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#211
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#212
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I have said it before, and I say it again: When will you fix the joystick input delay? It is like half a second. Horrible when I will shoot and dogfight.
I play Falcon BMS, no delay there. I play Enemy Engaged with the EECH Central mod, no delay there. |
#213
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someone on the ATAG server had that last night. He found the problem, it was a Windows setting. Regret I can't remember the details but if you go on the ATAG Teamspeak Server - Address:216.52.148.29 - on a European evening and ask questions you may find him. He was flying Allies. If you don't have TS try the text buffer on the Axis vs Allies server. EDIT: TS address corrected - sorry.
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders Last edited by klem; 09-06-2012 at 10:56 PM. Reason: address corrected |
#214
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V-Sync in game off may help. If you're using an Nvidia graphic card, try to set the prerendered frame to minima.
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#215
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once the balloons were deleted from the mission, the crashes were gone as well... |
#216
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#217
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It is weird that this is the only flight sim that have this problem. In Rise of Flight I have no delay (forgot to mention that game in my previous post) |
#218
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It was me on atag last night. I really reduced the problem by turning off a power saving option on usb hub in device manager. I got the fix from this forum. It didnt completly get rid of it but made it easily playable. Let me try to find it.
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#219
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#220
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I've just disabled it but not tried yet. Thanks for the link. ![]() |
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