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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Again, purely speculative here. MAC |
#2
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Yeah....I'm sorry but this reeks of going down a MMO console style affair.
and subsequently putting another nail in the true flight sim coffin. |
#3
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Wouldn't paint the future quite so black. IF the business model is as I have speculated, Gaijin would naturally have to attract a LOT of people to break even with the game. This would mean that they couldn't make the game too difficult because that would put too many newcomers off. Due to the continuous world nature of the game Gaijin would need to run their own dedicated servers with a set difficulty. So far, so bad. However, two points which may help see this in a more optimistic light: 1. Even if the game would turn out Super Arcadey (which I hope it will not), this would still bring a lot of people to the genre of WWII flight who might otherwise have not found their own way here otherwise. And many of those would be here to stay, and find their way to more demanding flight simulations. 2. Gaijin could decide to run several parallel worlds with different sets of difficulties, from Arcade to something closer to a more realistic flight simulation, although it would remain to be seen how good of a simulation they could deliver. In any case, what's to be feared by Cliffs of Dover? There's always an elite that gets fed by a broad basis. If CloD is the Rolls Royce of flight simulations, it doesn't need to worry about all the Mazdas, Renaults and VWs around. MAC |
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MAC what do want to accomplish by this thread in the middle of the Cliffs of Dover forum? Are you taking a survey of people over here that would be interested with the billboard ad you've so kindly erected for us? Personally I only have room in my brain for one sim at a time and this hasn't been released yet.
![]() Last edited by ATAG_Doc; 06-20-2011 at 02:37 PM. |
#6
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No more of an advert than DCS, Falcon 4.0, Rise of Flight, FSX, many of which get posts, but many that do not get flamed?
Seems we can only have one interest in one sim and not share any news with anyone if it is barely OT. I thought CloD users enjoyed Flying games with WW2 Combat? How is World of Planes so-far off topic and worthy of 'Flaming', when RoF is WW1, FSX is not WW anything and DCS is effectively future combat. Why is it that if you share an opinion about anything outside of the CloD remit it is seen as an advert rather than passing on news to those who like to live in a world without blinkers! Cheers MAC, appreciate the time and thought it took to pass on news, sadly many 'purists' now how the game already plays and what it looks like without the next 12-months of development. Impressive! I suppose they have learned from years of development only to be disappointed with the final result? MP
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#7
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And yes I do notice the plugs in here for these others as well. Interestingly there is this same plug in the Birds of Prey forums but I didn't find one in the IL-2 Sturmovik forums. Why were our brothers other there left out of this fine release? They would love this. Please notify them. |
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#9
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I don't know how ambitious Birds of Steel will be. I'd expect it to be better than Birds of Prey was, but how much of a flight simulation it will become remains to be seen. In any case, I think even Birds of Prey was a wonderful way to bring people who happen to play on consoles in touch with the genre. There's still a good community there who love the game, of which some have migrated to Cliffs of Dover. The difference this time between Birds of Steel and World of Planes will be greater though. Wings of Prey was clearly a port from the console version which was done after the console version was finished. Difference there was that Wings of Prey saw additional development, however the gameplay remained restricted pretty much to what it was on consoles. World of Planes and Birds of Steel are parallel developments right from the start. Of course they would share common resources (it would be madness if they wouldn't), but World of Planes looks quite like a different concept which is taking the greater possiblilties of the PC/MAC platforms into account. I would hope it has something interesting to offer even for the more sophisticated simmers. MAC |
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