Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #21  
Old 05-09-2012, 10:56 PM
Hellbender Hellbender is offline
Approved Member
 
Join Date: Apr 2011
Posts: 142
Default

Turning on SSAO and Shadow also made my CTDs disappear.
Reply With Quote
  #22  
Old 05-09-2012, 11:13 PM
AbortedMan AbortedMan is offline
Approved Member
 
Join Date: Apr 2012
Posts: 241
Default

Listen to your logic here...SSAO and shadows on/off is not what is causing the CTDs. I've had mine off and on both resulting in crashes. I'm calling coincidence on your results. If SSAO does have anything to do with a crash it's related to a memory issue most likely, in which case SSAO and other resource eating features just makes it happen quicker because you only have so much memory.

It has something to do with multiplayer, not client side video settings, as I've never gotten any SP crashes, nor has anyone that was testing with me.

Yous guys gotta start using some science while coming to these conclusions. It's getting ridiculous reading the stuff that people are coming up with. It's starting to sound like that Monty Python and the Holy Grail scene where the villagers are trying to figure out if that lady is a witch or not, good god.
Reply With Quote
  #23  
Old 05-09-2012, 11:15 PM
von Brühl von Brühl is offline
Approved Member
 
Join Date: Jan 2012
Posts: 215
Default

C'mon, that's no worse that the every sortie delete your cache, spin your monitor all the way around to the right, and shake your mouse 3x routines being given pre-patch!
__________________
i7-920 @ 4.1Ghz
Gigabyte GA-X58A-UD3R
12 GB DDR3 1600 RAM
GTX 560Ti with 2GB (latest beta driver)
22" monitor @ 1680x1050
TrackIR 5
Saitek X52
Saitek pedals
Win7 64-bit Ultimate

"Ignorance speaks loudly, so as to be heard; but its volume proves reason to doubt every word."~Wes Fessler
Reply With Quote
  #24  
Old 05-09-2012, 11:17 PM
JG52Krupi's Avatar
JG52Krupi JG52Krupi is offline
Approved Member
 
Join Date: May 2008
Posts: 3,128
Default

Quote:
Originally Posted by AbortedMan View Post
Listen to your logic here...SSAO and shadows on/off is not what is causing the CTDs. I've had mine off and on both resulting in crashes. I'm calling coincidence on your results. If SSAO does have anything to do with a crash it's related to a memory issue most likely, in which case SSAO and other resource eating features just makes it happen quicker because you only have so much memory.

It has something to do with multiplayer, not client side video settings, as I've never gotten any SP crashes, nor has anyone that was testing with me.

Yous guys gotta start using some science while coming to these conclusions. It's getting ridiculous reading the stuff that people are coming up with. It's starting to sound like that Monty Python and the Holy Grail scene where the villagers are trying to figure out if that lady is a witch or not, good god.

I agree its very strange and does not make sense but currently the evidence points to SSAO fixing crashes, which ironically kind of underminds the point of the alpha patch

Perhaps a bug with the settings actually means turning it on turns it off that's the only logical thing I can think of.
__________________


Quote:
Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL.
CASE: Thermaltake LEVEL 10.
INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4.
Reply With Quote
  #25  
Old 05-09-2012, 11:33 PM
MadBlaster MadBlaster is offline
Approved Member
 
Join Date: Oct 2010
Posts: 666
Default

Quote:
Originally Posted by AbortedMan View Post
Listen to your logic here...SSAO and shadows on/off is not what is causing the CTDs. I've had mine off and on both resulting in crashes. I'm calling coincidence on your results. If SSAO does have anything to do with a crash it's related to a memory issue most likely, in which case SSAO and other resource eating features just makes it happen quicker because you only have so much memory.

It has something to do with multiplayer, not client side video settings, as I've never gotten any SP crashes, nor has anyone that was testing with me.

Yous guys gotta start using some science while coming to these conclusions. It's getting ridiculous reading the stuff that people are coming up with. It's starting to sound like that Monty Python and the Holy Grail scene where the villagers are trying to figure out if that lady is a witch or not, good god.

There might be more than one reason for the CTDs. This one seems different than the memory leak. (i.e., object null errors)
Reply With Quote
  #26  
Old 05-09-2012, 11:57 PM
SEE SEE is offline
Approved Member
 
Join Date: Oct 2009
Posts: 1,678
Default

Here's the evidence so far.


I have never managed more than a few minutes before freeze and LE crash on ATAG. This has repeated in excess of 40 attempts using all the variables that can be changed by the user and carrying out all the recommeded procedures other than I never enabled SSAO.

I have the same CTD problms with this alpha when using Kampfverband13 No2 server.

I have no CTD problms with this alpha when testing on Kampfverband13 No1 server.


One difference I noticed, between the servers that cause problems and the one that doesn't, is that 'clouds' are enabled. Now there are more than likely other differences, possibly scripts, objects, etc.

Suddenly, without doing anything other than enabling SSAO and Shadows, I am able to test the alpha on ATAG without the CTD in the first 5 - 10 minutes that I have been experiencing.

The simple fact is that enabling these Video options has worked for me - whatever the reasons or why is arguable, but that is the evidence. I am now able to log in and try the patch untill the next bug rears its ugly head and I CTD.

There are probably a number of causes for CTD in MP but, enabling SSAO and Shadows, have enabled me to test and use the alpha on ATAG which was impossible before.

The devs made it clear that the CTD bugs are proving difficult to identify and have asked the community to help - there are still going to be CTD's and there are still bugs in the engine that will cause them for sure!
__________________
MP ATAG_EvangelusE

AMD A8 5600K Quad Core 3.6 Ghz - Win 7 64 - 8Gb Ram - GTX660ti 2Gb VRAM - FreeTrack - X52 - Asus 23' Monitor.

Last edited by SEE; 05-10-2012 at 12:13 AM.
Reply With Quote
  #27  
Old 05-10-2012, 12:11 AM
5./JG27.Farber 5./JG27.Farber is offline
Approved Member
 
Join Date: Aug 2011
Posts: 1,958
Default

MMM I agree with all the statements here...

Your own PC is like an image of a puzzle which you cant see and you have the pieces in your hand of the puzzle and are tasked with making the same puzzle even though you cant see it...

Its wierd. What works for some is a disaster for others and vice versus. However this fix for me has been golden!
Reply With Quote
  #28  
Old 05-10-2012, 12:13 AM
MadBlaster MadBlaster is offline
Approved Member
 
Join Date: Oct 2010
Posts: 666
Default

speculation/summary

- IIRC, in multi-player, the server is generating the cloud data, not the client, to ensure fair gameplay.

- maybe there is linkage between the client ssao code and server stream-in data w/ to clouds.

- Maybe the "clouds" are the null objects causing the errors. In other words, the stream in data from the server is calling object methods on clouds that have not initialized because client ssao is off and it needs to be on for some reason to create/intialize the server cloud objects (not a client/default cloud when ssao is off and would be irrelevant to the server data).
Reply With Quote
  #29  
Old 05-10-2012, 12:34 AM
SEE SEE is offline
Approved Member
 
Join Date: Oct 2009
Posts: 1,678
Default

Reading BS's opening post announcing the beta, the release version (compared to what the devs were working with) had a number of changes and it may well be that these have created unexpected 'issues'. I don't know if that correct or not, but they will be back at work tomorrow and hopefully give us some feedback.

There is a lot of good work in this patch - never been able to have shadows on before without a massive FPS hit and stutters.

I also got embroiled with two 109's low over Hawkinge on ATAG, prior to this patch my system would have gone into a slide show. Performance was pretty good for a change.
__________________
MP ATAG_EvangelusE

AMD A8 5600K Quad Core 3.6 Ghz - Win 7 64 - 8Gb Ram - GTX660ti 2Gb VRAM - FreeTrack - X52 - Asus 23' Monitor.
Reply With Quote
  #30  
Old 05-10-2012, 12:40 AM
IvanK IvanK is offline
Approved Member
 
Join Date: Oct 2007
Location: Australia
Posts: 886
Default

No CTD for me so far with the patch. SSAO OFF, Grass OFF, VSYNCH ON, AA 2X

WIN7 64, GTX 580, 6Gb RAM
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:54 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.