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#231
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Dont blame the blue because german engineers focused on how to enable their fighter pilots to concentrate on shooting down enemy's, not nursing your plane so it doesn't brake when you need it the least. ![]() You all wanted realism and you got it. And btw, 109 cant run flat out indefinitely either. If you do it wrong it will brake just as fast as the Spit. Last time i broke the engine well within the 5 min because i didn't pay attention. Dont know about the rest of you but personally i run with oil/water rads fully open 99% of the time and learn how to deal with that rather than the engine braking down, witch is even worse than losing top speed. You could all ask the servers to turn off CEM entirely but then you wouldnt be cool anymore. ![]() Did a test on that thing way back and ran full out till the fuel tank was bone dry and all i got was a slight reduction in top speed. Funny times. ![]() Last edited by Baron; 08-10-2012 at 12:28 PM. |
#232
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#233
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#234
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![]() Last edited by Baron; 08-10-2012 at 12:38 PM. |
#235
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Of course not. But you cannot fly it as instructed in the manual now! The revs have to stay absurdly low and the topspeed is far too slow whether in absolute terms or relative to other planes in the sim.
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#236
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![]() As was mentioned earlier, the real 109 E-model and the Spitfire Mark I models were a close match; much closer than depicted currently in Cliffs of Dover. (There weren't many Spit IIa's in the BoB, and they only reached the squadrons towards the end. Plus they weren't a huge improvement in performance over the Ia). Remember the IIa "über-Sissyfire" of the retail version (1.5950)? In actual numbers its performance wasn't far off what the actual Spitfire Ia (yes -- Ia) performance was -- at least at low/intermediate altitudes. The CoD 109's were (and still are) too slow in comparison. There are some strong concerns about the IIa über-Sissyfire's energy retention in hard maneuvring. I did some quick Immelmann turns and found that I lost almost exactly 100 mph doing each one -- this admittedly proves very little other than addressing a statement made that the Über-Sissyfire lost NO speed doing this maneuvre. That said, further testing needed to be done to verify that this aircraft's flight model was accurate (or needed adjustment as many believed). In the few times I got to fly the IIa on the ATAG server (they were limited in number available and got snapped up quickly) I have to admit it was exhilarating to find myself not just matching a zoom climb of a formerly untouchable 109....but actually CLOSING on it to within convergence range!!! Zowie!!! That said, it was not rewarding in all honesty. It was an unfair advantage against the too-slow-modelled 109's. To make matters worse, there were many 109 experten who could still outfly and outshoot me to knock me out of the air in my superior aircraft -- which was embarassing. ![]() It's got to be frustrating hearing us Red pilots whining after each patch. It's even more frustrating for us to anxiously await each patch then find the Spitfires have been borked further each time. I don't know where you got your information that each patch has made the Spitfires better and better, but you're dead wrong on that. As I said, they've been getting worse and worse with each patch. Obviously the devs have not been testing these aircraft, otherwise how could they account that in the earlier beta 100-octane Hurricanes couldn't even start online? Clearly they never even measured these patched Spits and Hurries for even basic performance since they glaringly are so very, very wrong! And clearly you haven't, either, to make the statements you have in this thread. We want the Spitfires fixed. We want the Hurricanes fixed. We want the 109's fixed. And we want the 110's fixed. All of them, or it's no good.
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Last edited by ATAG_Snapper; 08-10-2012 at 12:36 PM. |
#237
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After noticing that 95% of the posts in this thread are about FMs only, i was so excited about this patch and what it would offer.
Got a big performance boost and didn't experienced a single crash yet. Also didn't notice any annoying bugs (yet). It's now finally at enjoyable state. Very happy with it for now. Thanks alot for your work. I'm actually gaining a bit of interest in BoM now. |
#238
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Thanks Dev team, very happy with this patch, I'm able to turn a couple settings up, no longer running anything on low, everything high or medium, clouds look great, I appreciate your hard work and can't wait to fly the F models
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#239
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![]() I was fighting a 109 who started with slight advantage. Every time I turned into him he pulled up into a long zoom climb into the stall. If I pulled my nose anywhere near him, I stalled within a couple of seconds. I couldn't increase rpms above 2700rpm or use overboost because my engine would just blow a minute later. All I could do is pull a tight break and try to keep track of him, so I could break again at the right time. Every zoom got him more advantage and I never had even a chance of taking a shot. Lucky he kept missing each time with the cannon and I just copped a few MG rounds. I just hoped I could keep this going until another Spit arrived. One appeared co-alt with him, so he turned away and disengaged and we didn't see him again as it we can't catch him at any alt. I certainly don't begrudge you these useful tactics. I guess this match -up would be fine if it was historically correct for performance, but that doesn't seem to be the case. Of course demanding historically correct planes to have historically incorrect fights (1v1) is a bit funny anyway. I just hope you weren't one of the 109 drivers lecturing me when I used the same tactics in the old Spit IIa ![]() camber |
#240
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Tested the new patch. Just 20 minutes but good way.
B6, the first alpha/beta/gamma/sigma good patch. I can enjoy CoD again. Just still no Cirrus clouds lik in 1.05.950: ![]() Keep this level and thx. Waiting for the new improvmenets,
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webmaster of YoYosims, JG300 founder ![]() www.yoyosims.pl Win 7 64, i7 930@3.76, GA-EX58-UD3R, 8Gb Patriot Viper II, ATI 7970 3Gb, 5 x SSD, res.1920x1080 27'', X-Fi Extreme Music + 5.1, TrackIR 5, TH Warthog, Throtlle Quadrant CH, Saitek Combat Pedals, Go Flight GF-P8, Saitek: Pro Flight Radio Panel, Pro Flight Switch Panel, Pro Flight Multi Panel, Instrumantals Panels, iPad2 for maps [FSX, DCS Ka50, A-10C, TOH:Hinds, RoF, CoD] |
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