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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #21  
Old 10-24-2011, 11:37 AM
Whiski Whiski is offline
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I would have to disagree with the idea of people leaving because its to hard to play online full real because the basis of air combat are the same in CLoD as in 1946. Nothing changes how you approach engaging an enemy. At least not for me.

The biggest step in getting into the "hardcore Multiplayer" servers in CLoD is knowing how to operate your a/c properly, good wingmanship and the biggest, Situational Awareness. I had purchased CLoD and flew offline for 2-3 days before entering online play. Found my way around the controls and was in the air. I loved the game from the start, so not to easily discouraged by being killed over and over.

I jumped into the ATAG server and started to shoot the AI bombers or escort them. Ran into a few enemy planes up there and engaged, got killed quite a few times. It was very exciting, and I loved it even though I got bounced and didn't even see him coming (actually scared the crap outta me lol). The game had me hooked by this time. Not only by game play but by the help offered by the other players on the TS provided by ATAG as well. If someone jumps into the online arena without any voice communication they are at a disadvantage already.

I do believe that anyone who loves to play any game, be it a combat flight sim or an fps, will play it no matter if he/she gets killed a thousand times while getting only one kill. If people go online and expect to rule the skies there will be disappointment because no matter how good you are, this game provides enough realism to give your enemy a chance to exploit the smallest of mistakes and deliver a good taste of defeat. But then, you learn from it, if you look at it as anything different, you were defeated before you got in the air.

There are servers available that offer more relaxed parameters, but I would think that flying in that setting would be more difficult, you are denied the possibility of surprise as external padlock gives you away and takes away the escape route as you are tracked. Although a more relaxed setting is a good way to warm up to this game, I jumped directly into full real and found it difficult at first but that much more enjoyable when I did score my first kill. Its the challenge!


Whiskey

EDIT:
You know its a good kill when .... you are flying along, taking in the scenery, when you look behind you in time to see the tracer ...fade to black. S! your opponent for a good bounce and grab another plane.

Last edited by Whiski; 10-24-2011 at 11:43 AM.
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  #22  
Old 10-24-2011, 11:47 AM
ATAG_Dutch ATAG_Dutch is offline
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Heh heh.

I think I was online at the same time as El last night. One bloke said that the game was 'lame' because the bombers were too slow. This was after I'd just blown up his port fuel tanks. He was in a He111, I was in a Spit 1a.
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  #23  
Old 10-24-2011, 11:54 AM
SNAFU SNAFU is offline
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Originally Posted by 6S.Manu View Post
What?

There's only one way to fly a warbird correctly: keep your energy, don't give a firing solution to your opponent, attack only with advantage OR go away. This is the way you score some kills AND RTB.

Why should be it different? Maybe because in CloD the fights are usually below 2km? Over airbases too? Then I agree with you...

I'm sticking with 1946 because the game keeps freezing after 30 minutes and I can't see enemies (50 guys on the server and I see nobody from 4km)...
Sure the basics are all the same, doesn´t matter if you play ROF, IL2, CoD, DCS, FC2.0 (never tried WoP, but I guess it is the same there).
You still have to get used to the new game, learn to "see" (you can spot planes on deck from 4km, it just harder, than in 1946 and you have to get used to it), learn to shoot all over again. The best tactics and control skills are useless, if you cannot shoot straight. (I used to hit something in 1946 from the funniest angles, but in CoD I can park 10m behind a Wellington and miss. )
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  #24  
Old 10-24-2011, 12:07 PM
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Bewolf Bewolf is offline
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I do not think flying and shooting is much harder then in IL2, really. Sure, there is CEM coming into play, but since the E4's introduiction on the german side, for example, it really is pretty much like in IL2.

The same applies to shooting. I think Cod delivers a different feeling for speed and position and thus deflection shooting and ballistics are often based on wrong "instinct" input, but once you get a feeling for that, shooting is as "easy" as in IL2. It may be even easier, really, as aircraft have many more parts that can be damaged. I hardly ever used machine guns in the original IL2, but in COD they almost became main armament.
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  #25  
Old 10-24-2011, 12:13 PM
6S.Manu 6S.Manu is offline
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Originally Posted by SNAFU View Post
Sure the basics are all the same, doesn´t matter if you play ROF, IL2, CoD, DCS, FC2.0 (never tried WoP, but I guess it is the same there).
You still have to get used to the new game, learn to "see" (you can spot planes on deck from 4km, it just harder, than in 1946 and you have to get used to it), learn to shoot all over again. The best tactics and control skills are useless, if you cannot shoot straight. (I used to hit something in 1946 from the funniest angles, but in CoD I can park 10m behind a Wellington and miss. )


I agree about the sim limitations that you have to get use to.
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A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria.

Last edited by 6S.Manu; 10-24-2011 at 02:07 PM.
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  #26  
Old 10-24-2011, 02:40 PM
Ze-Jamz Ze-Jamz is offline
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109 better plane? Ermm

Not when hes low and slow

I would of found that quite funny though when he said that and quit lol
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  #27  
Old 10-24-2011, 03:17 PM
Insuber Insuber is offline
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Originally Posted by ElAurens View Post
Wow, has this tread been totally derailed.

And there is no Hurri in the game that can catch a 109 at any altitude if the 109 driver decides to disengage. You guys that fly 109s know that.

The only time I have caught a 109 with my Hurri was when I had significant height advantage and turned all that into speed, and even then it is short lived as once the Hurri levels out it's like pushing a barn door through the air. If you are getting caught by Hurris, you are not extending away enough, or have grossly misjudged your and his energy state. Period.
Maybe it's me, but last weekend I ran full throttle (auto prop pitch) for 10+ min across the channel at low alt on my 109 E-4 and a Hurri gaining on my 6 ... and 2 other 109's behind the Hurri, trying to catch up ... saved only by other 109s zooming the magic hurri. I started with high speed after a dive, and a comfortable margin, by the way. Hey it's not to whine (I don't care, my bad for ending up like that), but the FM is still seriously flawed. I will try to organise some tests.

Last edited by Insuber; 10-24-2011 at 03:19 PM.
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  #28  
Old 10-24-2011, 03:33 PM
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CaptainDoggles CaptainDoggles is offline
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I'm all for conducting organized testing but we know the FM will be changed soon anyways... better to save our efforts for after the next patch don't you think?
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  #29  
Old 10-24-2011, 03:55 PM
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Where speeds are concerned, keep in mind that not everyone here operates their plane with the same efficiency/methods. I like to THINK I'm getting the most out of my plane, but I'm sure there's someone else out there that can do more.

Nice to hear you're enjoying the game now El Aurens. CloD really does do a great job online.
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  #30  
Old 10-24-2011, 03:56 PM
6S.Manu 6S.Manu is offline
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Quote:
Originally Posted by Insuber View Post
Maybe it's me, but last weekend I ran full throttle (auto prop pitch) for 10+ min across the channel at low alt on my 109 E-4 and a Hurri gaining on my 6 ... and 2 other 109's behind the Hurri, trying to catch up ... saved only by other 109s zooming the magic hurri. I started with high speed after a dive, and a comfortable margin, by the way. Hey it's not to whine (I don't care, my bad for ending up like that), but the FM is still seriously flawed. I will try to organise some tests.
This is another thing that keeps me away from CloD.

Models are a bunch of numbers and we already witness that some FM numbers are not correct because of the plane's attitude: what about the data that we can't easily verify like the DM model?

Who does assure me that the developer has put "5" there like he should? And if he put another number why did he? He did voluntarily or not?... see the explosion range of the IL2's bombs...

Infact after 7 months they are tweaking the FM...
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A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria.

Last edited by 6S.Manu; 10-24-2011 at 03:59 PM.
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