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Multiplayer CTD Server/Object issue?
I can manage but just around 5-10 minutes on ATAG No1 then freeze and LE crash with multiple 'object Null' errors generated in the Log file.
Switch to Kampverband13 No 1 server and I am able to to test the alpha patch without problems. This server uses the Channel map and lots of AI but few players and weather is clear - no clouds. It would interesting to see if others with MP CTD problems find this server less problematic. |
I had this prob till i turned on ssao, grass roads and shadows. Try this?
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I have same problem see...
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SEE, maybe this:
http://forum.1cpublishing.eu/showpos...&postcount=360 I'll add, I think what he means by defensive programming is that the exceptions should be 'gracefully handled'. The program shouldn't just CTD. It should have an error handler and back out/unwind to the point before the error occurred and continue onward. |
I have tried everything believe me except SSAO so will give that a try. But I don't have to do anything regards settings for Kampverband13 No 1 server (not No 2, I CTD on that one).
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I just did it SEE, went in ATAG and had a massive brawl with 5 hurris/spits... Fligth was about 30 mins... No CTD.
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That´s really weird, SSAO is just a client side graphic effect, it is present in Single player too but the CTD is a multiplayer issue.
But seeing the bugs unveiled by the new graphic engine maybe the SSAO code is doing something that it should not (while is off). |
Doesn't SSAO kill fps though?
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Yep, but SSAO its a very intensive GPU effect usually so I'm not sure if the performance drop is linked to the problem.
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