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#21
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I would have to disagree with the idea of people leaving because its to hard to play online full real because the basis of air combat are the same in CLoD as in 1946. Nothing changes how you approach engaging an enemy. At least not for me.
The biggest step in getting into the "hardcore Multiplayer" servers in CLoD is knowing how to operate your a/c properly, good wingmanship and the biggest, Situational Awareness. I had purchased CLoD and flew offline for 2-3 days before entering online play. Found my way around the controls and was in the air. I loved the game from the start, so not to easily discouraged by being killed over and over. I jumped into the ATAG server and started to shoot the AI bombers or escort them. Ran into a few enemy planes up there and engaged, got killed quite a few times. It was very exciting, and I loved it even though I got bounced and didn't even see him coming (actually scared the crap outta me lol). The game had me hooked by this time. Not only by game play but by the help offered by the other players on the TS provided by ATAG as well. If someone jumps into the online arena without any voice communication they are at a disadvantage already. I do believe that anyone who loves to play any game, be it a combat flight sim or an fps, will play it no matter if he/she gets killed a thousand times while getting only one kill. If people go online and expect to rule the skies there will be disappointment because no matter how good you are, this game provides enough realism to give your enemy a chance to exploit the smallest of mistakes and deliver a good taste of defeat. But then, you learn from it, if you look at it as anything different, you were defeated before you got in the air. There are servers available that offer more relaxed parameters, but I would think that flying in that setting would be more difficult, you are denied the possibility of surprise as external padlock gives you away and takes away the escape route as you are tracked. Although a more relaxed setting is a good way to warm up to this game, I jumped directly into full real and found it difficult at first but that much more enjoyable when I did score my first kill. Its the challenge! Whiskey EDIT: You know its a good kill when .... you are flying along, taking in the scenery, when you look behind you in time to see the tracer ...fade to black. S! your opponent for a good bounce and grab another plane. Last edited by Whiski; 10-24-2011 at 11:43 AM. |
#22
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Heh heh.
I think I was online at the same time as El last night. One bloke said that the game was 'lame' because the bombers were too slow. This was after I'd just blown up his port fuel tanks. He was in a He111, I was in a Spit 1a. ![]() ![]() ![]() |
#23
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You still have to get used to the new game, learn to "see" (you can spot planes on deck from 4km, it just harder, than in 1946 and you have to get used to it), learn to shoot all over again. The best tactics and control skills are useless, if you cannot shoot straight. (I used to hit something in 1946 from the funniest angles, but in CoD I can park 10m behind a Wellington and miss. ![]()
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#24
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I do not think flying and shooting is much harder then in IL2, really. Sure, there is CEM coming into play, but since the E4's introduiction on the german side, for example, it really is pretty much like in IL2.
The same applies to shooting. I think Cod delivers a different feeling for speed and position and thus deflection shooting and ballistics are often based on wrong "instinct" input, but once you get a feeling for that, shooting is as "easy" as in IL2. It may be even easier, really, as aircraft have many more parts that can be damaged. I hardly ever used machine guns in the original IL2, but in COD they almost became main armament.
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#25
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![]() I agree about the sim limitations that you have to get use to.
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![]() A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria. Last edited by 6S.Manu; 10-24-2011 at 02:07 PM. |
#26
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109 better plane? Ermm
Not when hes low and slow ![]() I would of found that quite funny though when he said that and quit lol |
#27
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Last edited by Insuber; 10-24-2011 at 03:19 PM. |
#28
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I'm all for conducting organized testing but we know the FM will be changed soon anyways... better to save our efforts for after the next patch don't you think?
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#29
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Where speeds are concerned, keep in mind that not everyone here operates their plane with the same efficiency/methods. I like to THINK I'm getting the most out of my plane, but I'm sure there's someone else out there that can do more.
Nice to hear you're enjoying the game now El Aurens. CloD really does do a great job online.
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Pilot #1 (9:40 hours flying time, 3/0/1 Fighters, 7/2/0 Bombers). RIP No.401 Squadron Forum ![]() ![]() ![]() Using ReconNZ's Pilot Log Book |
#30
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Models are a bunch of numbers and we already witness that some FM numbers are not correct because of the plane's attitude: what about the data that we can't easily verify like the DM model? Who does assure me that the developer has put "5" there like he should? And if he put another number why did he? He did voluntarily or not?... see the explosion range of the IL2's bombs... Infact after 7 months they are tweaking the FM...
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![]() A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria. Last edited by 6S.Manu; 10-24-2011 at 03:59 PM. |
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