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#251
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Well I took to the skies for the first time in an age as I wait for CloD to become Operational and was pleasantly surprised at the Frame-rates Over the Sea), however my Joy was short-lived
![]() After successfully shooting down two aircraft then crashing into the Sea, I hit Escape to go out of the Mission....Oh Dear! Game went back to desktop, but the Program was still running as the Launcher was still active. In the end I had to "End Process" of the Launcher.exe to get back into the game, suffice to say the track of the shoot-down was gone and I am now having to refly it ![]() I have CloD through Steam, deleted the Game-Cache and verified the files to update to the latest version on my Windows 7 64-Bit System with all the latest drivers for the Realtek On-board sound and Nvidia 560GTX TI. So I don't know what bug it is, but hitting escape after a mission gets the game straight back to the desktop, but with the Launcher.exe still running ![]() Cheers, MP
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#252
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I seem to be getting a gradual degradation of performance as the game progresses as well. I have been trying roadczar's ATI xfire workaround (http://forum.1cpublishing.eu/showthread.php?t=23180) and gave a brief description in that thread.
To cut a long story short, the increased initial performance using the workaround has possibly made the gradual degradation in FPS more noticeable to me now. |
#253
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Could be a memory leak in the game...
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#254
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What I found a while back is that the system memory does not dump upon a mission ending. At least that was the case with the 1.00.14101 patch.
The ram in my case just kept getting used more and more the more missions I flew, and eventually stutters and pauses found their way into the game as a result. I'm not sure if it's still the case with this new patch, but it certainly caused issues for me on long missions, or consecutive missions, in the last official patch. |
#255
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#256
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Yes, probably. Also intel multicore processors at hyper-thearding feature may be a problem with this game – not yet sufficient support?
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#257
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Can someone verify that key assignments for magneto still work after the last patch, not by mouse but by the keyboard, I have had several new issues that were not present before the last update, intermittent controls -Throttle axis, key assignments for magneto prev and next and seem to be differently affected between the Hurri and the Spit.
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#258
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Well I've done a little testing, and though I've not used a cpu/ram monitor (bit burned out testing this game tbh) I can confirm something is happening to degrade performance over time. On initial load/first flight I get no CTDs and decent performance. By the third mission (including repeats of the same mission) I get several second CTDs when accessing the Esc menu in flight. By the fourth or fifth mission I'm getting the 'Low performance - disable Aero?' dialogue, fps has dropped noticeably and stutter starts to return. Swapping between different missions seems to exacerbate the problem; staying with the same mission causes less slowdown but it is definitely still present.
There is definitely something causing an over-time performance degradation, very possibly the aforementioned RAM not clearing after a mission. I'm highlighting this so Luthier & co see it, hopefully they'll be able to identify just what it is that's causing the problem and fix it! ![]() EDIT: finally tried a proper test and ram usage goes from 63% on the first flight to 78% by the fourth or fifth. ![]() Last edited by Orpheus; 05-28-2011 at 12:31 AM. |
#259
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"exacerbate"?? I need to google that one...and askan englishspeaking how one pronounce that.
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#260
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