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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 02-25-2011, 07:45 PM
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Richie Richie is offline
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Quote:
Originally Posted by Bakelit View Post
Looking at period pictures the pilot figure is too small. The 109E cockpit was not as spacious as the new screenshots suggest.
It's not that far off.
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  #2  
Old 02-25-2011, 07:53 PM
Chivas Chivas is offline
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Will "Triggers" be implemented in the scripted campaigns to allow variations in missions if you fly different routes.
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Old 02-25-2011, 08:02 PM
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major_setback major_setback is offline
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I know that the pilot is WiP.
But.

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  #4  
Old 02-26-2011, 12:52 AM
airmalik airmalik is offline
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Quote:
Originally Posted by Bakelit View Post
Looking at period pictures the pilot figure is too small. The 109E cockpit was not as spacious as the new screenshots suggest.
I suspect the pilots are small on purpose. Looking at the video of the cramped 109 cockpit it's obvious that a correctly sized pilot model would stick out of the sides of the cockpit since it won't 'squish' like a human body.
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Old 02-26-2011, 07:43 AM
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Bakelit Bakelit is offline
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Quote:
Originally Posted by airmalik View Post
I suspect the pilots are small on purpose. Looking at the video of the cramped 109 cockpit it's obvious that a correctly sized pilot model would stick out of the sides of the cockpit since it won't 'squish' like a human body.
I did not know this was already known fact. I just read your explanation and that of zapatista and am not one who has read the forum on a regular basis the last years.

However I thought you can compensate for poke through in the "rigging" phase of a 3D animation, like giving tighter constraints ie not allowing full range of human movement.
But Olegs team knows first hand and I am content, now that I know the reason for undersize pilots.

So of course I did not want to be the 100th whiner to point it out. It just was obvious from first glance to me when seeing the pictures and so I commented.

So, sorry then.


PS: FG28 Kodiak, that does not look like a period photo to me at all. More like a clever composition render of 3D models. Check out the reflection of the humps over the machine guns. You never find that on a real Emil. And there are more clues ...
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Old 02-25-2011, 02:20 PM
ATAG_Dutch ATAG_Dutch is offline
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Originally Posted by Oleg Maddox View Post
At the moment confirmed just Russian release of such calendar in a limited edition.
Aww......!

The fabric of the parachute between the cords is a very sharp angle.

Is it planned to make this fabric appear more rounded, or is this limited by something technical?

Thanks for the screenshots!
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Old 02-25-2011, 02:31 PM
Redwan Redwan is offline
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Very nice pictures but I don't like the new 'update posting strategy' that consists in not showing anything that could be criticized (clouds, ground textures, wheather effects)

When do we get a movie ?
I'm affraid that the bad FPS due to a lack of fine tuning is the reason why we don't get any new video. (In the last viedo the FPS was unacceptable for a gameplay)
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  #8  
Old 02-25-2011, 02:41 PM
ECV56_Lancelot ECV56_Lancelot is offline
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Default Littlre Request

As always, the screenshots look great.

Apollogies for making this offtopic question that came to my mind when i saw this screenshot from another thread:



I remember long time ago that was requested for IL-2 some kind if limited external views for coop and dogfight missions. Something like if you are shot down or landed, you can switch to a fixed chase view, or inside cockpit view of friendly aircrafts. This was to give players the possibility to see some limited action of the mission when downed, but without allowing them to "cheat" by giving extra information to his companions by seeing more that the pilot itself when you have external views allowed.
Well, from the screenshot it seems we won't have something like this, that is why i would like te re-request this for the future (not necesarely now for the release) because its something i find entertaining for coop missions on virtual squads. Also would allow the server player to have something to do if he is shot down until he can terminate the mission (it happened to me several times ).

Thanks again, and as always great work.


P.S.: i can't make the image to be displayed as a thumbnail!. How can i do that?.
Apollogies to all for the excesive size of the image!

Last edited by ECV56_Lancelot; 02-25-2011 at 02:44 PM.
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Old 02-25-2011, 02:44 PM
C_G C_G is offline
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Quote:
Originally Posted by ECV56_Lancelot View Post
I remember long time ago that was requested for IL-2 some kind if limited external views for coop and dogfight missions. Something like if you are shot down or landed, you can switch to a fixed chase view, or inside cockpit view of friendly aircrafts. This was to give players the possibility to see some limited action of the mission when downed, but without allowing them to "cheat" by giving extra information to his companions by seeing more that the pilot itself when you have external views allowed.
+1!
Great suggestion! That would be really good for passing the time when you've been shot down and are waiting for friends to finish a "full real" coop mission and can hear that they are involved in some heavy action...
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  #10  
Old 02-25-2011, 02:47 PM
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major_setback major_setback is offline
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Quote:
Originally Posted by Dutch_851 View Post
Aww......!

The fabric of the parachute between the cords is a very sharp angle.

Is it planned to make this fabric appear more rounded, or is this limited by something technical?

Thanks for the screenshots!
It is already a hemisphere. If you had curves at every string it would have a huge poly count. I don't think it is realistic to expect it to look more detailed.

In Il2 parachutes seem to take a large amount of memory as it is now.

I will probably disable them from bombers if we have that choice.
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