are fine with me, except I don't know how we apply them in the Battle of Britain.

Where were there ground battles?
some examples :]
- germans used mobile flack units on train wagons in france
- some tanks were stationed in various positions near the south coast, in order to repel a possible invasion force. currently no need to have them moving, but destroying them could create points for the attacker
- BoM will be land based with a major land battle component, this obviously is their main purpose of now working on this element
- landing your damaged spitfire in a field, walking to a nearby vehicle and taking control of it to drive back to the nearest airfield is now almost possible
- user created missions on the current BoB maps have already included scenarios where the germans succesfully landed troops on brittish soil, in that fictional scenario having control of ground vehicles is already usefull
- giving initial limited access to these new features before their main implementation in BoM, will allow bug reports and fine tuning of that elemnt and start generating interrest for it from a wider user base
- etc..


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Last edited by zapatista; 02-25-2012 at 05:58 AM.
  #288  
Old 02-25-2012, 07:47 AM
tomandre81 tomandre81 is offline
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Originally Posted by Grifo View Post
About 10 years ago similar arguments were told by old film photographers that didn't accepted digital photography.. It was "not pure" and "far from their world".. Today everyone can easily enjoy a digital camera and have fun with it creating and editing limitless.. Pure photography, anyway, is not dyed but evolved. Why making... Walls?
I can't speak for him or you, but at least this is the way I see it:
This game is called il2 Cliffs of dover:

- Il2 is the famous name everybody knows for creating an incredible realistic flight simulator. That name will draw flyboys.

- It is the Battle of britain; Won by spitfires and hurricanes. Bob is known for the air war.

- Who buys this game to sit on their ass in a anti-aircraft weapon waiting for 20 minutes for the enemy planes to arrive, or sit in a tank waiting their ass off until a plane arrives??!

- The graphics are not that good to have a FPS view on the ground or driving around. And by what I have seen now, the immersion and gameplay is NOOOOO WHERE Neeeaaar (!) what you can do and see in a cockpit of the planes they have created.

1C: Focus on what this game is all about. At least start on a real immersive dynamic campaign! Don't care if you can change the outcome of the war, that would be actually very cool to try. Every airfield has its own number of planes, the planes need to be repaired and so on.
Heck I rather want you to make it into an RTS / Flight sime: Base managment, ammo, fuel, ordering parts, fixing damaged spitfires...
Rather that than driving a tank waiting 20 minutes for the enemy to arrive.

Last edited by nearmiss; 02-25-2012 at 08:03 PM.
  #289  
Old 02-25-2012, 08:19 AM
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when we get the patch and it fixes the CTDs, it adds historical FMs and a AI that makes single player worth playing then people(me included) will be much more welcoming to these "other things".
Even if Luthier told us the CTDs have been fixed(why havent they?) and the FMs fixed(again, why cant they?) and the AI improved it would of helped allay peoples worries.

They have had almost full year, we should have a working flight sim with historical FMs if nothing else right?



On a side note, did the tracers look better in that last vid, less lasers? <------------ positive
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  #290  
Old 02-25-2012, 08:20 AM
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150GCT_Veltro 150GCT_Veltro is offline
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Tank battle are probably a feature for the next addons (ETO).

Somebody here says: where is the Royal Navy?

Sincerly these update are not related at all with the community expectation about the Battle of Britain.

Tank battle for the England invasion? May be, but before to disembarc in England we should defeat the Royal Navy and off course (first of all) the Royal Air Force: a flight sim called "Cliffs of Dover"......the Channel.

But talking about the Battle of Britain is probably a dead horse.

So again, thank you very much for your time, but these update sounds again like a bad joke.
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