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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 02-24-2012, 07:42 PM
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SlipBall SlipBall is offline
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If realism and historical accuracy is your goal then not at all. For starters who's fluid in tank tactics 1939-45 style? Hardly anyone. Would players stick to these tactics? Nope. Can historical strengths and weaknesses be depicted? Nope.

The thing is any kind of human involvement in the ground war will end in some kind of brawl, inevitable leading to a stalemate of some kind. Quite honestly I'd prefer more FMB control over the ground AI (like telling artillery which area to shell and when, telling tanks when to advance in which formation at what speed etc etc).

What's the difference? look how people fly...certainly tactics are ignored by most...hey Bub, fill the tank!...oh, and check the oil
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Last edited by SlipBall; 02-24-2012 at 08:03 PM.
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  #2  
Old 02-24-2012, 07:47 PM
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JG52Uther JG52Uther is offline
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I still think the original title Storm Of War was more apt. This was never just a flight sim. I can't believe that anyone who has been here for any length of time, and has followed this thing since the beginning, would think anything different.
David, your post made me lol and is spot on.
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Old 02-26-2012, 11:27 AM
Baron Baron is offline
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Originally Posted by csThor View Post
If realism and historical accuracy is your goal then not at all. For starters who's fluid in tank tactics 1939-45 style? Hardly anyone. Would players stick to these tactics? Nope. Can historical strengths and weaknesses be depicted? Nope.

The thing is any kind of human involvement in the ground war will end in some kind of brawl, inevitable leading to a stalemate of some kind. Quite honestly I'd prefer more FMB control over the ground AI (like telling artillery which area to shell and when, telling tanks when to advance in which formation at what speed etc etc).

You just described the average DF server in CoD AND old IL2. And yes even the FR servers like Warbcloud and Zeke_vs_Wildcat etc.

Maby controlling AI forces on the ground will be possible to, who knows

Last edited by Baron; 02-26-2012 at 11:30 AM.
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Old 02-24-2012, 09:57 PM
Ataros Ataros is offline
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Here I posted my proposal on how to include basic tank gameplay http://forum.1cpublishing.eu/showpos...&postcount=142

If you have ideas please post in that thread. I am sure the devs are looking for them. But they have to be realistic and cost efficient i.e. simple. The more complex ones can be done by the community when SDK is out.
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Old 02-24-2012, 10:12 PM
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Please stay on topic, this is only for proponsals about HOW and WHY they could integrate tanks in the game. Not for arguing against doing it.
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Old 02-24-2012, 11:27 PM
planespotter planespotter is offline
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Why not do as CFS3 campaign style, which was terrible in CFS3 but which maybe could work with ground forces modelling in COD? You would have a moving front line with 'strong points'. The game would auto generate ground forces on both sides and a strategic AI would move them toward strongpoints, based on distance from their own strongpoints, reinforcements, resupply lines etc, it is not too complicated code.

So the player would have a choice of missions how they would play, to support the ground forces take specific strong points, maybe you bomb the defences, maybe you bomb the enemy tanks.

And if youre tanks are being attacked, you do the Ctrl F1 into the commander tank and dig in or evade the air attack. Or you can jump into your aircraft near, and defend your ground forces that way.

If you are success, the front line moves, if you are fail, the front line retreats.

I'm not such interest in FPS style tank against tank battles that is for World of Tanks, but for tanks to work in a simulator like this, it would needs to be of strategic purpose.
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Old 02-24-2012, 09:57 PM
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Quote:
Originally Posted by csThor View Post
If realism and historical accuracy is your goal then not at all. For starters who's fluid in tank tactics 1939-45 style? Hardly anyone. Would players stick to these tactics? Nope. Can historical strengths and weaknesses be depicted? Nope.
Well,after playing multiplayer flight sims since F29 Retaliator on null modem cable I think I have seen historically correct tactics a handful of times... How many times in IL2 do you see Spits in tight vic formations looking only at the nearest wing? How many times do you see a wingman stay in formation for more than 1 minute when a battle starts? It sure happens, but in reality a wingman that left his position to chase a smoking He 111 3000 feet below more than once would have a hard time getting into the plane again accept during September 1940...

So a bit of kamikaze tank battles with people leaving the formation to go over some ridge in plain view of the enemy would not fall completely out of place?


/mazex
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  #8  
Old 02-25-2012, 02:56 AM
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The only good missions if you have vehicles in multiplay would be short missions that last about 5min. Team 'A' starts in a convoy heading to a fixed location Team B is starting the bomb run approach. Team A just needs to defend as much as possible , Team A attacks.


I can see it failing as you'll have the freedom to drive wherever and you will all be spread thin with random tanks everywhere. not fun.
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Old 02-25-2012, 04:41 AM
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JG5_emil JG5_emil is offline
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Originally Posted by machoo View Post
The only good missions if you have vehicles in multiplay would be short missions that last about 5min. Team 'A' starts in a convoy heading to a fixed location Team B is starting the bomb run approach. Team A just needs to defend as much as possible , Team A attacks.


I can see it failing as you'll have the freedom to drive wherever and you will all be spread thin with random tanks everywhere. not fun.
Yep that's why infantry and other things would need to be included to play it as a tank sim otherwise you'd just have a load of tanks roaming round.
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Old 02-25-2012, 04:47 AM
Blackdog_kt Blackdog_kt is offline
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For the question asked in the thead, i'll provide my ideas tomorrow because it's 6:30 am and i've had quite a few drinks

I'm just posting for a little friendly heads-up here.


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Please stay on topic, this is only for proponsals about HOW and WHY they could integrate tanks in the game. Not for arguing against doing it.
I urge everyone to respect the intent of this thread and stay on topic. The way i see it, the topic is "give me some cool ideas that will give us flyboys better gameplay by having non-flyboys drive some tank units".

If any of you guys want to talk about whether tanks should be included at all in the first place, you're welcome to do it. Just start a separate thread and have a go at it and i'll be glad to move posts from this thread to the new one.

Please respect the original poster's intent and topic. Ailantd, if you need any help just give us a shout: no PM, just post in this thread so that other moderators can also see it if i'm not online. Just post "moderator request: please move off topic posts to a separate thread" or something like that, one of us will see it sooner or later and separate off-topic comments to a different thread.

I'm not out to "punish" anyone and moved posts or split threads are not punishment, i just want to make sure that each thread serves its purpose so each one of us can find what we're looking for with ease: one thread to discuss gameplay ideas for ground units, another thread to discuss if we even need those units and so on.

Let us know if you need some forum management to facilitate this, by posting in this thread and requesting the appropriate changes. Cheers
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