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#21
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It will probably be free, but it will either require you buying plane upgrades or investing lots of time for acquiring them in "free" way. I.e. lots of people would choose to buy Tiger tank killer Mustang and get instant gratification, instead of working their way with P40 and lesser planes.
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#22
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+1000
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#23
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What's all this 'at least I can play a beta instead of buying an alpha' stuff that gets throw around all the time, at the end of the day what difference does it make which part of the time line the money gets spent? the outcome is the same.....money is spent!
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#24
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Again, purely speculative here. MAC |
#25
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Yeah....I'm sorry but this reeks of going down a MMO console style affair.
and subsequently putting another nail in the true flight sim coffin. |
#26
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#27
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Wouldn't paint the future quite so black. IF the business model is as I have speculated, Gaijin would naturally have to attract a LOT of people to break even with the game. This would mean that they couldn't make the game too difficult because that would put too many newcomers off. Due to the continuous world nature of the game Gaijin would need to run their own dedicated servers with a set difficulty. So far, so bad. However, two points which may help see this in a more optimistic light: 1. Even if the game would turn out Super Arcadey (which I hope it will not), this would still bring a lot of people to the genre of WWII flight who might otherwise have not found their own way here otherwise. And many of those would be here to stay, and find their way to more demanding flight simulations. 2. Gaijin could decide to run several parallel worlds with different sets of difficulties, from Arcade to something closer to a more realistic flight simulation, although it would remain to be seen how good of a simulation they could deliver. In any case, what's to be feared by Cliffs of Dover? There's always an elite that gets fed by a broad basis. If CloD is the Rolls Royce of flight simulations, it doesn't need to worry about all the Mazdas, Renaults and VWs around. MAC |
#28
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I don't know how ambitious Birds of Steel will be. I'd expect it to be better than Birds of Prey was, but how much of a flight simulation it will become remains to be seen. In any case, I think even Birds of Prey was a wonderful way to bring people who happen to play on consoles in touch with the genre. There's still a good community there who love the game, of which some have migrated to Cliffs of Dover. The difference this time between Birds of Steel and World of Planes will be greater though. Wings of Prey was clearly a port from the console version which was done after the console version was finished. Difference there was that Wings of Prey saw additional development, however the gameplay remained restricted pretty much to what it was on consoles. World of Planes and Birds of Steel are parallel developments right from the start. Of course they would share common resources (it would be madness if they wouldn't), but World of Planes looks quite like a different concept which is taking the greater possiblilties of the PC/MAC platforms into account. I would hope it has something interesting to offer even for the more sophisticated simmers. MAC |
#29
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#30
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MAC what do want to accomplish by this thread in the middle of the Cliffs of Dover forum? Are you taking a survey of people over here that would be interested with the billboard ad you've so kindly erected for us? Personally I only have room in my brain for one sim at a time and this hasn't been released yet.
![]() Last edited by ATAG_Doc; 06-20-2011 at 02:37 PM. |
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